Non-humanoid races.
It would be a hilarious prank on the armor modelling team.
In most MMOs, no. In GW2, this is actually doable.
You’ll notice that Blizzard has refused to put any non-human races in WoW since it’s inception, because most of the races animations are copy/pasted from each other and only resized slightly. In GW2 each set of armor is animated specifically for the race that is wearing it (excepting the human/sylvari). So if they made a new race, they have to redo all the armor anyway, so I see no reason they couldn’t do so for a non-human race.
In most MMOs, no. In GW2, this is actually doable.
You’ll notice that Blizzard has refused to put any non-human races in WoW since it’s inception, because most of the races animations are copy/pasted from each other and only resized slightly. In GW2 each set of armor is animated specifically for the race that is wearing it (excepting the human/sylvari). So if they made a new race, they have to redo all the armor anyway, so I see no reason they couldn’t do so for a non-human race.
Please, I love the game as much as your next fanboy. But stretched helmets on charr and mis-fitting pauldrons on norn are fairly lazy.
Please, I love the game as much as your next fanboy. But stretched helmets on charr and mis-fitting pauldrons on norn are fairly lazy.
Animations, not models. I have no problem with copying armors in the same set when it fits, though I will admit they have copy/pasted in a few cases where it didn’t, particularly with the charr. What I’m saying is that each race has it’s own animations, this forces them to individually look at each piece of armor on a race by race basis. They can’t just slap stuff on and know it’ll fit on this race because it did on the last one.