Edit: Oh dear, it’s too long. I’ll cut this into first and second post and hopefully it won’t be trouble.
First off, I apologize in advance since I’m sure dragons are one of the most heavily present topics in this forum, and my browser seems to be gagging on my attempts to search for the word. However, I’m not just going to talk about difficulty and rewards (though I’ll probably go over them), but hopefully a subject that hasn’t been gone over so much.
One of the most loudly advertised selling points of Guild Wars 2 was its dynamic events that would change the game world as they were done, or not done. While people can argue elsewhere on how successful that approach was, it seems odd to me that dragons (and by extension most “world boss” encounters), one of the biggest events available, have no impact at all. Its presence is felt, certainly, but it changes nothing beyond itself. It appears from nowhere, is beaten senseless by an angry mob, and then everything is back to normal.
I feel these encounters have a lot of room for improvement through this approach. The lieutenants, after all, should be the strongest enforcer of an elder dragon’s will outside the dragons themselves. Their presence should matter beyond a treasure chest. So, here are my suggestions on how this can be changed.
*First, it should be possible to -fail- the events. The ability to influence the world is limited when there’s only one inevitable outcome. This would be tied into the lingering effects. For example, say Tequatl the Sunless is there to kill Pact defenders and further spread the undead corruption. Up in the top right window where you see his health and the megalaser info, you would have a total corruption percentage, increased by bloated creepers exploding and patches of corruption created by his breath. Instead of shooting mindlessly at the dragon, players would need to act more strategically, focusing on creepers (to kill them before they explode) and destroying bone walls so that they no longer obstruct the Hylek turrets (which would be able to disperse the corruption patches). If the land is corrupted, the event is failed and the dragon retreats, its job done.
*Second, the impact itself. Because of both the scale of the event and the much longer periods before it repeats, this would need to be much bigger than the local impact of most events, more akin to temple events and the devastating statues they empower across Orr. Using the above example, the southern region of Sparkfly Fen where Tequatl appears would become highly hazardous, and this strengthened corruption echoes much further. On that map and others where risen appear (but not Orr, as that’s more about Zhaitan’s personal influence), they would receive a modest stat boost and be more dangerous, especially in large numbers such as the events where they siege outposts. It would send a clear message to players across the server; there was a battle with the dragon’s servants, and we lost.