No real group play now: change of HEART mechanism

No real group play now: change of HEART mechanism

in Suggestions

Posted by: Sylar.6802

Sylar.6802

I like to play with my friends. But besides events and dungeons there is no real group effort within the game.

The HEARTS can only obtained by individual efforts.

ArenaNet, can this please be changed?
Make the HEARTS scale with group play or something and that every kill counts towards the group effort put in to it.

I hear this a lot around me and people really miss some more attention to play along with 2 /3 or 5 in a group within the GW2 world.

No real group play now: change of HEART mechanism

in Suggestions

Posted by: dottek.3461

dottek.3461

I played the whole game with my 2 mates and we were completing the maps together and it was a bit faster than solo clear and we were able to kill all the bosses we met…
There is no need to scale Hearts! And absolutely no need to let you guildies complete the quests for you! its bad idea because Chinesse will fastlevel…

No real group play now: change of HEART mechanism

in Suggestions

Posted by: Shadewarp.6821

Shadewarp.6821

If you guys follow each other around, and help kill the same mob, that is a group effort.
And you both get advanced for killing that one. Makes the heart easier to do, when you are 2-5, but you need to hit the mob.

Otherwise people would team up, and power-level, like any other game.

No real group play now: change of HEART mechanism

in Suggestions

Posted by: Cheiron the Centaur.1829

Cheiron the Centaur.1829

You can already do many of the hearts together… if you kill something together, you will get rewarded together. And it would be pretty difficult to determine who deserves a share of your reward when you feed a cow, or bring in a bag of goodies. I agree with dottek, doing a single person task within those renown hearts should still give you the full reward, and not give all 4 party members one fourth.

Besides, the hearts (which you can only do once per character) aren’t GW2’s main questing system anyway… that’s the dynamic events, and those definitely support groups (and scale to the amount of players). So I’d rather that the team didn’t spend any effort on this, and invested that time into more relevant long-term improvements (like more dynamic events to choose from, and some random factor to them)