Having observed certain patterns of complaints from other players in regards to economical progression, I have come up with a pacing-change suggestion in regards to Laurels and their acquisition progress.
As things stand currently, it takes several weeks to acquire enough Laurels for the diverse purchases they could be used for, which in turn, makes them far too valuable to spend, in most cases. And a major source of grief blocking progress and rendering the full development of alts all but impossible.
I would like to propose a slight change to the model: Increase the Laurel per daily over time played. Instead of getting only 1 Laurel per day at most, after every (for instance) 30 successful daily chests acquired, subsequent fullfilments of the category would award one extra laurel, stacking over time, possibly to a cap, which could be anywhere between 5 to 10 Laurels per day.
The progression in tiers of Laurels per day could also be tied to the Achievement Point milestone rewards, awarding +1 Laurel per daily per milestone up to the hypothetical cap of 10 Laurels per daily chest. Starting from the first 500 points milestone, or at every 1000 points milestone.
A slower curve would not make the drag for Laurels more amenable, and a faster one could easily allow for rushing vast tiers of wealth.
But to put into perspective, Amulets, Rings and Trinkets are all available for purchase with Laurels; however, at 30 Laurels per amulet, it takes one full month of every day gameplay to get a single amulet. Plus up to 20 more days for an utility infusion. It makes it extremely unsavory to acquire Rings or Trinkets by means of Laurels, as doing so would take obnoxious amounts of time essentially punching clock on the game. This is even made worse by the release of ascended recipes that require the use of Laurels to acquire.
Personally, I feel that awarding 1 extra laurel per daily chest at every achievement milestone starting from 500, up to a cap of 10 laurels per day at 5000 achievement points would fit progression the best.
Implications being that at the earlier stages, players would receive less currency, both while still at a lower level than the required to use most of the items related and while prone to wasting them on unwise purchases. But at a tier of Respected Achiever, having spent time and effort to build his account up, he wouldn’t be restricted in trying to build alts by having to wait months of artificial difficulty and a rather arbitrary barrier to be able to reach comparable state of progress.
There are economical implications ranging from the fact that a Respected Achiever with nothing better to spend his Laurels on could purchase tier 6 crafting bags and create an imbalance in costs, I do, however, consider that this would be beneficial to the game in general, making the leap from 400 to 500 in the crafting disciplines slightly less costly.
My bottom line is that making a progression curve to allow for faster Laurel acquisition over time would actually make it viable to make use of the options to buy Rings and Trinkets, and making the ride to Ascended gear less arbitrarily frustrating by removing “I have all of everything, except I need to buy an amulet that will have to wait 30 days of nothing but doing dailies.”
Of course, we all want the change to be kind of retroactive, if you do implement it. ;P Though that’s asking for far too much.
Also as a suggestion to introduce the curve, should you decide to pursue it, would be making all subsequent laurel awards from dailies (starting from implementation day) be accurately tied to the accounts Achievement Point tier. No free 1000 Laurels for players from release date, but everyone starts getting Laurels per day in accord to where they’re at in the account progress meter.
Wall of text, I know many won’t have time or care to read all of it. but I like being thorough in my lines of thought and explanations.
Thanks for the attention.