Obtaining your precursor
While precursors are rediculous to get, I think this wouldn’t work since the price on TP would probably always be cheaper than the cost to throw in x,000 shortbows to get all the tokens you needed. You would have the people getting lucky selling them competing with the people who were farming tokens and selling them, thus driving the price down. It would be more linear to just say, “buff the chance of getting a precursor.”
But yea the return on the Mystic Forge rediculous, I spent over 100g worth of rares (mostly greatswords and scepters) and netting maybe 10% exotics at best with no precursor. Cashed in for $100 US dollars worth of gems and bought exotic greatswords because “the chance to get a precursor with exotics is better.” Nothing.
If you want my advice, listen to everyone else and just farm CoF save and buy it. It could take months but it’s better than gambling and losing. The Mystic Forge is a sham.
Precursors are just depressing. I’ve gotten nearly all of the mats for my legendary except the precursor and looking at the prices is just completely depressing. The prices keep going up and up and up. Everyday it looks more and more hopeless. I farmed the dragon events and other chest events every day for nearly 2 months. I only ever saw 1 exotic. My friends all saw their precursors drop in dungeons. I was running a dungeon with a random group, this guy got a precursor and didn’t even know what it was. There’s nothing fair, good, or right about that. I’ve run hundreds of dungeons, done hundreds of group world events, killed thousands of mobs and gotten nothing. Then some brand-new 80 wanders into AC and goes, “Oh hey look at this.”
I don’t care if it’s meant to be a long-term goal. Long-term means after a long time you obtain it. Not, “Oh well someday you might possibly see some precursor drop.” I’m not even guaranteed that should a precursor drop it’ll be the one I want or that it will even be worth the amount I need to purchase mine. As is, it’s simply not obtainable unless you’re lucky, rich, or don’t mind zombie farming CoF every waking hour for 2months.
“You can’t possibly play forever and never see one drop,” you say? I don’t care how you do the math, it is absolutely possible for every roll you make to not be the ‘precursor roll’. It may be unlikely but I promise you it is possible and I am the kind of person it would happen to.
I also don’t care if you think what makes a legendary special is that few people have it. People who have put 0 effort into it have gotten precursors and the rest of us who have put hours into farming and hoping have gotten nothing. If I am willing to put that much work into it, I should be able to obtain my goal.
Anytime now on the “scavenger hunt” thing would be great… :|
Sea of Sorrows
After mulling it over a bit I came to the conclusion that legendary weapons exist for the sole purpose of enticing people to gamble at the Mystic Forge, so that when someone loses all of their ingame gold they are more likely to cash back in through the gem store.
Solution? Save your gold.
Treat it like your token idea, and every day put 1-5 gold in your bank and never take it out. It will take a while but maybe in that time spent patiently farming you’ll randomly grab it from a dungeon or world boss chest. Or at least one you can sell to put towards the precursor you really want.
That sounds overly complicated. There needs to be a set system of ‘do this and this and this and get a precursor.’ Whether that means that we obtain more mats to build it via crafting or have to accomplish certain tasks or something else entirely is up to the designers. Either that or it needs to be guaranteed after so many kills/dungeons/Forge attempts. RNG is a terrible, horrible system for anything as vital as this. Increasing RNG isn’t going to help matters.
In addition, if you want to avoid people trolling or farming then precursors and legendaries should simply be taken off the TP. The prices are completely inflated and ridiculous. If there was ever something that destroyed economy it’s something that’s worth practically nothing selling for hundreds of gold. If they don’t want to take them off the TP then let the market be flooded with them and drive the prices down. That would be a positive. Even anet has admitted that the prices on precursors are harsh and not quite what they had in mind.
The only thing that makes precursors so expensive is RNG. If precursors were more common, they wouldn’t be so expensive. If they were a guaranteed drop that was account bound, there would be no TP problem at all.
Sea of Sorrows
After mulling it over a bit I came to the conclusion that legendary weapons exist for the sole purpose of enticing people to gamble at the Mystic Forge, so that when someone loses all of their ingame gold they are more likely to cash back in through the gem store.
Many people know this and it is what we object to. If they wanted us to use them gem store they should’ve just put legendaries/precursors on the gem store and paid the consequences of people leaving outraged. This round-a-bout method is only different in that precursor drops are a huge scam. You always think, “Oh just one more try and I’ll have it.” or “Surely I’ll get it this time.” But it never comes. Putting them in the gem store in the first place would at least be honest.
Sea of Sorrows
I agree whole-heartedly. I’d rather see half my guild/server running around with legendaries than them running around complaining they’re not getting results for the work they put in. I’d personally be a lot happier if I’d paid flat out $20 or something for it and could have saved that money for town clothes and other cosmetic items. Or better yet how many people might cash in ANOTHER $20 for a matching legendary offhand. Maybe even the underwater weapons barely anyone makes.
The best compromise is to release a second set of legendaries. One for each weapon with different skins, spell effects, etc. The prestige of the legendaries already released would be the same. Players who were adamant on not spending money in the gem store could still farm one the original way. Players who would rather not feel cheated could get their weapons through the gem store. And players who already have legendary weapons would be unaffected. If anything they might also be enticed to buy more legendaries from the gem store.
I’d like it if you got a random precursor from World Completion. That would fit into the whole ‘scouring the lands in an attempt to form a legendary item’ thing, and would make sense because of the stuff you get anyway. Problem I could see with it is that that’d make them substantially more common. It could help lower the prices on them though as people would likely sell it if they don’t get one they want and use that money to buy another that they do want. That also helps take some of the RNG out of the process.
After reading this thread, it does reinforce my view on the inherent problems stemming from the “Free to play” model. The economy is designed to be near “Zero Sum”. Is it just me or does the game feel very oppressive towards any of our efforts to obtain the things we want? We can spend hours and yet it comes with little reward. Why, because we need to pay Arenanet for gems to get the things we want. But, I’m not paying over a thousand dollars for some pixels on a screen. Am I right???
I don’t have a very rosy outlook on the long term of this game with such limitations. I’m simply looking to feel more rewarded for playing for hours on end. And, less stressed for it too. To get something more out of the game. RNG is hurting any fun I may have felt too.
Btw… I dislike pugging dungeons, including an actual hatred of FotM. Sooooo…. where’s my option for getting enough gold to buy anything?
(edited by DeWolfe.2174)
I read another comment, which basically said that obtaining a legendary item should be, well… Legendary. Right now it’s just grind/farm/save your money, not including luck or the mystic forge.
Personally, I would think it’d be pretty amazing if ANet introduced an additional “personal storyline” quest, once you’ve reached level 80 and finished the missions, that you can activate by talking to an NPC, which will lead you on a long chain-event type story to obtain your legendary. To add to its difficulty (in addition to making the actual events difficult), maybe have some prerequisites like world completion, dungeon master, etc (or whatever) so that it isn’t so common. This, I think, would be a lot of fun and I’d do it even if I failed a bunch of times because at least I’m playing a game, not grinding.
And to finish… I don’t understand why these weapons can be sold on the TP, period. It should be account bound.
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
(edited by Chickenshoes.6250)
I think if anet did implement something like my idea or thousands of other ideas out there..they should remove precursors/legendaries from the tp. Precursors and legendaries should be account bound..period.
This past weekend a new guild mate of mine looted dusk off of the shatter dragon chest. He’s been playing maybe a month. It just goes to show you how off course the rng is. People who have been playing, putting in time and effort, since launch are still waiting for their precursors while someone who is still pretty new to the game gets it with no effort. It’s quite frustrating.
I read another comment, which basically said that obtaining a legendary item should be, well… Legendary. Right now it’s just grind/farm/save your money, not including luck or the mystic forge.
Personally, I would think it’d be pretty amazing if ANet introduced an additional “personal storyline” quest, once you’ve reached level 80 and finished the missions, that you can activate by talking to an NPC, which will lead you on a long chain-event type story to obtain your legendary. To add to its difficulty (in addition to making the actual events difficult), maybe have some prerequisites like world completion, dungeon master, etc (or whatever) so that it isn’t so common. This, I think, would be a lot of fun and I’d do it even if I failed a bunch of times because at least I’m playing a game, not grinding.
And to finish… I don’t understand why these weapons can be sold on the TP, period. It should be account bound.
I actually love this idea; as you said legendary weapons as they are, are just a grind. The only “skill” involved is the amount of free time you have to put toward…farming.
Rift did a wonderful job of putting in a very epic quest line that encompassed the entire game. With many many quests that had you do things both throughout the world AND in instances. Mind you, this didn’t give you a legendary at the end; however it gave you a top tier item that was usually best in slot till the loot table at the final boss of the first tier of raiding.
Heck; another idea would be just to implement some cosmetic gear, or even a precursor to a special vendor that allowed you to purchase things using your infinitely increasing achievement points.
I read another comment, which basically said that obtaining a legendary item should be, well… Legendary. Right now it’s just grind/farm/save your money, not including luck or the mystic forge.
Personally, I would think it’d be pretty amazing if ANet introduced an additional “personal storyline” quest, once you’ve reached level 80 and finished the missions, that you can activate by talking to an NPC, which will lead you on a long chain-event type story to obtain your legendary. To add to its difficulty (in addition to making the actual events difficult), maybe have some prerequisites like world completion, dungeon master, etc (or whatever) so that it isn’t so common. This, I think, would be a lot of fun and I’d do it even if I failed a bunch of times because at least I’m playing a game, not grinding.
And to finish… I don’t understand why these weapons can be sold on the TP, period. It should be account bound.
I actually love this idea; as you said legendary weapons as they are, are just a grind. The only “skill” involved is the amount of free time you have to put toward…farming.
Rift did a wonderful job of putting in a very epic quest line that encompassed the entire game. With many many quests that had you do things both throughout the world AND in instances. Mind you, this didn’t give you a legendary at the end; however it gave you a top tier item that was usually best in slot till the loot table at the final boss of the first tier of raiding.
Heck; another idea would be just to implement some cosmetic gear, or even a precursor to a special vendor that allowed you to purchase things using your infinitely increasing achievement points.
I’m glad you like the idea! I love the idea of just going through the entire world (hence why I think world completion should may be be a requirement, just to make it more difficult) and instances. I think it would be even more epic if they somehow made it relevant to your previous story-line as well. The more I think about it, the more I want it. I also think it’ll give level 80 players a reason to come back because now they have more challenging story line quests to do. And still allow the option to grind, if people actually want to do that. :P
I see where you are going with this suggestion. Granted the number of tokens is a bit high, however my personal feelings on the precursor drop rate is that it’s all backwards.
The only thing stopping a lot of people getting a Legendary is the fact that prec’s drop so rarely. With that being the case most people just don’t bother at all. I feel that if Anet switched the drop rate for Prec. and made the gifts harder to obtain, for exmple: 1,000 tokens for Gift of battle instead of 500, and decrease the drop rate of T6 Mats and what not. Then people would still have to work hard to get a legendary but at least would have a better chance at getting a the Prec. they need. They shouldn’t leave things to chance at all really as it just annoys people.
I don’t know if this is even worth mentioning, but my guild have suggested a Precursor Pyramid scheme which will get 70 people in my guild a precursor within 7-weeks.
The idea is: 70 members all sign up to the Precursor pyramid and each day they farm and deposit 10g into the guild bank. at the end of each day the guild bank will have 700g in it, which is enough to buy 1 precursor. So you just do that rinse and repeat until all 70 people have a precursor.
Probably not what Anet would like to see people doing, but hey Tough kitten, they have left us no other choice!
I can already tell you this is not going to work but go ahead and try it… lol
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
Spot on!
The people complaining about how the legendary isn’t legendary to get are the ones who want it handed to them.
I read another comment, which basically said that obtaining a legendary item should be, well… Legendary. Right now it’s just grind/farm/save your money, not including luck or the mystic forge.
Personally, I would think it’d be pretty amazing if ANet introduced an additional “personal storyline” quest, once you’ve reached level 80 and finished the missions, that you can activate by talking to an NPC, which will lead you on a long chain-event type story to obtain your legendary. To add to its difficulty (in addition to making the actual events difficult), maybe have some prerequisites like world completion, dungeon master, etc (or whatever) so that it isn’t so common. This, I think, would be a lot of fun and I’d do it even if I failed a bunch of times because at least I’m playing a game, not grinding.
And to finish… I don’t understand why these weapons can be sold on the TP, period. It should be account bound.
I like this idea. Probably how it should have been all along.
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
Spot on!
The people complaining about how the legendary isn’t legendary to get are the ones who want it handed to them.
Spot on what; you’re probably one of those gold farmers if you honestly agree with the current method. It’s a LEGENDARY item; Since when has FARMING…EVER equated to legendary? Legendary has always, and should always mean it’s difficult to obtain, but still is possible WITHOUT rng. As someone has already said; as it stands now, you could NEVER see a precursor drop if your rng is terrible. This forces you to do what a lot of people do NOT enjoy…farming. You have so save up an estimated 400-600 gold (which ANet has already said was far too high) to buy an item from some one who has better rng; making them not only lucky, but now wealthy.
After mulling it over a bit I came to the conclusion that legendary weapons exist for the sole purpose of enticing people to gamble at the Mystic Forge, so that when someone loses all of their ingame gold they are more likely to cash back in through the gem store.
Solution? Save your gold.
Treat it like your token idea, and every day put 1-5 gold in your bank and never take it out. It will take a while but maybe in that time spent patiently farming you’ll randomly grab it from a dungeon or world boss chest. Or at least one you can sell to put towards the precursor you really want.
what’s the point of having gold if you are never going to use it?
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
Spot on!
The people complaining about how the legendary isn’t legendary to get are the ones who want it handed to them.Spot on what; you’re probably one of those gold farmers if you honestly agree with the current method. It’s a LEGENDARY item; Since when has FARMING…EVER equated to legendary? Legendary has always, and should always mean it’s difficult to obtain, but still is possible WITHOUT rng. As someone has already said; as it stands now, you could NEVER see a precursor drop if your rng is terrible. This forces you to do what a lot of people do NOT enjoy…farming. You have so save up an estimated 400-600 gold (which ANet has already said was far too high) to buy an item from some one who has better rng; making them not only lucky, but now wealthy.
All I got from this was:
Puppy dog face and tears in the eyes
“Your account is rigged and is luckier than my account. This is so unfair. * sniffly * You’re a gold farmer! * sniffly* How could you go against my thought that legendaries should be handed out? * sniffly, sniffly * How can something possibly be LEGENDARY and not take A LOT of expansive materials to make it so grand?” * Sniffly sniffly *
A whole lot of crying.
It’s not like in real life the grandest swords had any rare materials like gold or jewels on them. Come on, get real. IF legendary armor comes out, that should be expansive too, just as rich knights in the medieval time spent a lot of money on ceremonial armor.
(edited by Roman Legionary.6715)
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
Spot on!
The people complaining about how the legendary isn’t legendary to get are the ones who want it handed to them.Spot on what; you’re probably one of those gold farmers if you honestly agree with the current method. It’s a LEGENDARY item; Since when has FARMING…EVER equated to legendary? Legendary has always, and should always mean it’s difficult to obtain, but still is possible WITHOUT rng. As someone has already said; as it stands now, you could NEVER see a precursor drop if your rng is terrible. This forces you to do what a lot of people do NOT enjoy…farming. You have so save up an estimated 400-600 gold (which ANet has already said was far too high) to buy an item from some one who has better rng; making them not only lucky, but now wealthy.
All I got from this was:
Puppy dog face and tears in the eyes
“Your account is rigged and is luckier than my account. This is so unfair. * sniffly * You’re a gold farmer! * sniffly* How could you go against my thought that legendaries should be handed out? * sniffly, sniffly * How can something possibly be LEGENDARY and not take A LOT of expansive materials to make it so grand?” * Sniffly sniffly *
A whole lot of crying.
It’s not like in real life the grandest swords had any rare materials like gold or jewels on them. Come on, get real. IF legendary armor comes out, that should be expansive too, just as rich knights in the medieval time spent a lot of money on ceremonial armor.
First and foremost… you REALLY like to hear yourself talk, don’t you?
Second; jokes on you for assuming. I haven’t even starting my legendary; because of this exact reason. Let me ask you this then; because apparently you’re all knowing. In what “legendary” weapons lore have you heard of someone having to collects every bit of material; and knowing exactly what to do? Excalibur, Mjolnir, Gungnir, Caladbolg, etc… They are all weapons of mystery and enchantment.
If you only had to farm obsidian shards and ectoplasms; that would be more than fine. The entire weapon shouldn’t be something you, yourself create. It should be located in parts in the world and/or dungeons. Find shards then fuse them with the exctoplasms and the shards in order to repair said weapon.
As it stands now; the entire process of obtaining a legendary weapon is flawed; and you’re out of your mind if you think otherwise.
@Euthymia.4807: I agree. I think it should have been like the the whole time.
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
Spot on!
The people complaining about how the legendary isn’t legendary to get are the ones who want it handed to them.Spot on what; you’re probably one of those gold farmers if you honestly agree with the current method. It’s a LEGENDARY item; Since when has FARMING…EVER equated to legendary? Legendary has always, and should always mean it’s difficult to obtain, but still is possible WITHOUT rng. As someone has already said; as it stands now, you could NEVER see a precursor drop if your rng is terrible. This forces you to do what a lot of people do NOT enjoy…farming. You have so save up an estimated 400-600 gold (which ANet has already said was far too high) to buy an item from some one who has better rng; making them not only lucky, but now wealthy.
All I got from this was:
Puppy dog face and tears in the eyes
“Your account is rigged and is luckier than my account. This is so unfair. * sniffly * You’re a gold farmer! * sniffly* How could you go against my thought that legendaries should be handed out? * sniffly, sniffly * How can something possibly be LEGENDARY and not take A LOT of expansive materials to make it so grand?” * Sniffly sniffly *
A whole lot of crying.
It’s not like in real life the grandest swords had any rare materials like gold or jewels on them. Come on, get real. IF legendary armor comes out, that should be expansive too, just as rich knights in the medieval time spent a lot of money on ceremonial armor.
Last I recall, rich knights didn’t have to go out collecting armor, weapons, materials, etc. in order to get rich. I’m pretty sure they were paid for doing a job. Expensive is fine. Grinding is not.
@Euthymia.4807: I agree. I think it should have been like the the whole time.
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
Spot on!
The people complaining about how the legendary isn’t legendary to get are the ones who want it handed to them.Spot on what; you’re probably one of those gold farmers if you honestly agree with the current method. It’s a LEGENDARY item; Since when has FARMING…EVER equated to legendary? Legendary has always, and should always mean it’s difficult to obtain, but still is possible WITHOUT rng. As someone has already said; as it stands now, you could NEVER see a precursor drop if your rng is terrible. This forces you to do what a lot of people do NOT enjoy…farming. You have so save up an estimated 400-600 gold (which ANet has already said was far too high) to buy an item from some one who has better rng; making them not only lucky, but now wealthy.
All I got from this was:
Puppy dog face and tears in the eyes
“Your account is rigged and is luckier than my account. This is so unfair. * sniffly * You’re a gold farmer! * sniffly* How could you go against my thought that legendaries should be handed out? * sniffly, sniffly * How can something possibly be LEGENDARY and not take A LOT of expansive materials to make it so grand?” * Sniffly sniffly *
A whole lot of crying.
It’s not like in real life the grandest swords had any rare materials like gold or jewels on them. Come on, get real. IF legendary armor comes out, that should be expansive too, just as rich knights in the medieval time spent a lot of money on ceremonial armor.Last I recall, rich knights didn’t have to go out collecting armor, weapons, materials, etc. in order to get rich. I’m pretty sure they were paid for doing a job. Expensive is fine. Grinding is not.
Recall again, they sure did. They owned towns (not all) and had their own blacksmiths, peasants to work for them and received a tax break (depending on the country) for their service.
Also, WEALTH in games = Grind. Welcome to an MMORPG, if you don’t like it feel free to leave.
(edited by Roman Legionary.6715)
If precursors were easy to come by everyone would have a legendary. It’s nobody’s fault but yours if you started with the easy parts of the legendary grind and then get discouraged when you don’t want to do the hard parts. Get your world completion, clovers, and precursor first. The rest are the easy parts.
Don’t give me that load about any idiot being able to buy a legendary, if it were so easy to do you and I would have one by now. Thousands of gold to buy a legendary translates into thousands of dollars if you buy gems from Anet. I say if some idiot is willing to spend thousands of real dollars for a stupid legendary, they can have it. That’s a legendary waste of money.
Spot on!
The people complaining about how the legendary isn’t legendary to get are the ones who want it handed to them.Spot on what; you’re probably one of those gold farmers if you honestly agree with the current method. It’s a LEGENDARY item; Since when has FARMING…EVER equated to legendary? Legendary has always, and should always mean it’s difficult to obtain, but still is possible WITHOUT rng. As someone has already said; as it stands now, you could NEVER see a precursor drop if your rng is terrible. This forces you to do what a lot of people do NOT enjoy…farming. You have so save up an estimated 400-600 gold (which ANet has already said was far too high) to buy an item from some one who has better rng; making them not only lucky, but now wealthy.
All I got from this was:
Puppy dog face and tears in the eyes
“Your account is rigged and is luckier than my account. This is so unfair. * sniffly * You’re a gold farmer! * sniffly* How could you go against my thought that legendaries should be handed out? * sniffly, sniffly * How can something possibly be LEGENDARY and not take A LOT of expansive materials to make it so grand?” * Sniffly sniffly *
A whole lot of crying.
It’s not like in real life the grandest swords had any rare materials like gold or jewels on them. Come on, get real. IF legendary armor comes out, that should be expansive too, just as rich knights in the medieval time spent a lot of money on ceremonial armor.First and foremost… you REALLY like to hear yourself talk, don’t you?
Second; jokes on you for assuming. I haven’t even starting my legendary; because of this exact reason. Let me ask you this then; because apparently you’re all knowing. In what “legendary” weapons lore have you heard of someone having to collects every bit of material; and knowing exactly what to do? Excalibur, Mjolnir, Gungnir, Caladbolg, etc… They are all weapons of mystery and enchantment.
If you only had to farm obsidian shards and ectoplasms; that would be more than fine. The entire weapon shouldn’t be something you, yourself create. It should be located in parts in the world and/or dungeons. Find shards then fuse them with the exctoplasms and the shards in order to repair said weapon.
As it stands now; the entire process of obtaining a legendary weapon is flawed; and you’re out of your mind if you think otherwise.
Go take a college English class, then respond back to me as I have no idea what you’re attempting to say. Also, some of the swords you have listed (if not all, as I have not heard of all of them) do not exist, sorry. If your river stops flowing maybe you can get back to playing the game.
P.S. You are not forced to collect all the needed materials for your legendary, there is a trading post you know. And yes, swordsmiths have to buy their materials AND they have to know how to fuse them together i order to display their work of art. I cannot believe you even said that LOL. I see your state of mind now and admittedly this is my last post on this as you are just so naive and illogical that I believe I’m not talking with an adult.
“In what “legendary” weapons lore have you heard of someone having to collects every bit of material; and knowing exactly what to do?"
(edited by Roman Legionary.6715)
I think this stands the chance of completely ruining the game.
Agreed, but I have to think that SOMETHING (anything) needs to be done about precursors. I’m lucky if I get 2 gold an evening’s playtime. And at the current rate of inflation, precursors are a pipe dream from the TP as they’re going up by more than that, because I’ll never have enough gold to actually buy one.
However I’m also EXTREMELY unlucky when it comes to drops. In nearly 1,200 hours I’ve had exactly 4 exotic drops that weren’t from a zone completion. And 3 of those came from dungeon chests. Solely relying on the RNG (with odds rarer than being hit by lightening) is only screwing over the majority of players.
Yes it’s meant to be Legendary, that just means it should be difficult to get, NOT IMPOSSIBLE!!
I would absolutely love for ANet to introduce some kind of additional, hard-mode difficult story line to obtain the legendary while still allowing the option to grind (do some people actually prefer grinding? Probably not, but oh well) and stop allowing legendaries to be sold in the TP. I agree that this could ruin the game.
Legendary weapons should be able to be obtained through your ability to play the game well, not how much time you can waste farming for all the items and gold needed to craft one.
I cannot stress enough to A-Net how many players who will lose interest in the game because the final frontier (being legendary weapons) in unobtainable for 90% of players.
Other games incorporated the ability to perform well in a team, stay organized and play the game effectively and fluently to reach the best weapons in the game, not spending a large portion of your life stressing on forming these weapons.
Please change your attitude A-Net.
Legendary weapons should be able to be obtained through your ability to play the game well, not how much time you can waste farming for all the items and gold needed to craft one.
I cannot stress enough to A-Net how many players who will lose interest in the game because the final frontier (being legendary weapons) in unobtainable for 90% of players.
Other games incorporated the ability to perform well in a team, stay organized and play the game effectively and fluently to reach the best weapons in the game, not spending a large portion of your life stressing on forming these weapons.
Please change your attitude A-Net.
Lose interest because you cannot get a legendary? this is definitely not the case. Those people who will quit because they cannot get a legendary gifted to them would have quit over some other pointless reason.
Another game? World of Warcraft? Spending countless resets to hope your guild gives you the opportunity to get a legendary? How many people do you think ever got Ashbringer, Black Qiraji mount? or even Atiesh staff?
Legendaries in all games are a grind, I’d prefer RNG grind then a gated grind.
Well; first, you can drop the Black Qiraji mount; only one person per server got one, it was a race to unlock the raid.
Second; NO ONE is asking a legendary be gifted to them. We’re trying to get ANet to change the method in which to obtain one. We’re trying to get a different method established, since the current one isn’t fitting for obtaining a “legendary” item.
Third…Just because you’re upset that you couldn’t save Aerith from Sephiroth, doesn’t mean you have to take it out on us. You choose to ignore Tifa and go be “emo” in the outskirts of Midgar and cry over Zack’s sword; because in the end you figured out that you couldn’t live for him.
Well; first, you can drop the Black Qiraji mount; only one person per server got one, it was a race to unlock the raid.
Second; NO ONE is asking a legendary be gifted to them. We’re trying to get ANet to change the method in which to obtain one. We’re trying to get a different method established, since the current one isn’t fitting for obtaining a “legendary” item.
Third…Just because you’re upset that you couldn’t save Aerith from Sephiroth, doesn’t mean you have to take it out on us. You choose to ignore Tifa and go be “emo” in the outskirts of Midgar and cry over Zack’s sword; because in the end you figured out that you couldn’t live for him.
Because anyone on this forum mentioned Aerith? Lol … O-k.
But honestly… legendaries should take skill THE END.
No time, and nothing but time.
I saw someone with 5 legendaries the other day, and he only had 800 Achievement points, and you’re telling me that 5 precursors dropped for him? No.
The only reason legendaries aren’t account bound is so that anet can sell them through the gem-gold proccess. They will never make them account bound, because they just made $5000-$6000 off of that guy because hes some rich daddy’s boy, with a truckload of cash. And he didn’t even know how to play all that well. =/
It’s a problem, we all know it, but there’s no way in hell it will change.
They have said at some point precursors will be craftable:
We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
With this in mind, why not start work on the Gifts first, or at the very least, gathering the materials needed?
Time is a river.
The door is ajar.