So, alot of people are getting REALLY up in arms about this whole “Ascended gear” thing. Honestly, if it’s a one time fix for the lack of progression players are feeling, it’s fine. ONE new tier of gear won’t turn this into a gear treadmill. Relax people.
However, this wasn’t the way I thought ANet was going to go in terms of progression. Adding new gear tiers with direct combat stat boosts will only promote a less friendly community and make it harder for new level 50s to get groups. The way I see it, if ANet wants to still keep the “anti-gear treadmill” motto and not be called out as liars, they’ll have to have non-combat progression.
For one, Cosmetics: Naturally, new skins and the like. However, the problem with skins is that once you have the one you want, you don’t really care about any others. So add in things like obtainable auras, or other aesthetic effects like leaving fiery footprints behind you when you walk.
Two, Out of Combat Stats: Now, I’m no programmer so I can’t comment on how easy this would be to implement, however I find it hard to believe these will be too difficult.
Speed: Players have been asking for SOME kind of sprint feature, or out of combat speed boost for a while. At least, the ones that I play with. I really can’t imagine it’d be difficult to add some sort of permanent swiftness ability you can work towards that only works out of combat. Also, feel free to add tiers to this, as it won’t discourage people from grouping with each other.
Magic Find: Again, another fairly obvious one. Having some sort of permanent magic find boost that doesn’t need to take up a rune slot would be something I’d imagine everyone wants and would be willing to work towards.
Jump Increase: Jumping doesn’t really have any effect in combat, however having the extra mobility would be fun and helpful for some of the harder jumping puzzles. Not to mention, a neat way to show off to your friends.
Fall Damage Removal or Reduction: I know there’s a trait that halves fall damage already, but it takes up a trait slot, and no one likes that. So why not add a way to improve this stat? Or rather… reduce it? Hell if I know.
Permanent Gathering Tools: Having to constantly head back to buy gathering tools, or grab some out of the bank that you’d stored, or even just having 5 of them taking up space in your inventory is rather frustrating. So, why not add a way to work towards getting a permanent one. Again, something I’m sure mostly everyone will want to work towards, unlike skins.
Three Professions: Or more. I know that you can learn every profession on a single character, so this will mostly just be to relieve the frustrating of having to pay and switch them out. Why not have players be able to unlock having three or more professions active at once?
Builds: Some of my PvP oriented friends were upset with the lack of the ability to create a build for PvE and one for PvP. So why not add unlockable build slots as a way of progression? Obviously, you wouldn’t be able to switch them in combat. This wouldn’t just benefit PvPers, in quite a few dungeons my groups have run into places where some of us have had to switch out our traits and abilities for a buff removal build, or a more supportive build.
Titles: I know there are titles in the game, but they’re really hard to notice. Unless you click on the player, and even then it kind of just sits there inconspicuously under their name. Just make these more noticeable and add more of them.
Those are what I think are some fairly easy things to put in game. Again, I’m not a programmer, I have no idea, but there are already examples of those values being changed in game. However, there are also long-term progression that could be implemented that ANet may very well be working on.
Mounts: A given. Depending on if they put in the sprint feature or whatever, and how much it affects your character, these may be unnecessary. However even then, I think some players may enjoy having something like this.
More Interaction with Minis: (cough) Pokemon battles (cough) In all seriousness though, any amount of intractability added to those minis would be great. Give them emotes, make them nameable, let them carry your stuff. Anything would make them more worthwhile.
(edited by Lorrik.6503)