No grind , no gear treadmill for PvE

No grind , no gear treadmill for PvE

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Posted by: ElixireL.5190

ElixireL.5190

This is unlikely to happen but one can dream of a future game…
I want more of an action adventure PvE MMO in a world as big and fantastic as Tyria.

Roleplaying is great , but micromanaging items for hours seriously drags me down. Having to replace every bit of gear every time I level up, and re-apply appropriate upgrades to each is a serious problem. Running back and forth from my bank to trading post and crafting station destroys my appetite for adventure. This is too much busywork.
Having tons of different items with slightly different stats doesn’t equate to depth , for me, its’ an unnecessary case of boxes within boxes within boxes . When the items all just have generic icons to represent them, then I see no fun in all the loot management.

I wish there would be a game mode where ugrades were simplified or even automated. Got level up? Gear upgraded if you have the gold, with just a simple menu where you choose what stats you want to boost in your gear .

Skills could even level up the more you use them , this is something I really liked in other RPGs, especially when new abilities become instantly available when you level up, even in the middle of combat. You really get a feel of your character getting more powerful or capable…

I may be missing something but this is what I have to do if I want to continue pushing my way through areas that match my level: I have to replace every single piece of gear every time I gain a level up or two, if i want to be near the maximum possible damage & protection for my level. The process for doing so takes too long , and probably even longer if i was crafting the gear, rather than just buying it.

Grinding in lower level areas for a while doesnt help, as I still have to replace my gear.
Entering a level 35 area at level 35 can be gruelling if you’re using level 20 gear.

I don’t get it.

I also don’t get the players who farm places for loot or just run around killing rabbits and whatever can be killed . Seems more like rota work than roleplay. It’s a game !
Players should get ZERO reward for killing the same thing over and over.

Seems like the farming is from players into PvP and/or WvW trying to get as much stuff as possible to get even more powerful gear so they have an edge in combat.

Whatever, it isn’t that much fun to see. The fact that many common enemies re-spawn almost immediately seems a design choice to facilitate farming. The competitive modes seem to have too much of an influence in how the PvE gameplay works out, at least until one hits maximum level.

(edited by ElixireL.5190)

No grind , no gear treadmill for PvE

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Posted by: Vench Fullho.5694

Vench Fullho.5694

Really I hope you are kidding! I only change out gear about every 10 lvls. An then only if i really need to. You have a overwheming dissire to try to stay maxed out because you cant play your toon sufficintly well enought to take on equal lvled pve creatures. Pve is way to easy mode in this game. Do me a favor at least, an stay in pve.

No grind , no gear treadmill for PvE

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Posted by: ElixireL.5190

ElixireL.5190

Really I hope you are kidding! I only change out gear about every 10 lvls. An then only if i really need to. You have a overwheming dissire to try to stay maxed out because you cant play your toon sufficintly well enought to take on equal lvled pve creatures. Pve is way to easy mode in this game. Do me a favor at least, an stay in pve.

I’ve added you to my ignored users list. At least I can spell and use grammar.

(edited by ElixireL.5190)

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Posted by: ElixireL.5190

ElixireL.5190

The reply above shows what I’m talking about, this person doesn’t even get that I’m not interested in competitive gameplay.

There’s stats and there’s player skills , and they’re both equally important. I’d argue stats are slightly more important in this game. I ‘ve seen this when trying to kill higher level creatures. Even if they couldn’t hit me I would do nearly zero damage.

If it was all about skills then why are all these lev80 players desperately grinding for legendary weapons ? ? ?

(edited by ElixireL.5190)

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Posted by: SirJames.5729

SirJames.5729

I think your skills idea is pretty cool. However, skills that level “the more you use them” is inherently a “grind,” something you argue against.

A player doesn’t need to have gear at exactly their level to be competitive in PvE. It helps, but the game isn’t so unbalanced that slightly lower level gear will cause a player to fail. I can’t think of a single MMORPG that uses a stat-less system, which sounds like what you want.

Getting level 80 exotic gear is the pinnacle of your “gear treadmill” and it’s not even close to what most consider a “grind.” Compared to legendary weapons or other forge weapons, exotic armor is a little baby grind.

Also, gear isn’t that hard to find, nor is it expensive at your level. Use the TP and search by type and level. Personal story quests award gear.

No grind , no gear treadmill for PvE

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Posted by: ElixireL.5190

ElixireL.5190

Well, the idea is for a player going solo to be able to explore an area without every single fight becoming a major encounter. There’s something no right about having to hit a bat with 20 arrows to kill it. I want these minor fights to be over as soon as possible as I’m usually heading for a skill point or a vista or just randomly exploring .

Skills could level up as you use them , up to a point of course. If you get no skill increase from repeating the same activity there would be no grind.

Personal story quests award weapons & armor that you can buy for not much money from the TP- or you can get gear with the same or better stats form the TP.

I understand that there are people out there that have lost their lives to things like WoW. That kind of grinding isn’t gaming as far as I’m concerned, but something else.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

If you add progression to skills as opposed to gear, you’d have to:

  • Remove stats from armour. Makes it easier to balance the skill progression numbers.
  • Make stats allocatable to define play-style (depend on consistent damage? crits? outlasting the opponent?)

Your method also has some of the same problems of being under-geared though. If your skills aren’t up to power, then it’ll be a struggle.

While I’m not opposed to the idea, I can’t see them reworking an entire system.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: PopeUrban.2578

PopeUrban.2578

People don’t farm in this game to get an edge in combat. People farm to look awesome, or to get rich.

Also, its completely doable to level from 1-80 and complete all but the last step of your story with nothing but green gear from vendors. If you want “maximum efficiency” while leveling that’s a personal choice, but in order to actually complete the content in front of you it is, by design, not really necessary.

My first world completion/80 I literally just cruised around without a care in the world, upgrading when I happenned to find one, and I did just fine. I still do this while leveling newer characters. Once I’d completed all but the WvW maps… I had enough money to buy myself a full set of exotics, without farming for a single second.

Leveling IS all about exploration, and there’s a merchant every five feet specifically to prevent you from needing to interrupt your adventure for extended periods of time.

Past leveling it’s all about what you, as a player, find valuable. Some people want legendaries, or giant stacks of money, or specific dyes, or just to log in every month and explore new content. GW2, like the first game has no monthly fee specifically so you don’t feel obligated to play, and grindable things specifically to appeal to people that like that sort of thing.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: EliteZ.1682

EliteZ.1682

Really? I was using lvl 60 armor when i was farming orr. I was using lvl 60 armor when farming AC,CM and TA for gear. One of my lvl 80 characters still has a lvl 60 ring, though i find it more then easy enough to do content in the game.

Not being funny, but i don’t think i EVER replaced my gear after every lvl. Infact if you get the T1 gear at lvl 35 it can last you up untill T2 at lvl 60 is it? That’s unless you’re lucky enough to get a really good item drop. Then again get the T2 gear at lvl 60 and it’ll see you all the way to lvl 80 untill you have full exotic.

Also, i really don’t see how you say every encounter is a problem, You can fight mobs upto 5 lvls higher then yourself and still have a chance of taking them down (depending on your class and what mob you’re going against). Also, if you do for whatever reason need to replace your gear every 1-2 lvls you get i don’t see why it would be a problem. When lvling up i found mobs always dropped more then enough armor and weapons for whenever you do to upgrade it. (or you can even buy your gear for karma which will be good enough to last you untill the next set of karma armor you can get).

No offence here but I really don’t think you have any knowladge about MMO’s. You say you should get zero rewards for doing things more then once? What do you expect from the game? New content daily? To get all the best gear and best rewards straight away so that there is never ANY grind at all to aquire something better then what you currently have regardless of if it’s gear, cosmetic rewards, money or even achievements.

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Posted by: tigirius.9014

tigirius.9014

Very early on this game was supposed to be 100% cosmetic only.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Retrospek.4583

Retrospek.4583

So, let’s see if I get this straight, you want to take the RPG style aspect of the game out of the MMORPG, right?

Isn’t this just another concept for an online first person shooter?

Part of the grind and gearing up is what has become the RPG genre over the years, especially when it comes to MMORPG’s. Taking those aspects out of the game, and I fail to see where it would interest people for too long, sorry.

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Posted by: EliteZ.1682

EliteZ.1682

Very early on this game was supposed to be 100% cosmetic only.

It basically is 100% cosmetic. There are 2 top armor stats (Exotic which you can get so easily and ascended which has not all been put into the game yet).
But if you’re talking about lvling up and getting better gear as you lvl up as not being cosmetic and being progression then what do you want instead? Would you like the best gear in the game as soon as you make your character? Seriously i’m so sick of MMO players now adays expecting everything handed to them on a plate. It’s a joke.

Would you like it if Anet removed lvls completely from the game because lvling up is so grindy and too much progression. Should they remove story quests and DE’s because you progress through them and grind DE’s.

Everything we do in every game and in real life is “grind” for “progress”. It’s what makes a game a game. Regardless of if it’s progression onto higher stats on gear or better looking armor. Regardless if it’s getting from lvl 1-80 or finishing a dungeon. That is progression. Without progression or any form of grind a game would consist of basically nothing. You wouldn’t be able to lvl, there would be no gear to get no quests to do.