On-Crit Effects/Food.

On-Crit Effects/Food.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

You made several items and builds completely worthless, here is how you can fix it while nerfing the overpowered things.

Currently:
“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.

What it should be:
“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.

This makes the builds before viable, while nerfing the overpowered things.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

On-Crit Effects/Food.

in Suggestions

Posted by: Leo G.4501

Leo G.4501

Why 8?

I wouldn’t be opposed to a “An attack puts the effect on 2 sec of cooldown” meaning a single attack, including all the foes you hit can be triggered at once. This would cap it at 5 since that’s the cap of AoEs and if you can only proc this on 1 target even if you hit 3, it goes on 2sec of cooldown.

I feel this is somewhat balanced and those players that did ‘build around the food’ can still get decent returns against multiple foes (get your crit chance up to around 100% and hit 5 foes and you will heal 1/3 of those hits every 2 seconds).

On-Crit Effects/Food.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Why 8?

I wouldn’t be opposed to a “An attack puts the effect on 2 sec of cooldown” meaning a single attack, including all the foes you hit can be triggered at once. This would cap it at 5 since that’s the cap of AoEs and if you can only proc this on 1 target even if you hit 3, it goes on 2sec of cooldown.

I feel this is somewhat balanced and those players that did ‘build around the food’ can still get decent returns against multiple foes (get your crit chance up to around 100% and hit 5 foes and you will heal 1/3 of those hits every 2 seconds).

It would, but it would still be a more viable alternative, I just used it as an example, it can be moved up or down from 8, but it would still nerf the overpowered things while making the other stuff the same as it was.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

On-Crit Effects/Food.

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

Those builds aren’t worthless. They can still be effective.

I think you’re just bitter because they’re not ridiculous anymore.
And your suggested ‘heal 8 times in 2 seconds’ idea sounds just as OP as what ArenaNet is trying to eliminate.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

On-Crit Effects/Food.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Those builds aren’t worthless. They can still be effective.

I think you’re just bitter because they’re not ridiculous anymore.
And your suggested ‘heal 8 times in 2 seconds’ idea sounds just as OP as what ArenaNet is trying to eliminate.

I am sure all the mobs and everyone else on the forums were complaining about how OP it was.

Not.

Please go away.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

On-Crit Effects/Food.

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

I am sure all the mobs and everyone else on the forums were complaining about how OP it was.

Not.

Please go away.

People don’t need to complain for it to be OP.

A build can simply be out of line from what Arena Net wants from the game – Example: They don’t want food-bonus-effects being triggered every 0.5 seconds.

Please grow up and accept criticism (and basic information) gracefully. :)

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

On-Crit Effects/Food.

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

There’s a time for fun and a time for being serious.
When you make a post like this, it is expected that respondents take it seriously, yes?

Yet, here you are, childishly mocking me instead of trying to take my statements seriously.

-

You have said nothing to validate that the nerf was unjustified. You just don’t like it.

And your suggestion is no better then the nerf itself in fixing the power issues.

-

If you want Arena Net to take you seriously, learn to take other players’ posts more seriously when they point out something wrong with your ideas.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

On-Crit Effects/Food.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

There’s a time for fun and a time for being serious.
When you make a post like this, it is expected that respondents take it seriously, yes?

Yet, here you are, childishly mocking me instead of trying to take my statements seriously.

-

You have said nothing to validate that the nerf was unjustified. You just don’t like it.

And your suggestion is no better then the nerf itself in fixing the power issues.

-

If you want Arena Net to take you seriously, learn to take other players’ posts more seriously when they point out something wrong with your ideas.

I don’t need to say anything, but honestly, how was the nerf justified?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

On-Crit Effects/Food.

in Suggestions

Posted by: Olba.5376

Olba.5376

People only complain about overpowered things when they are specific to a profession.

Otherwise, it’s an “everyone benefits” situation, so there’s no need to complain. In fact, doing so would make it more likely that the overpowered aspect would be fixed, which would be worse off for everyone who’s using it.

But come on, the only on critical effects that should not have cooldowns are traits. Because traits fall under cross-profession balancing, rather than an overall lack of balance, as would be with the life steal foods.

I don’t need to say anything, but honestly, how was the nerf justified?

I don’t really need to point this out, but honestly, where does it say that ANet has to justify their actions to the playerbase?

(edited by Olba.5376)

On-Crit Effects/Food.

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

I don’t need to say anything, but honestly, how was the nerf justified?

How is it not justified?

  • The builds they’re used in are still usable. You are wrong about them being worthless.
  • Saying you don’t like it is not a justification.

You do need to say something if you want to convince others that you’re right. That’s how a “discussion” works.

This will be my last response.
I don’t feel contributing further will do any good. Either you get it or you don’t.

I wash my hands of thee.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

On-Crit Effects/Food.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I don’t need to say anything, but honestly, how was the nerf justified?

How is it not justified?

  • The builds they’re used in are still usable. You are wrong about them being worthless.
  • Saying you don’t like it is not a justification.

You do need to say something if you want to convince others that you’re right. That’s how a “discussion” works.

This will be my last response.
I don’t feel contributing further will do any good. Either you get it or you don’t.

I wash my hands of thee.

Thank you for your feedback.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

On-Crit Effects/Food.

in Suggestions

Posted by: Leo G.4501

Leo G.4501

I don’t need to say anything, but honestly, how was the nerf justified?

How is it not justified?

  • The builds they’re used in are still usable. You are wrong about them being worthless.
  • Saying you don’t like it is not a justification.

You do need to say something if you want to convince others that you’re right. That’s how a “discussion” works.

This will be my last response.
I don’t feel contributing further will do any good. Either you get it or you don’t.

I wash my hands of thee.

Don’t step out! This is something that should be discussed! And not with just omnomberry pie/ghosts.

That the devs are looking into food balance is a good thing. Now they need to keep adjusting things as there still are builds that revolve around food.

Let’s take a discussion up about the life-steal crit build:
-It basically rewards your offense. It presses you to be more offensive and rewards you by sustaining you. This isn’t an inherently bad idea. It gives you more damage and heals you some. I suppose tests should be done to outline the difference in survival you get with and without.

-The reward is capped though, soft-capped by crits over time and hard-capped by 1 proc every 1(2?) seconds. So the reward for this type of playstyle is limited to one target. More than 1 (and definitely more than 3) will end up far worse, giving you a higher chance of life-steal over time but effectively less health overall since multiple foes = multiple damage sources. That isn’t inherently flawed, but it’s extremely limiting in how this food can be applied effectively.

Other foods like Veggie Pizza or Lemongrass Poultry Soup, on the other hand, can substantially improve a build. You can change a 3sec Immobilize to a 4+sec one with just this and with traits, you can push it to over 5 with Pizza or cutting off 5+sec of a cripple with the Soup.

I think the dev’s direction was to push builds away from being focused around food. But you don’t want to make the food worthless! I think they should reassess how they look at foods. Your build should be good without food but kicked into overdrive with (when you actually build with a specific food buff in mind). This new change sort of hamstrings any build who focused around life-steal…but yeah it was broken.

But that isn’t the kicker. It also nerfed pretty much any on-crit food you can get. Ghost Pepper Poppers weren’t that good before and now they are likely completely worthless now.

I’d suggest adjusting it so you can get multiple procs of the effect using AoE which then puts it on a cooldown. This will still be a huge chance, since it’s only 66% chance to lifesteal from crits (which often aren’t 100%) and since AoEs are 5target at most, you’ll be lucky to get the lifesteal from all of them.

Either that, or they could adjust upward some of the effects. Improve the lifesteal a bit (heals for 725HP instead of 325HP) or perhaps keep the life heal and the lifesteal damage on their own timers (leaving the heal at 2 sec but the damage on a lesser timer). Adjusting other foods up to be a bit more relevant too, like higher chance for might/chill with poppers, more HP regen from mango pie, additional effects and so forth.

On-Crit Effects/Food.

in Suggestions

Posted by: Runiir.6425

Runiir.6425

The food rewards glass cannon building, a build style the devs are trying to eliminate/make less viable. If the food supports glass cannon type offense you can be sure it will be nerfed. They have routinely buffed vit and tough builds however.

On-Crit Effects/Food.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

It rewards everyone with lots of critical.

They haven’t really done anything to Warriors or Thieves sustain. (non-stealthy.)

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On-Crit Effects/Food.

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Posted by: Chickenshoes.6250

Chickenshoes.6250

I don’t give 2 cruds about lifesteal food. Nerf it good and proper for all I care. Nobody should be using food as such an essential part of an overpowered build.

What I’m really upset about is the nerf to poppers. There was nothing wrong with them and they were severely under-used. I was able to pick up 100 of them off the TP for next to nothing. Chilling targets with the flamethrower was really very cool (pun) and now I’ve tested it, the chill can no longer stack the little that it could stack and the cooldown is extremely noticeable.

The kitten pies that let a zerker warrior solo Arah ruined the perfectly fine mild-mannered pepper poppers.