Nothing makes me feel unheroic in this game quite like...

Nothing makes me feel unheroic in this game quite like...

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Posted by: desolationzero.3970

desolationzero.3970

falling three stories to my death while inching my way to a Vista and getting called for a double-tap on a movement.

Nothing makes me feel unheroic in this game quite like...

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Posted by: Cinder.4865

Cinder.4865

There is an option to disable that. I often do when I’m making my way to a tricky vista or especially difficult jump puzzle, because I’ve made the very same mistake.

Nothing makes me feel unheroic in this game quite like...

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Posted by: myng.3516

myng.3516

I’ve been defeated by the ground many times; and, those many times have been voluntary deaths.

Overpaid, Underplayed

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Posted by: Dibrom.6408

Dibrom.6408

Bind dodge to a key. Bonus: you become a better dodger.

Arenanet: The paragon of truth.

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Posted by: Gryphon.2875

Gryphon.2875

Sounds dodgy to me.

:D

Ahem, yes, binding dodge to a key helps

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Posted by: desolationzero.3970

desolationzero.3970

Does anyone feel a lack of immersion or reality in games that lack falling deaths from great heights?

Nothing makes me feel unheroic in this game quite like...

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Posted by: Clark Skinner.4902

Clark Skinner.4902

One thing that I use to screen out games before playing is if it uses “falling to your death and starting over” as a replacement for challenge.

I appreciate any game that saves me from that irritation and makes ledges not accidentally-walkoff-able. Because in reality, I wouldn’t accidentally walk off a ledge. It’s only camera and icky controls that cause it to happen. I’m just glad in GW2 it’s not required to do these. And only about 3 that I’ve tried were so bad that I got angry at Anet.

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Posted by: Bonzoso.7014

Bonzoso.7014

I used double-tap for the first couple weeks I was playing, until throwing myself off a platform several times doing the Goemm’s Lab puzzle. Rather than switch it on and off all the time, I bound it to one of my two left-side mouse buttons (put weapon switch on the other one), and it works great.

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Posted by: LameFox.6349

LameFox.6349

Does anyone feel a lack of immersion or reality in games that lack falling deaths from great heights?

Honestly to have any semblance of reality it would need to be way different to how it is now, anyway.

I think the worst though is that recently I seem to be able to get killed by slopes, too. I’ve bloody near killed myself walking down stairs. xD

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Posted by: Iruwen.3164

Iruwen.3164

Yeah, if you jump on the rail of the huge stairs in Divinity’s Reach for example, noticed that too. But you can stand in fire.

Iruwen Evillan, Human Mesmer on Drakkar Lake