Non aggro for weak enemies

Non aggro for weak enemies

in Suggestions

Posted by: SHM.7628

SHM.7628

How about implementing a system (or option) that creatures 10 levels below your actual level don’t aggro when you walk by them?

It will make map exploration and gathering more fun at the higher levels. There’s no real benefit to killing those creatures anyway. I want to feel like a level 80 when I walk on the map, not be nerfed to level 14 and forced to fight creatures I am not interested in.

Non aggro for weak enemies

in Suggestions

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Combined with your auto levelling toggle thread, it appears to me that you really want a much more traditional MMO experience in terms of levels than the one Guild Wars 2 offers you.

Non aggro for weak enemies

in Suggestions

Posted by: SHM.7628

SHM.7628

Combined with your auto levelling toggle thread, it appears to me that you really want a much more traditional MMO experience in terms of levels than the one Guild Wars 2 offers you.

Look dude, I respect your opinion. However mine is this. If I have to kill things and engage in battle with no reward, that is grind. I don’t want the loot from the kills and I don’t want the XP.

When I want a challenge or a fight. I’ll go to a place appropriate for me to gain XP and fight. I don’t mind fighting creatures 3-5 levels above me either. I just don’t want to be level 80 fighting level 14 creatures. For me that is grindy and no fun.

Non aggro for weak enemies

in Suggestions

Posted by: Tradewind.6913

Tradewind.6913

Map exploration, including the 100% completion rewards, are not meant to be some trivial matter: “oh hey, you’re level 80 now feel free to go complete 90% of the map in 2 hours.” Considering most map completion rewards scale by your actual level (not all, but some of it) being able to plow through it all with ease is hardly “rewarding.” At the same time, lower level content is to be experienced evenly by all players, having a guy who out levels the area come through and carry you for a while is counter-productive.

And all that said and done you do have a combat advantage against lower level mobs, a significant one just in skills and gear quality alone.

Non aggro for weak enemies

in Suggestions

Posted by: SHM.7628

SHM.7628

Map exploration, including the 100% completion rewards, are not meant to be some trivial matter: “oh hey, you’re level 80 now feel free to go complete 90% of the map in 2 hours.” Considering most map completion rewards scale by your actual level (not all, but some of it) being able to plow through it all with ease is hardly “rewarding.” At the same time, lower level content is to be experienced evenly by all players, having a guy who out levels the area come through and carry you for a while is counter-productive.

And all that said and done you do have a combat advantage against lower level mobs, a significant one just in skills and gear quality alone.

First, to get to level 80 you probably opened most of the map anyway. As for the rewards, what do you gain? XP? Karma? gold? who needs it at 80? Its a pittance at higher levels..

Secondly, I don’t want a combat advantage over low levels, I don’t want to fight them.

Non aggro for weak enemies

in Suggestions

Posted by: Tradewind.6913

Tradewind.6913

I actually skipped most of the western map, I got my first waypoint outside of the sylvari city/tree thing/whatever just the other day.

Non aggro for weak enemies

in Suggestions

Posted by: brokeit.8346

brokeit.8346

First, to get to level 80 you probably opened most of the map anyway. As for the rewards, what do you gain? XP? Karma? gold? who needs it at 80? Its a pittance at higher levels.

Firstly, there are a lot of maps that you dont touch getting to 80, especially the race specific areas. Secondly you need all XP, Karma , AND gold at 80…you still gain skill points for “leveling” which you use to buy special items for crafting legendaries (or buying the rest of your skills if you haven’t) . You need karma for gear as well! Gold goes without question, upgrades, gems, crafting, alts, need it all. Do you even play this game or am I being trolled right now?

Non aggro for weak enemies

in Suggestions

Posted by: Dorpen.4653

Dorpen.4653

Combined with your auto levelling toggle thread, it appears to me that you really want a much more traditional MMO experience in terms of levels than the one Guild Wars 2 offers you.

Look dude, I respect your opinion. However mine is this. If I have to kill things and engage in battle with no reward, that is grind. I don’t want the loot from the kills and I don’t want the XP.

When I want a challenge or a fight. I’ll go to a place appropriate for me to gain XP and fight. I don’t mind fighting creatures 3-5 levels above me either. I just don’t want to be level 80 fighting level 14 creatures. For me that is grindy and no fun.

1. You don’t have to fight a single thing exploring the map only for tasks and some skill challenges, I did this earlier when exploring the Charr starter area on my level 60 character just kept on trucking because I’m not forced to fight them.

2. You get loot such as fine materials and sometimes level scaled gear from what I’ve seen.

3. You always get xp.

I don’t mean to be rude but this doesn’t seem like a good idea.

Non aggro for weak enemies

in Suggestions

Posted by: SHM.7628

SHM.7628

Combined with your auto levelling toggle thread, it appears to me that you really want a much more traditional MMO experience in terms of levels than the one Guild Wars 2 offers you.

Look dude, I respect your opinion. However mine is this. If I have to kill things and engage in battle with no reward, that is grind. I don’t want the loot from the kills and I don’t want the XP.

When I want a challenge or a fight. I’ll go to a place appropriate for me to gain XP and fight. I don’t mind fighting creatures 3-5 levels above me either. I just don’t want to be level 80 fighting level 14 creatures. For me that is grindy and no fun.

1. You don’t have to fight a single thing exploring the map only for tasks and some skill challenges, I did this earlier when exploring the Charr starter area on my level 60 character just kept on trucking because I’m not forced to fight them.

2. You get loot such as fine materials and sometimes level scaled gear from what I’ve seen.

3. You always get xp.

I don’t mean to be rude but this doesn’t seem like a good idea.

You say it’s a bad idea. How would enemies not going hostile effect you or your game? What would be the harm? If you wanted to fight them you could engage them.