No networking = dead game

No networking = dead game

in Suggestions

Posted by: tozt.7309

tozt.7309

I’m posting this here because there is no more direct line of communication to Anet developers, which is a shame because forums do not guarantee that they can read everything, however in this case I believe I am dealing with a game-breaking issue, and one that can potentially kill the game’s playerbase.

What I’m directly referring to is the issue that is going on with the new Teq fight and its described as such: Only a few servers (such as jade quarry, blackgate, crystal desert, tarnished coast) have a consistent amount of people capable of killing Teq on at a given time. The players that are NOT on these servers will guest to the servers with large groups and end up sitting in overflow for hours not able to get a kill until they can get into the main server for sparkfly fen. For example I spent 6 hours today sitting in overflow unable to get into the main server, and by the time i was able to get into the main server most of the players logged off and the group was no longer able to kill Teq.

In summary: There are hundreds if not thousands of players that sit in overflow for hours unable to get kills when there are plenty of less populated servers that they could occupy

The game-breaker: if this continues, players will stop trying to kill Teq and world bosses will frequent a low constant player base, just like what happened to dungeons.

KEEP IN MIND the only reason that people run dungeons at the frequency they do now is because of gw2lfg.com. If it wasn’t for that
website nobody would be doing dungeons because there is a severe lack of networking to bring players together.

Suggested Solution: A system similar to LFG that groups players from different servers together on a less populated server so they are not in overflow and are not wasting their time.

Normally what happens in mmo’s is that if the game fails to bring together players to do what they want to do, then the game has failed on a fundamental basis, and then people stop playing the game. It is in Anet’s best interest to implement networking that allows players to group up and accomplish things, otherwise its just an empty world.

What i really hope is that someone at Anet prints this out on a physical piece of paper and physically WALKS to the networking team leader and says “this needs to be implemented like NOW”