No range/sight > skills go CD ruins a concept
In the original Guild Wars, the skill wasn’t isn’t wasted; instead, there was an annoying (but useful) little chirp sound and an error message.
The only reason I can see for not having the same mechanism here is that those skills would have been completely wasted, without exception, if used on a target too far away. In GW2, however, there are situations in which a skill targeting someone out of range could actually affect another target in between. This may not apply to every skill (and certainly not in every situation), but it’s probably relevant enough to complicate things.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
it’s right, if you waste a skill you just waste it, use them more carefully
wasted skills shouldn’t avoid the CD…
if my character has no line of sight, and I can’t tell because that tree obviously doesn’t look in the way to me, Anet should think something along these lines: Would someone who saw a tree really shoot an arrow at an enemy behind it?
line of sight should not cause a CD effect, out of range – yes.
This is a problem because, depending on certain situations at hand, judgeing your range distance can be relentless at times. depending on the action going on on screen and terrain.
I rather see target adjusting to be less annoying. Meaning how come the auto target goes off in the distance and targets another foe that you thought was out of your range attack, and pulls it into you, after you where locked on the other target that was in front of you beating on you?
So many times I would be attacking the foe that is right in my face standing on my toes. Then for some reason my attack will go past the target that I am suppose to be attacking, and it pulls another one in.WTF is this shiat?
PLEASE FIX
Definitely had drifter’s above mentioned problem myself, in addition to lag causing my character to attack additional times (not just once) after the targeted enemy was dead and lying on the ground, thus the attack went to the next mob behind it and I had something else to kill.
Yes putting a range thingy in the skills is just simplifying an aspect of the game for the people who want to be lazy and not learn their classes.
I feel if your playing a profession you should learn range weakness and strength of it before you start trying to compete on a scale such as TPvP or WvWvW. I know the approximate distance of my longbow shots, if I fire off a shot that I thought I had and it was not in range well that is my fault, next time I will learn to get closer.
Yes putting a range thingy in the skills is just simplifying an aspect of the game for the people who want to be lazy and not learn their classes.
I feel if your playing a profession you should learn range weakness and strength of it before you start trying to compete on a scale such as TPvP or WvWvW. I know the approximate distance of my longbow shots, if I fire off a shot that I thought I had and it was not in range well that is my fault, next time I will learn to get closer.
Notification for the range of skills already exists btw – it’s either the skill has a red line under it if target (or should nothing be selected, anything) is out of range. And ground-targeted abilities have a red circle when out of range…
The original problem posted was that skills used incorrectly should not go to CD, which I disagree with.
I do think that skills out of sight range of the character should not go on CD though – because the character would not logically target someone they cannot see. In those cases the skill should just not go off.
I apologize I mis-read that.
Still I have never had my targeting randomly switch on me. I think if you use it, you use it.
Definitely had drifter’s above mentioned problem myself, in addition to lag causing my character to attack additional times (not just once) after the targeted enemy was dead and lying on the ground, thus the attack went to the next mob behind it and I had something else to kill.
Nice to see someone else with this on going problem. I would blame lag but I run GW2 in and around 57-65 fps with max settings, and if there is alot of spells going off at once I drop to 35-40 fps which is not to bad. Lag usualy happens at 30 fps and below. So when I am 1v1 on a mob there is no excuse for my target to autochange from what I am already locked on to, to some other target off in the distance. I blame the auto target design. Not lag.
Ever start attacking something and the target is invulnerble. until you get right ontop of the target to get out of invulnerble? Or better yet while attacking the target and it is almost dead will automaticly go invulnerable regen full health then start attacking you again? Somethings messed up with the auto targeting system.
AND IT NEEDS FIXED.
Definitely had drifter’s above mentioned problem myself, in addition to lag causing my character to attack additional times (not just once) after the targeted enemy was dead and lying on the ground, thus the attack went to the next mob behind it and I had something else to kill.
Nice to see someone else with this on going problem. I would blame lag but I run GW2 in and around 57-65 fps with max settings, and if there is alot of spells going off at once I drop to 35-40 fps which is not to bad. Lag usualy happens at 30 fps and below. So when I am 1v1 on a mob there is no excuse for my target to autochange from what I am already locked on to, to some other target off in the distance. I blame the auto target design. Not lag.
Ever start attacking something and the target is invulnerble. until you get right ontop of the target to get out of invulnerble? Or better yet while attacking the target and it is almost dead will automaticly go invulnerable regen full health then start attacking you again? Somethings messed up with the auto targeting system.
AND IT NEEDS FIXED.
I’ve actually used Lava Font, where an enemy will spawn (for example right after closing a portal to the underworld) and because it takes damage before it finishes loading it causes the invulnerability effect you spoke of. The only way to kill it is to then walk out of range entirely and then start from scratch.
But the invulnerability of mobs I’ve come across has never been due to the targeting of mobs, so can’t say I share that problem.
LOL I agree
Ever start attacking something and the target is invulnerable. until you get right on top of the target to get out of invulnerable? Or better yet while attacking the target and it is almost dead will automatically go invulnerable regen full health then start attacking you again? Somethings messed up with the auto targeting system.
But that is not the auto targeting well maybe it is but there is no proof that it is because of the auto targeting. Although this aspect does need to be fixed, I have been fighting a Vet Mob and almost had them dead and bam immune and full health then I died, when I could have lived the first time.
It does need to be fixed I agree but just not sure that it is because of the auto targeting, unless someone has undeniable proof that it is.
:Edit: I fixed your mistakes in my post sorry not trying to troll just bugged me;-)
LOL I agree
Ever start attacking something and the target is invulnerable. until you get right on top of the target to get out of invulnerable? Or better yet while attacking the target and it is almost dead will automatically go invulnerable regen full health then start attacking you again? Somethings messed up with the auto targeting system.
But that is not the auto targeting well maybe it is but there is no proof that it is because of the auto targeting. Although this aspect does need to be fixed, I have been fighting a Vet Mob and almost had them dead and bam immune and full health then I died, when I could have lived the first time.
It does need to be fixed I agree but just not sure that it is because of the auto targeting, unless someone has undeniable proof that it is.
:Edit: I fixed your mistakes in my post sorry not trying to troll just bugged me;-)
thanks for the fix.
The only other option would be pathing. There is someone or a few of “someones” that program all NPC’s to path ingame. This person or group of people, is all the do is set paths of all the NPC’s in game, and give them waypoints, and interactions, that us as the players do not see.
This explains some situations when you, as the player, are attacking something on a cliff, hill, etc. The NPC will be invulerable do to it can not find a path to you. But it does not explain when attacking you they all of a sudden stop when almost dead to regenerate health to just turn around and start attacking you again.
No I agree with you on that, believe me I am not arguing that fact. I know sometimes it is do to the tether point also. But I have been literally 2 feet form where they started at ( a stationary mob) and they have gone invulnerable. This is what I am saying needs to be fix like your self, with that i am also stating that I am not sure it is because of auto targeting.
This is a problem because, depending on certain situations at hand, judgeing your range distance can be relentless at times. depending on the action going on on screen and terrain.
I rather see target adjusting to be less annoying. Meaning how come the auto target goes off in the distance and targets another foe that you thought was out of your range attack, and pulls it into you, after you where locked on the other target that was in front of you beating on you?
So many times I would be attacking the foe that is right in my face standing on my toes. Then for some reason my attack will go past the target that I am suppose to be attacking, and it pulls another one in.WTF is this shiat?
PLEASE FIX
I’ve noticed that my target changes when my cursor is hovering over someone (player, NPC, enemy, neutral creature, whatever) and I activate a skill. This is NOT the same as the right-click problem described in many threads already (in which right-clicking to turn the camera actually changes the target); I’ve noticed this happening when I’m careful not to click anything at all and activate the skill by pressing a number key.
In fact, I think the list of issues with the targeting system is my biggest complaint with this game (which I otherwise love). Unless it’s the bugs involving dungeon disconnects/kicks. But that’s another thread entirely.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis