On jumping puzzle and vista

On jumping puzzle and vista

in Suggestions

Posted by: Assassinin.4963

Assassinin.4963

This is a feedback. Not a complaint. Not a request for change. Not a suggestion. The purpose of this topic is to bring to GW2 game designer awareness of certain issues regarding jumping puzzle and vista in case they don’t already know.

I tried looking for a general feedback forum. There is none. So I post here.

Do you know that there are players who cannot complete a single jumping puzzle and a huge number of vistas in the game? These group of players (including myself) played with a lag (due to geographical distance from the server) and where a jumping puzzle and/or vista requires high level of precision (e.g. landing on a tiny landing spot floating in the air), there is no way we can accomplished the jump successfully. No way.

I reckon that when you do your game testing in your lab, lag is never an issue and this would never be a known problem. Perhaps it is my problem, my bad psycho-motor skill that don’t allow me to successfully complete these jumping puzzles. The best is for you to create and simulate some artificial lag in your lab environment and do those jumping puzzle and vista for yourselves to verify the validity of my claim. At the same time, you can test out using some low-end mouse and not high precision mouse to gauge the jumping puzzle experience. I am pretty sure there are learning points which you can gain from this exercise, such as specifying official system requirements for jumping puzzle and vista.

That is all I have to say. Thanks for listening.

On jumping puzzle and vista

in Suggestions

Posted by: Zaxares.5419

Zaxares.5419

Lag can definitely be a factor in jumping puzzles, but if you have a broadband internet connection you should be fine for just about any sort of JP out there outside of timed ones like the Clock Tower or Skipping Stones. I live in Australia and connect to a US server; my ping is generally around 200 – 300ms, based on past experience in GW1, and I haven’t really had much problems completing any jumping puzzles so far.

If you’re not using a broadband connection because you can’t get one in your area, that’s unfortunate, but it’s out of ANet’s hands.

Poor psycho-motor skills, as you put it, is also a factor that ANet can’t really account for. Some players will be good at JP’s, while others will struggle. During the Halloween event, about 60% of my guild were able to successfully complete the Clock Tower, another 30% just couldn’t manage it despite their best efforts, and the last 10% didn’t bother altogether because they don’t like JP’s. If JP’s are proving to be more frustration than fun, maybe it’s just not an activity that’s meant for you, the same way that PvP or TP power trading may not be fun for other players.