Oculus Rift camera control support

Oculus Rift camera control support

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Posted by: Endymion.2369

Endymion.2369

It would be fantastic if you guys could implement camera control support for the Oculus Rift. This could add a depth to your game that no other MMO’s have currently.

http://oculusvr.com/

Brirelle – Lvl 80 Human Ranger
How much time does it take to kill a shortbow ranger? 40 milliseconds.

Oculus Rift camera control support

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Posted by: Ruke.7062

Ruke.7062

i secound this i am deffentaly buying one when they make comsumer version of it heck im even thinking of getting the developer kit so not to wait even tho they said comsumer version will be better

Oculus Rift camera control support

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Posted by: Goettel.4389

Goettel.4389

/bumped

Made the jump to a dev kit, can’t wait.

Vireio support for GW2 would be worth the price of entry alone, for me.

Send an Asura who knows math. Problem solved.

Oculus Rift camera control support

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Posted by: Irondog.3879

Irondog.3879

Would be awesome but you would have to have a First Person Viewpoint to get the most out of it. Started my own thread on it. If you would like to see FPV in GW2, pop a post in my thread.

Really would like to see Oculus Rift be compatable, would be ruddy brilliant!

Oculus Rift camera control support

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Posted by: JubeiTM.5763

JubeiTM.5763

This is all I need to never go out again!

Oculus Rift camera control support

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Posted by: Kal Spiro.9745

Kal Spiro.9745

But GW2 is all third person…

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Oculus Rift camera control support

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Posted by: JubeiTM.5763

JubeiTM.5763

It won’t matter as long as camera rotation is in 3D.