No Target Attack...For every class.

No Target Attack...For every class.

in Suggestions

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

By no target attacks, i am talking the likes of Sword attacks, FlameThrower and Ele D/D attacks. I personally think EVERY class should have access to these. Of course they would need to find the right way to add them.

I find fighting stealth classes are alot easier on D/D ele and Engineer (with FT) as when they go stealth you can still attack the area that they were in which can be the key to killing them or them running off and healing.

These attacks would have to have a reasonable radius, the same as the D/D Auto attacks i think would be fine, they are not to long or to short.

What does everyone else think about this idea? Some classes like Warrior, Engineer and such the moment someone goes stealth can just blast the area and have a decent/good chance of hitting the target which could be key in a fight between the stealth person getting killed or running off.

No Target Attack...For every class.

in Suggestions

Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

Pretty much the reason I haven’t played ranger in wvw for a very very long time.

As soon as thief or mes goes stealth, continuing to hold down right click for even 0.01 second after targeting is lost causes your arrows to now shoot into the ground, yaaaaaay. It’s soooo baaad.

Honestly I can’t see a fix without it turning into something broken (not in a good way) like ballista split shot trait.

The only option is to switch to melee and go nuts.

While flamethrower etc are good at this, it is only on flat land. You cannot aim at targets above or below you, they only fire horizontally. Now make short bow and long bow only fire horizontal…. lots of problems.

(edited by Have No Faith In Me.1840)