Probably already suggested but I couldn’t find it.
Simply put – give us more skills for each weapon that we can swap out and around the skill bar. Much like utility skills, in the sense you can change them. However, the new skills are weapon specific.
Why? Well – why not?
For example, I love my D/D thief. That’s my play style with a thief, and unfortunately I just don’t enjoy playing with other weapons as much on my thief. However, I’m tired of the same 5 skills when I feel like I could use another skill to sync so much better than “Dancing Dagger.” (just an example)
I also feel when you choose your weapon, you actually just choose what type of damage you want to deal. Engineers in my opinion are the worst in that sense. (Yeah, you get kits – I know)
The main point is, combat is getting so boring for me due to a lack of versatility.