Not be possible to interrupt your own heal

Not be possible to interrupt your own heal

in Suggestions

Posted by: Shadow.3475

Shadow.3475

What i want is that you shouldn’t be able to interrupt your own heals, i should be able to dodge, run left/right back/forward to try to get them to miss me without my heal failing.
Should also be able to shoot before the 1-2sec animation on the heal, “pots” and attack skills should be separated so if you use a remove condition, heal or something like that you should be able to use attack skills at the same time.

Not be possible to interrupt your own heal

in Suggestions

Posted by: Callynn.1684

Callynn.1684

Heal and dodge are different actions. This is a design choice that – in my opinion – is perfectly fine.

However, what isn’t fine is that everytime I am looting a resource node I am litterally frozen in place for the duration. I cannot dodge, I cannot heal, I cannot opt to cancel the gathering process and leave. That is buggy design that needs improving.

Force is violence, the supreme authority from which all other authorities derive.

Not be possible to interrupt your own heal

in Suggestions

Posted by: Auesis.7301

Auesis.7301

Heal and dodge are different actions. This is a design choice that – in my opinion – is perfectly fine.

However, what isn’t fine is that everytime I am looting a resource node I am litterally frozen in place for the duration. I cannot dodge, I cannot heal, I cannot opt to cancel the gathering process and leave. That is buggy design that needs improving.

Actually, you can hit a movement key and you stop whatever you’re doing.

Gnome Child [Gc]
Resident Thief

Not be possible to interrupt your own heal

in Suggestions

Posted by: Callynn.1684

Callynn.1684

Heal and dodge are different actions. This is a design choice that – in my opinion – is perfectly fine.

However, what isn’t fine is that everytime I am looting a resource node I am litterally frozen in place for the duration. I cannot dodge, I cannot heal, I cannot opt to cancel the gathering process and leave. That is buggy design that needs improving.

Actually, you can hit a movement key and you stop whatever you’re doing.

Actually I can’t. Just tested it again. I have to spam the movement key before it works. Perhaps it is a bug from my side then?

Force is violence, the supreme authority from which all other authorities derive.

Not be possible to interrupt your own heal

in Suggestions

Posted by: Shadow.3475

Shadow.3475

Callynn.1684 at least for Engineer your heal get on CD if you dodge or change direction your moving or shoots.

Not be possible to interrupt your own heal

in Suggestions

Posted by: Auesis.7301

Auesis.7301

Heal and dodge are different actions. This is a design choice that – in my opinion – is perfectly fine.

However, what isn’t fine is that everytime I am looting a resource node I am litterally frozen in place for the duration. I cannot dodge, I cannot heal, I cannot opt to cancel the gathering process and leave. That is buggy design that needs improving.

Actually, you can hit a movement key and you stop whatever you’re doing.

Actually I can’t. Just tested it again. I have to spam the movement key before it works. Perhaps it is a bug from my side then?

I don’t know what you’re doing wrong. I just press a movement button and the animation cancels. I mine rich veins much faster this way – as soon as the third ore has been mined on the cycle, I move to cancel the whole animation playing out, hit F again and it starts immediately. This works with absolutely every channeled animation where the character is forced to stand still, at least for me.

Gnome Child [Gc]
Resident Thief

Not be possible to interrupt your own heal

in Suggestions

Posted by: Callynn.1684

Callynn.1684

Callynn.1684 at least for Engineer your heal get on CD if you dodge or change direction your moving or shoots.

I am aware of this. You are making the choice to avoid an attack while you know you have already triggered your heal. This is your choice – and if you dislike the cooldown without pay-off, just let the heal finish and take the blow.

Heal and dodge are different actions. This is a design choice that – in my opinion – is perfectly fine.

However, what isn’t fine is that everytime I am looting a resource node I am litterally frozen in place for the duration. I cannot dodge, I cannot heal, I cannot opt to cancel the gathering process and leave. That is buggy design that needs improving.

Actually, you can hit a movement key and you stop whatever you’re doing.

Actually I can’t. Just tested it again. I have to spam the movement key before it works. Perhaps it is a bug from my side then?

I don’t know what you’re doing wrong. I just press a movement button and the animation cancels. I mine rich veins much faster this way – as soon as the third ore has been mined on the cycle, I move to cancel the whole animation playing out, hit F again and it starts immediately. This works with absolutely every channeled animation where the character is forced to stand still, at least for me.

Perhaps the difference lies in that I bound most of my movement to my mouse. I use my abilities on QWE (where W is my stun disabler / teleport / movement boost).

In this keybind setup, movement is not possible when gathering a node.

For clarity: My movement forward is set to left+right mouse and my autowalk is set to Mouse5. Neither of these can interrupt a gathering process.

Force is violence, the supreme authority from which all other authorities derive.

(edited by Callynn.1684)