Manyme usee -80 mesmer current main
80 War, Ele, Guar, Rang, thief. 55 engi 16 necro
Hi-
I feel that there should be no repair bills when playing WvW. At level 80 you pay close to 2 silver per 1 piece of armor is damaged which is everytime you die. PvE sure I understand but WvW you should not have to pay to repair in my opinion.
Now if you enter WvW with broken armor then yes you would still have to repair it or play with broken armor but you shouldn’t have to repair broken armor in WvW.
I am going to have to second this one. The repair bills will run you dry of money.
If you play smart and participate in a lot of events you should be earning a lot more gold than you spend repairing your gear.
Personally I think they should just lower the rate at which your gear gets damaged in WvW, for example instead of having a piece of gear be damaged on each defeat, have it be three defeats instead. This would lessen the hit to the coin purse, while still maintaining a penalty for dying (Other than the run back of course).
I posted about this too. There are already enough goldsinks in the game without this adding to it. The high repair costs actually encourages running and scattering rather than attempting to hold your ground. The sometimes extremely long and boring runs back are punishment enough.
WvWvW cannot become the go-to place for earning gold. There has got to be a penalty there to even out the increased earning potential for dealing with many different events in rapid succession.
WvWvW cannot become the go-to place for earning gold. There has got to be a penalty there to even out the increased earning potential for dealing with many different events in rapid succession.
Except it already is that way since it tends to be feast or famine. One server crushes while they other 2 don’t bother. Maybe if you didn’t have to pay 2 silver for every death, people would be more inclined to fight the good fight.
I was quite surprised to find that about the gears being damaged in WvW. In GW1 there was no damage, and I think in regular sPvP in GW2 there is no damage to gears as well. Why then for WvW? It does not make sense.
I agree. If they do have repair costs. Lower the cost. Or just not have broken armour period in PVP or WvW
pvp’ers are going to pvp. I will only pvp when REALLY bored or for a monthly. i end up paying to play…. erm… gw2??? isn’t this NO pay to play?
There should be a penalty but not what we’re currently being charged. I hope the Devs look at it and come up with a better solution.
There should be a penalty among other things to discourage the ninja problem that was rife in Guild Wars 1. I think the way waypoint and repair costs scale ATM is too extreme though. I have no problems zooming around the map and repairing at low levels, but it becomes a drain as you level.
I agree with this. Even though there are events and loot you can obtain in order to make money in WvW, it doesn’t help the losing servers if the 3rd server they fight is consistently a higher pop and different time zone server that crushes them every night when the majority of the other 2 servers players go to sleep and then by morning have every location fortified and just zerg defend. Can’t do events at that point. All you can do is die over and over and sink money into repairs.
Lower costs, not no cost, is my vote.
2 silver for repaire? Wow that low? I get mostly 10 silver on my bill in PvE. Besides that when you play wvw you will earn a lot more then you have to repair
No Costs or Make some chance of rewards for WvW, for we can make money for repairs.
WvW is PVP not PVE, I guess repairs makes sense in PVE only. Since in high level it will lovely charge us about 10~ silver to repair the armor.
WvW is part PvP and part PvE
WvW is part PvP and part PvE
While technically right, it is like 80% PvP and 20% PvE or something like that
WvWvW cannot become the go-to place for earning gold. There has got to be a penalty there to even out the increased earning potential for dealing with many different events in rapid succession.
Except it already is that way since it tends to be feast or famine. One server crushes while they other 2 don’t bother. Maybe if you didn’t have to pay 2 silver for every death, people would be more inclined to fight the good fight.
All I can say that repair prices aren’t the factor that discencourages players from participating. People just don’t like to lose, that’s all. When you have even fight or you’re winning there are WvW 4-5hr queues. When you get stomped people are quitting to the point where outnubered buff occurs.
Then what’s the point of Repair in WvW? We die alot, and repairs aren’t cheap in cap level, also there isn’t enough loot or rewards to pay even 30% of an repair. =/
MAYBE ~~ New Repair Costs in WvW. ~~
Then what’s the point of Repair in WvW? We die alot, and repairs aren’t cheap in cap level, also there isn’t enough loot or rewards to pay even 30% of an repair. =/
MAYBE ~~ New Repair Costs in WvW. ~~
I can’t answer you for that question, because I WvW 20/7 and I allways leave with 1-2g ahead after all repair bills. Not to mention free siege machines.
How come you can do wvw and earn gold but if you do hearts or de`s you get like a silver if you are lucky? This is an honest question because I have not done wvw yet because of the repair costs. Are you guys sinking like 8 hours straight to get that 1-2 gold or is this just what you get for winning one match?
those who are making more gold are obviously from the servers that have the complete dominance of the wvw. Try being on Anvil Rock. Wherever you go, you get kitten on by 100 people.
Haha I am on anvil rock, good thing I don`t wvw then.
My server usually comes in 2nd place and I never lost money in WvW. I usually get 2 times the money my repairs cost. If you’re dying to the point you’re losing money then you’re doing something wrong. Stop it, that’s what the repairs are for. Instead of whining about it you should change your play style so you don’t die so much.
protip: don’t fight when you’re outnumbered.
My server usually comes in 2nd place and I never lost money in WvW. I usually get 2 times the money my repairs cost. If you’re dying to the point you’re losing money then you’re doing something wrong. Stop it, that’s what the repairs are for. Instead of whining about it you should change your play style so you don’t die so much.
protip: don’t fight when you’re outnumbered.
I really don`t think penalizing the player by hitting him with a repair fee is incentive to try and get better. Pvp should be looked at as a fun thing to do instead of worrying about how much coin you could possibly make or lose. Eventually the people who aren`t that great will get better, no need to get all true grit on them.
A lot of people just log off instead of being zerged to the poor house by a more dominant population.
Give it time. The server matchups are obviously pretty effed up at this time, but once a few more rounds of WvW has passed (AND the free transfers are over), we should have more even matchups.
I agree the repair cost in a pvp type scenario is a bit unfair. We are already paying silver for new siege weapons etc.
However I do see arena nets thought process that economy can win/loose wars etc. Maybe the currency should change to using supply to repair, buy siege items and upgrades instead of using silver.
I was quite surprised to find that about the gears being damaged in WvW. [..] It does not make sense.
IMHO It’s a backwards step.
So, just make pure profit from all the DEs and loot from kills, with your only expense being the odd upgrade?
Sorry, but no, repair bills should continue to be in WvW. It’s easy enough to make gold in WvW, don’t need even more of a reason to zerg DE farm.
Perhaps lowering the damage/costs instead. Would stop folk coming in for free repairs.
Another idea.
Get rid of WvWs waypoint costs
1S+ every time you die is pricier then it is in “normal” world for nearest waypoint travel.
Surprised (but not very) last night to see two players running about all butt naked.
This expense is a tad OTT.
Lower the price at least from dying in WvW…
There should never be a repair bill for PvP. This will discourage people from getting into WvW and IMO its not the direction GW2 should go.
However I do see arena nets thought process that economy can win/loose wars etc. Maybe the currency should change to using supply to repair, buy siege items and upgrades instead of using silver.
WvW and PvE share the same economy, quite literally, while sPvP has no real economy at all.
While I do not like repair costs in WvW, the argument that because we pay gold for siege weapons, (keep) upgrades and repair is offset by the fact that you typically generate more income in WvW on average so the potentially increased death count is not a factor. Right now some people say that WvW is more efficient way to level up and gain money and karma on a reasonably active server. Presumably the reason why this is the case is because in a day long match investing into more costly upgrades or siege weapons was not worth it.
Though only speculating, I doubt ANet wants WvW to be more efficient way of playing the game, just that the extra income has to account for the extra expenses an average player would have… ideally they probably want WvW to eat the gold it generates as much as possible to avoid people gravitating towards WvW in hopes of personal gain and thus causing slow but sure inflation in the ingame economy as a whole.
For your suggestion on using supply as a WvW currency it would only work if each keep had a set of Supply vendors for those services that would collectively charge that keeps supply depot because players can’t move large amounts of supply or otherwise carry it around.
(edited by Crise.9401)
How about 1c for each level you are, so im lev 57 (atm) so i pay 57 copper – less then the Current 1s 29c i have to pay for one damage item, (starting from 10c up to 80c for lev 80?
Not a bad idea, but I would actually say “no repair bill when you die from a player”. If a mob or a keep NPC kills you, you get normal repairs.
Not a bad idea, but I would actually say “no repair bill when you die from a player”. If a mob or a keep NPC kills you, you get normal repairs.
Id go with That
I think repair price should depend on what defeated your, or how you died.
As of now there’s no cost for fall damage. That’s good. Otherwise jumping puzzles would be a pain.
Then, enemies in level 1-15 areas should cause less damage to your armor than enemies in level 8 areas.
And finally, defeat in WvW by a player should have a minimal cost, killing one or two monsters should get you enough to repair a piece of armor, while being defeated by a monster would have the same cost as a monster at your own level.
repairs are fine they need to increase the amount of money made in WvW to counter the repair cost.
Outgoing gold in WvW is through death and buying siege blueprints. The latter deters siege weapon spam and raises the stakes on defending/destroying them, the former deters players from behaving recklessly and rewards more intelligent fight-or-flight decisions. These are all good things because they create more interesting battlefield dynamics.
Be more thoughtful about where you deploy your siege blueprints, and be less reckless about death.
Removal of repair bills means siege is less effective. Why? Groups would just run in and suicide and take out the siege, knowing they would die but as long as they take out the siege they still win in the end. I know I would be telling people to do that. “Guys, go in take out the 2 trebs and catapult, then respawn, group up and hit the gate.”
Approve of subject
There SHOULD be a penalty because you earn rewards from medals. You don’t earn anything in sPvP which is why there aren’t any repair bills.
I totally agree that this contributes to the losing teams ‘running away’ or just plain ‘giving up’. Tactically the punishment for being “defeated” is that the player must respawn from a waypoint and run the long distances on the WvW to re-join the action. This is disincentive enough not to die – from a personal standpoint and also strategically for the team.
Now, the simple solution for the gold-sink punishment would be to remove amour damage and charge for using the waypoint instead. Using the waypoint would be about 1 silver or so, which should be cheaper than repairing a set of level 80 gear?
/e Opens up WvW map for Borlis Pass server
/e Sees everything captured
/e looks at money
Decides to go grind Orr. Cause it isn’t worth it.
It is really bad when you zone in and there is NOBODY to help you. No shouting strats, nothing. Maybe they meant it for guilds only, but for solo players it stinks.
Especially since even if I get three friends to cap something the enemy camping the tower outside spawn can see EXACTLY where we are and go counter attack even though were out manned. That is really irritating.
Approve subject line.
No repair bills in WvW please.
/e Opens up WvW map for Borlis Pass server
/e Sees everything captured
/e looks at moneyDecides to go grind Orr. Cause it isn’t worth it.
It is really bad when you zone in and there is NOBODY to help you. No shouting strats, nothing. Maybe they meant it for guilds only, but for solo players it stinks.
Especially since even if I get three friends to cap something the enemy camping the tower outside spawn can see EXACTLY where we are and go counter attack even though were out manned. That is really irritating.
I’ve been mostly joining solo for the monthly achievement for now, and I have definitely won more than I lost (monetary wise). Gandara server.
Ok so I see alot of replies about well just don’t die or you are doing something wrong or I make a gold or more in WvW. Number 1 unless you have an endless supply of the pvp coins to buy rams, arrow carts, catapults upgrades on towers etc you are going to spend much more money than you get by taking a keep. You get just over 2 silver for taking a keep or so and it costs 6 silver to buy a ram and if you die you are going to spend 2 silver per piece of armor to repair and how about those upgrades for the keep they are not cheap.
So for anyone to say they make a ton of money off WvW you are either killing mobs or just letting everyone else pay the way for upgrades of keeps and siege weapons. I have spent a gold in a couple hours playing WvW upgrading stuff and buying siege weapons and to have to pay 2 silver each time I die when my server is usually always on the bottom is a little over the top for PvP. When the other server owns the whole map and is camping your spawn point and you can’t get enough people to even take a keep and you keep dieing and paying 2 silver each time I think you would see my frustration of paying that much to try and take something over.
If you are on one of the lucky servers that just owns everything because you can keep your WvW full 24/7 great for you. The first week on the game one of the other teams would wait until midnight when the servers reset and rush and take everything (because we didn’t have many people on at that time and still don’t) and then camp our spawns for the rest of the time not much fun and not much fun for repairs either.
Again if you are playing WvW with the intent on helping you TEAM then you will buy siege weapons and upgrades for buildings rather than pocket everything you get that you don’t pay in repairs rather than have your teammates pay for everything. My rant is over….
To add one little bit more why does it cost 6 silver for a ram but you only get 2 silver as a reward to take something over?
(edited by scooby treat.8420)
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