No Halloween Event!
are you kidding… i loved the events in gw1… in fact at the end i would just log in to do these events.. they were great fun.
Yea they have stuff to fix.. but they are on that. and its only been a month or so…
GW1 was not so full of game breaking bugs, i mean serious game breaking issues.
DO NOT release a halloween event
No… Just no.
Lmao.
/15 charzzz.
Can’t say I agree with this, the events really make the game. Oh how fun the dance parties was usually during the events in Guild Wars 1.
Yes there is things to be fixed, but ill rather want an event where I can hang out with friends and enjoy random stuff while waiting for stuff to be fixed, than sitting watching Moa birds all day.
The event needs to be the entire team throwing away their kitten cupcakes and working on the game breaking issues and not working on how a mob is going to drop an event token.
The question becomes are the bugs so game breaking that they need to devote all their resources on it? Personally I think no.
If no new content is released until all the bugs are fixed, we’ll get new content…never. Bugs are a part of ever-evolving software, MMOs especially.
Besides, aren’t events mostly developed on the back of existing mechanics, so the bug-fix team is mostly independent of the event content team?
All programmers need to be working on the game breaking bugs. Some servers Jormag is on a stuck state and doesnt spawn. There are still skill challenges preventing map completes. WvW has serious issues with Orb hackers/speed hackers, and the clipping issue with 40 people appearing right on top of you. Serious game breaking problem, im not talking about minor bugs im talking game breaking stuff that needs to be worked on instead of a halloween event!
awwww, Op doesn’t like trick or treating? All games will always have their issues. You don’t stop everything your doing to address them because it’d be a 24/7 job. Please, shed some holiday spirit AreaNet and give us a scare this month
break. I feel like they should be back by now..”
All added content and unique events are a good thing in an MMO. Fixing bugs and balancing encounters or PvP mechanics is important, but that’s not necessarily the driving force behind retaining existing players because most players who encounter a bug that isn’t game-breaking (the OPs idea of gamebreaking and mine are different, it would seem) will simply gripe for a minute and then move on with their progress. It’s unfortunate that they may never get to experience that content bug-free, but that’s just the way it is — time stops for nobody. Bug fixes and balancing go a long way to make the game better for new players and alts, but new content is what will keep players logging in regularly for months and years to come. If they skimp on new content and events for the sake of fixing existing content, half the people who bought the game at launch could be gone by the time they’ve worked that stuff out.
They have two teams working on things btw. This is a non issue. Team one is fixing the game, team two is working on future content.
While i fully understand the sentiment about the bugs (and i am sure an even bigger frustration about them is circling around the Anet office) … this is actually a weird suggestion.
It is not so much that it’s likely that 2 teams are working on content and bugs though, i guess you can describe it as such, but Anet is divided up in ‘functional’ departments. The general area’s of these departments are:
- Writing (general lore & story, dialoges)
- Art Department (concept art, modeling & texturing (world), modeling/texturing/animations (working entities))
- Sound Department (sounds, dialogues)
- Content Department (Using the DE-builder to make working content)
- Programming Departement (engine coding, server-client coding)
- QA (Quality assurance)
- Community & Communications (website devs/design, community managers)
- Overhead (all sorts of administration)
Now while some of the people working in these departments may know a thing or two about how to do work in the other departments, it’s more likely they are experts in their own field. The general throughput of ‘new’ content would be…
- The lore & Art team, come up with the story of this new area and make Concept Art to capture the written world in pictures.
- To make this new area world builders, lore & content design (what goes in this new area), work together to design a cool area that has location for the intended content.
- IF new entities are needed for this area (buildings, trees, etc) the Art department Modeling & texturers are used to make these buildings of ‘fixed’ entities.
- Content Design would then fill this area with critters, Hearts, DE’s, using the Content-builder.
- The content builders usually writes the concept dialog for his/her own DE/Hearts/Cinematics. This gets forwarded to the writing department, for polish. After an OK (also on spelling), it gets implemented into the event..
- IF a new type of critter is needed, the art-department Modeling/Texturing/Animations make this new NPC, creature, boss, w/e…
- If any new functionality is needed that is not yet covered by the Contentbuilder (f/e skill effects) the programming department may code this functionality into the engine.
- During this process QA is involved to test the actual created stuff. So when the world is done they are likely let loose in this area to go and find any broken borders, any hills not meant to be climbed etc… When content gets done, they try and break these events in a way they think might break it… if anything is broken they report about it at the department that made the thing broken, so they can fix it.
If you read all this you likely noticed i used all the departments in their respected area’s of expertise. So this is how the whole game was effectively build. Now we look at the Skill Challenges and Halted DE’s, the people involved in this would be. The QA team, trying to find where this event breaks. After this it will largely depend on what it is that makes them break, to determain whom needs to be involved. The Coding department is likely doing the same thing, but they look at the ‘matrix’ code to find any faults. That is just 2 departments that, ‘looking from the view point of adding new content to excisting area’s (like holiday events), have hardly anything to do with creating this new content. And from the departments involved in creating new content, in only a limited amount of cases they are actually involved in fixing bugs…
So what you are asking it that more than half of the company stops doing their work so that others can fix the bugs?!
I hope you learned something from my time writing all this down, it’s not just Anet that has such a departemental devide, mainly because the actual expertises involved in making games are ‘devided up’ as such…
So GL&HF on Halloween
25 okt 2014 – PinkDay in LA
OP, I’ll assume you didn’t play the Beta Weekend Events. They were able to design super fun weekend-closing events, monitoring them on the fly, in a very short amount of time. They have the technology to do it, it’s not like they have to spend months of intense design time as if it were an expansion.
I am completely psyched to see how the live game events go, and only hope they go on long enough that I can participate during my gaming hours without falling asleep at work the next day -grin-.
No. Anyone who believes that removing the *best* holiday A-net has ever made, with the most awesome Mad King Thorn ever, is just trying to destroy the game. Holiday events are important, and if you think there’s a lot of bugs here, ask yourself how many times you fell through the world, and then look at how common that was in any other major MMO game for the first few months.
So shines a good deed in a naughty world.
- William Shakespear
A halloween event could make them money for fixing problems and new content.
If they do not know how to program and fix the bugs, they can get their kitten into the game, pull the skill points out of the ground, and ban the bots. There are bots sitting in the same spots on all servers, and nothing is being done about them even though they have been reported multiple times. Their priorities are out of whack, anet needs to get its head out of its butt and do things right.
AND I SAY AGAIN FIRE THE ECONOMIST AND USE THAT MONEY TO HIRE MORE BUG FIXERS
Feeding the trolls is always fun yeah? (Personally I’m looking forward to GW2 Halloween event more than anything atm)
it would be fun with holiday events like different events in summer,easter,halloween,christmas time , with different stuff to do like quests that gives awards ,titles,achivments,miniatures, and so on, but i also do agree on that they should maybe just start with fixing the bugs and stuff that needs to be adjusted
Please release a Halloween Event. This will be my 1st on Guild Wars. I am excited to check it out!!!
Ban the bots, make the events work, fix the hacks, and have all skillpoints able to be completed on every server. Do that, those few things, and release events away. I am not worried about minor bugs, graphical glitches (other than the clipping in wvw, that is a serious graphics issue), those will come and go, always in an MMO, but these MAJOR problems need to be addressed right away.
This suggestion ignores that fact that different people deal with different issues.
One person writing NPC dialogues won’t stop another from finding a problem in a scripted event.
Please don’t bump this anymore, and please, if any mods are around, just close this one.
So shines a good deed in a naughty world.
- William Shakespear
That one person writing NPC dialogue could be used for the time being to go into game and ban bots. The resources are being wasted on the wrong things.
Dialogue writers sent to ban bots? sorry your resource management skill is pitiful.
What worries me is a Halloween event full of broken and bugged quests…
OP’s mad cause he can’t get his 100% map compeltion. XD
All joking aside, have you ever coded and programmed? Do you know Anets engine inside and out. it’s not as easy as going “Hey fix that bug.” Your going through million of lines of code looking for this : instead of ; Not to mention a MMO is an evolving system a new bug may spring up when a say… Female guardian gets a hold of a certain item while holding these items. It’s not so easy.
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
Exactly, so spend these resources on more people looking through the code than making new kitten to be broken.
The event needs to be the entire team throwing away their kitten cupcakes and working on the game breaking issues and not working on how a mob is going to drop an event token.
Would you be happy if the event token was a squished bug ? I say have the event in full force . Maybe even several different ones depending on the culture of the capital .
I want to slap you just for suggesting this its Halloween I want Mad King Thorn to return!
I cant care less about Halloween, its not big where i’m from anyway’s. I just want them to fix bugs, balance pvp and focus on killing bots/gold sellers. I’d like to see events later on tho, alway’s enjoyed the gw1 events allot
Guys, they were working on the Halloween event before launch. (From a twitter comment about the Mad King’s VAing.) It’s already in the pipeline, along with future content to stop people getting bored with the game and leaving.
Because, really, content needs to keep coming in an MMO, just as the bug team need to keep patching out bugs. There should be another patch tonight/tomorrow morning in the EU, and if it’s anything like the last one, a LOT of bugs will go with it.
Just be patient. It’s much better for game stability that they pick a patching timetable and stick to it, as opposed to constantly patching here, patching there, and making the game unstable all the time. We had daily patches to start with, now we’ve moved onto weekly ones. At least wait until the next patch (that they’ve been working on all week) is out before you start panicking.
DO NOT release a halloween event, all your resources should have and should be going to fixing these broken events, skillpoints, orb hackers, speed hackers, botters. IF any one of these events or even the slightest bug still exists, do not do any game changing event for any holiday.
Also put down your kitten cupcakes, you have not earned them yet!
NO, I WANT EVENTS.
I’ve always loved events in World of Warcraft and this must be better, so Yes we want these events!
Speed hackers?
I know what they are, I just haven’t seen any in this game…
But, in all seriousness, requesting that the Halloween event be canceled to fix bugs is asinine. Events are fun for the community and help to keep the player base interested in the game; without the player base, there will be no game for us to play.
I want the Halloween event!
Anet can fix skill points while people are ignoring the skill points because they’re busy with the event stuff.
I would also think it would be unnecessary to do a Halloween event this year. Save it for next year, focus on getting the game 100% working. A special event can wait until Christmas.
Sacrifice Narathkor.8541 to Mad King Thorn and Dhumm!!!
Let the Undead Hounds of Orr feast on his blasphemous speech against the Mad King!
2015-2016
Fort Aspenwood
Agree with this post it is pointless bringing out more stuff to cause more bugs/glitches when you already have enough too keep you busy for the next year… there is soooo! many events which are bugged aswell as Quest Hearts which are currently ruining the game for alot of players Monsters not appearing Events froze half way through Skill monsters not appearing and nots even half the list!