New thief skill: Shadow Mark
Here is a idea of a trait to go with it.
Shadow Arts: Planned Escape
Duration of Shadow Mark is extended to up to 300 seconds. Cooldown of Shadow Mark is increased by two seconds for every second after 60 that Shadow Mark is active. When Shadow Recall is activated, loose all bleeding, poison and burning conditions. If outside initiative gain range, gain two seconds distortion instaid.
This is a lot like Shadow trap, but with the option to teleport back instead of it being triggered by a foe. I like it. I wish there was some sort of profession skill however the altered our stealth. Like
[Passive] Gain 1% crit strike chance every 2 seconds you don’t hit a target. Ends on hit or downed status.
[Active] Increase duration of next stealth skill by 3 seconds. Coming out of stealth, increase duration of returning to stealth by 5 seconds.
So for example, blinding powder with a stealth duration of 3 seconds would become 6 seconds. However once you exit this stealth you cannot return to stealth for the next 8 seconds. Its a fair trade off for those who need to escape or get further behind enemy lines without just simple incresing stealth.
break. I feel like they should be back by now..”
^ good idea for a signet. I really wish we had the old use of assassin’s signet back. Stealth is also a good lil’ toy to play around with. To me, the Thief is a class that relies on unmatched speed instaid of pets or engineered distractions that the other adventurer classes rely on to survive. Each good mobility and stealth skill added improves this class’ survivability. Another point, i imagined Shadow Mark being highly distinguishable compared to other set skills like traps. In addition to the white/red circle hinting at it’s location, i imagined a highly visible black ‘void’ vortex symbol hovering/pulsing over it, making it important for the Thief to hide his escape area within the environment in WvW and SPvP. Perhaps this could also gain the interest of passing mobs in PvE.