New type of superior rune

New type of superior rune

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

When equipped with 6/6 of these on your armor. It adds a new unique elite
kill to your skills. It can be called a “Elite Rune Skill”. This new
elite skill is tied to your armor and is used the same way as other elite
skills.

It’s not the same as the “rune of the mad king”. Where is summons ravens
to attack the enemy after the elite skill runs out.

This new “Elite Rune Skill” is more power then the traditional elite skill
and normal superior rune skill combined.

“Elite Rune Skills” ideas

  • Transformations that last 90s (into powerful looking creatures)
    *Summon Gods to fight with you for 90s
    *Deal double the damage for a 90s
    *Skills will do large amounts of damage or a little more damage but last longer.
    *Long cool-down (5-30 min.)

New type of superior rune

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

It would be complicated to make. But not a bad idea tho.
Like if the final set piece gives you charges per kills and lets you transform at 25.
Then starts to count again when cooldown expired.

I would like it! At least I would have an elite skill that gives real boosts and worth using it. After my divinity runes got nerfed by 6% dmg……..:!!!!!!!!!!!!!!!!!!!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

New type of superior rune

in Suggestions

Posted by: Tauril.8504

Tauril.8504

You’d basically be removing all the diversity that you can have in the way you use runes. Currently you can mix them, have 2 of one and 4 of another, or 2/2/2 or whatever suits you. Going up to 6 generally is interesting in the way that it adds some cool mechanic to your gameplay but isn’t necesarily more powerful.

You’d also be removing diversity from elite skills if those would be more powerful than normal elites.

You’d also be crushing down Anet’s design goals regarding the relative importance of each part of building. ie : Skills > Traits > Gear. Your choice of gear is supposed to be a consequence of your choice of skills (sometimes your tinkering with traits and gear will lead to switching a skill or two but that’s about it).

Bust the most important is you’d be bringing on a whole gigantic nightmare of unbalance. Just too much new elite skills that’d be shared by every profession. A profession’s elite skills’s power depend on how it interacts with the rest of the profession. Some elite skills would just be incredibly imbalanced if handed over to another profession, and that’s why racial skills are less powerful than profession skills.

So please, try to think things through before coming up with what you think is the idea of the century. You know, Anet have full teams of devs whose job is to produce hundreds of these kinds of crazy ideas, but then they brainstorm on it, and they test it and rule out what is obviously not gonna work without any hestitation. I think it would be quite surprising if they didn’t already considered something like gear influencing/modifying or adding skills multiple times during development