(edited by chucky.4798)
Night as dark as u like
that would be awesome
I don’t know if you’ve done the ice fractal but man… There’s a section in there with a really dark forest. Freaking awesome stuff. I wish certain areas got dark like that during night time.
Only if used sparingly for specific areas. If all normal nighttime areas were super dark I think it would get annoying and just force folks to workaround it by upping the gamma.
Only if used sparingly for specific areas. If all normal nighttime areas were super dark I think it would get annoying and just force folks to workaround it by upping the gamma.
Right. I meant for swamps, forests. Anything that’s covered and without star light or some other source would be good.
It saddens me that more areas are not dark. I really enjoy the mechanic of the darkroom in the Eternal Battlegrounds jumping puzzel area. And also the need to carry a torch around in the Snowblind fractal to light bonfires.
As someone who has played D&D and various other video games that play up the issue of lighting/visibility (think Amnesia:The Dark Decent, or Doom3/Halo/Aliens vs Predator where lightning was required for survival and navigation) I really like the idea of walking around with a sword in one hand and a torch in the other, always weary of what threats lurk just beyond your field of vision. Of course they would need to give all classes some way to see in the dark. Engineers have flamethrowers (a very fun way to light up the dark XD), several classes can use a torch offhand. Some items provide lighting like Mad Memories complete edition. Warriors can shoot flaming arrows to light up breifly, etc.
Kind of a long rant but yes, MOAR DARK PLS.
Niv Wizzet: Asura Engineer
[EMP] – Jade Quarry
The dark area fight near the end of the snow blind fractal really impressed me with its ambience, it actually felt like ‘true night’ and it was beautiful to see things like flamethrowers and other fire magic lighting up the night.