Now that's a combo!

Now that's a combo!

in Suggestions

Posted by: Xomic.5792

Xomic.5792

I think the combo system is neat, but it’s also rather… vague at the same time. In particular we have tool tips that tell us if they’re combo finishers or field generators, but the tool tips don’t give any indication of what exactly they do, and as far as I can tell that information is only on the wiki, and only gives the bare bones information (ie water field+blast finisher=area healing)

I’d like to propose a solution to this; tool tips should not just tell you what type of field they produce or finisher, but what effects they’ll actually generate. In a party, any possible-to-cast fields (in essence ones that the player has on his or her bar) should show up with their details on any other player’s tool tips.

So for example, Let’s say a guardian and an elementalist are grouped up together. The Elementalist is attuned to water, so when the guardian looks at the tool tip for Judgement, a blast finisher, he see an icon (such as a blue square or so) and next to it it says Area healing; <value>, as well as the range of the effect and so forth.

When not in a party, the player can see the effects of his or her own blast finishers within their own fields.

With luck this might make combos a bit easier to use or at least understand.

Now that's a combo!

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Well, maybe a table with all fields and finishers and the possible combined effects should be in the hints panel, but putting all of them in the skillbars dynamically would be impossible as there can be countless fields around.

It’s one of the things you have to learn.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!