October 7th update too harsh for a PvE niche (S/P) thief

October 7th update too harsh for a PvE niche (S/P) thief

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Posted by: pakkyun.9321

pakkyun.9321

I’m going to comment shortly on the Pistol Whip nerf on thief by taking the damage off by 15%, and as I didn’t really find a better place to post this, nor find a “complaining” thread about updates(?)

Sure I would agree that it isn’t completely unfair, broken or horrible.
But that all boils up to PvP where thieves have a more dagger, pistol or shortbow based lineup on weapons at least by the majority

Personally, I as a person who leans more towards PvE don’t really want to go and find out how much exactly my damage got reducted and how much slower is my leveling now, or how much it will be.

Sure 15% doesn’t sound really that much but it actually is, for example you would have to wonder how much frustration players who play Warrior as a greatsword DPS would have when their bread and butter (hundred blades) gets cut off by 15% in PvE, but I honestly doubt that they won’t due to the fact that S/P build is really a niche in PvE and GS is looking like a majority in my eyes.

But that’s just my two cents, I found this marginally unjust, some might disagree while some might agree.

PS.
Please forgive my english if you can

October 7th update too harsh for a PvE niche (S/P) thief

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Posted by: Revenge.3892

Revenge.3892

From the stories i’ve heard Pistol Whip was quite an overpowered ability. I’ve never encountered or experienced it myself, but i haven’t put more then 5 hours in sPvP cos it bores me to tears.

Expect plenty of changes, good and bad, for your class consistently over the next few months. Then gradually over the years or however long this games life span is (id guess around 5 years).

October 7th update too harsh for a PvE niche (S/P) thief

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Posted by: pakkyun.9321

pakkyun.9321

Yes you are right, in sPvP Pistol Whip and Quickness have on par/more burst damage potential compared with the infamous hundred blades.

However it’s not that strong in PvE if we’re assuming a realistic scenario when you don’t have the absolutely best equips you can get in the game.

I know there are many nerfs coming for good and bad but I just decided to share my opinion on this as I couldn’t really agree on this.

October 7th update too harsh for a PvE niche (S/P) thief

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Posted by: HtFde.3856

HtFde.3856

And that is why GW 2 should have learned from GW 1 and SPLIT PvP and PvE skills. They nerfed so many skills in GW 1 because they were overused in PvP that they sent a great many PvE builds down the drain. And it took them YEARS to figure out that there is a difference between 4 vs 4 or 25 vs 8 as happens in many high level areas in PvE.

PMI – Dzagonur Rallybot :)

October 7th update too harsh for a PvE niche (S/P) thief

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Posted by: raxx.8914

raxx.8914

The rogue should have more dmg then the warrior, i dunno cause the warrior wears heavy armor.. If thief don’t do more dmg then warriors then what are they? in wvwvw warriors have a much better ranged too, the thief char is pointless, 500 gems to change the class i reckon.

October 7th update too harsh for a PvE niche (S/P) thief

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Posted by: Mattargul.9235

Mattargul.9235

Hmm, I actually like my thief in WvW. The AOE bomb (and blast finisher) and poison and area weakness are great for mob fights and clearing walls. shrugs

Dances with Leaves – Guardian – Sanctum of Rall (SoR)