No consequence from dieing
mar in other games death as seen as a teaching tool, it helps get players to understand what they did wrong b slaping them a punishment, like in Aion when you res’ed up you were soul sick were movement speed was reduced hp/mp also reduced for a short time unless you paid to get it removed. In WoW and rift you had to run back to your body.
GW2 however didn’t take a stance like other mmo’s gear only breaks to add a gold sink to keep player broke. Other than that gw2 downed state acts more teaching tool then death and it allows you to see why you died and gives you a couple more chances if your are lucky rally or help from a friend.
The zerg however is boring and lame atm
You get a downed penalty when you get knocked to the ground, if you are downed 5 times in a minute you are instantly defeated the fifth time. Lower health and stats when you go down each time is annoying and teaches you to not go down or you stay down. Add on repair costs each time you are killed and there is your 2nd penalty. Those penalties are enough I think.
The zerg however is boring and lame atm
Where did this come from????