(edited by Arkham Creed.7358)
New weapons and advanced classes
Advanced classes
This is where things get interesting. Instead of adding new classes to the game, each existing class instead gains a pair of advanced classes. At level fifty or higher new and current players may visit their class trainer and purchase a new manual. These manuals are used to unlock one of the two advanced classes. While this choice can be overridden later by buying a new manual, you cannot have both options active at one time. Each advanced class offers the following benefits.
*A new weapon type for the class with skills themed to the advanced class choice
*New tier four (ten point) utility skills themed to the advanced class choice
*New tier two (thirty point) elite skills themed to the advanced class choice
*A sixth trait line themed to the advanced class choice
*A new “epic” tier of traits (requiring a level eighty “epic” manual to unlock) for all lines with minor and major perks themed to the advanced class choice
Below I’ll list a of few my ideas for what these advanced classes would be. Please note that this is only a recent idea, so I am leaving a lot unsaid as I want the community, and hopefully Arena Net, to be inspired by this, rather than me simply telling them what to do.
Warrior
-Paragon. New weapon: Pole-arm. Class focus: Support
-Templar. New weapon: Off-hand torch. Class focus: Control
Guardian
-Crusader. New weapon: Pole-Arm. Class focus: Mid-range control
-Inquisitor. No one expects the Tyrian inquisition! (I’m sorry). New weapon: Long Bow. Class focus: Ranged fire damage.
Ranger
-Druid. New weapon: Staff. Class focus: Support/control
-Mercenary. New weapon: Rifle. Class focus: Ranged damage
Engineer
-Gadgeteer. New weapon: Crossbow. Class focus: traps and conditions
-Technologist. New weapon: hammer. Class focus: melee damage and defensive buffs
Thief
-Assassin. New weapon: crossbow. Class focus: ranged damage/stealth
-Monk . New weapon: staff (martial). Class focus: melee AOE damage, evasion
Elementalist
-Dervish. New weapon: Pole-arms. Class focus: boon/condition manipulation, mobility buffs
-Sorcerer. New weapon: off-hand torch. Class focus: Melee damage, DOT spam
Necromancer
-Ritualist. New weapon: orb. Class focus: spirit summoning, support
-Warlock. New weapon: Main-hand sword. Class focus: Darkness control, blinds.
Mesmer
-Adept. New weapon: orb. Class focus: clones/phantasms
-Street magician. New weapon: main-hand pistol. Class focus: Bouncing attacks, conditions
(edited by Arkham Creed.7358)
Arena net said there is no plans for an expansions as of now. All of these things you mention, if ever added into the game, would be added through an update, not an expansion.
A sight addition to this idea; new armor skins.
People have been asking for skins designed and specifically to the existing professions for a while now, and while I personally don’t feel such a thing is warranted because all the current professions are rather distinct in terms of their abilities and weapons (for example; if you see a mid-armor wearing character with an axe the only thing they could be is a ranger), I do feel that having another way to tell the advanced classes apart could be helpful. Such as being able to tell a base ranger from a druid, and a druid from a merc . As such having “advanced armors” skins available that are locked by profession as well as level would be a nice touch.
I really like the idea of advanced classes, sounds like a cool way to specialize characters, make them more individual, and bring back some classes from GW1.
Unfortunately I doubt they’ll ever go this route though
Basically you’re looking to go the way of AD&D prestige classes. Not sure that will ever be seriously considered due to the added balancing challenges.
No new opinions?