"On Heal" Rune Inconsistencies

"On Heal" Rune Inconsistencies

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Posted by: Plyte.8130

Plyte.8130

Can I get a reason why “On Healing Skill” runes are inconsistent?

For example, take Runes of Altruism. The 6-rune bonus states it has a cooldown of 10 seconds, but its actually 15 seconds.

Then look at all the other “On healing Skill” runes: Grenth, Dwyana, Flock, Balthazar, Fighter, Centaur, and Adventurer. All their descriptions read 10 second cooldown. However I’m not entirely positive what their actual CDs are.

Then we got Runes of Tormenting. These runes are the only set where the CD on heal is not 10 or 15 seconds. Instead it is 20. Its inconsistent with the other runes.

You lose a ton of stats with using these Tormenting runes, so classes that utilize torment already are the only ones who can use them. A condition warrior using mending may find use (Offhand sword 4 applying a decent stack of torment), but a mesmer doesn’t have enough reliable sources of torment. So theres Necro and thieves left.

Necros could possibly use these well. Thieves on the otherhand, have a 15 second heal, Withdrawal, that would have fit perfectly in a condition thief build.

I’m curious if this change to 20 seconds was simply done to prevent thief usage or was chosen out of necessity to fix engineer med-kit swap torment stacking.

"On Heal" Rune Inconsistencies

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Posted by: selan.8354

selan.8354

nah they are all now using the rune of perplexity as it gives every class free 25 confusion stacks as there is no icd an it ads 5 stacks for kitten 10 seconds.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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"On Heal" Rune Inconsistencies

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Posted by: Amadan.9451

Amadan.9451

on interrupt… now tell me how easy is interrupt something 5 times in a raw within 10 seconds so that the first stacks of confusion don’t deplete

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