The more I think about it, the more I think this makes sense, and would make WvWvW more fun:
1) Eventually disable free server transfer
2) wait for WvWvW server groupings to stabilize
3) Once 1 and 2 occur, remove the scoring and the two-week reset from WvWvW. Make it a perpetual battle, in which control of the orbs (and the bonuses therefrom) are the major objective, and the battle is over the ebb and flow of orb control.
The reason I suggest this is because I’m coming to believe the scoring system and match resets are detrimental to the ability for players to maintain interest in WvWvW.
With the scoring system in place (which is really only necessary for the matchmaking system; once the groupings stabilize it will become superfluous), players use it as a gauge for whether or not to participate in WvWvW. If your server is too far behind, players simply don’t join WvWvW. And the score has a chilling effect on participation for the losing servers for the entire match period. Players simply wait for the reset before trying again, rather than getting into WvWvW and attempting to regain lost ground.
Remove the scoring system and the resets (which are also mostly a vestige of the matchmaking system) after the groupings stabilize, and the dynamic changes from one of, “well, we’re too far behind, I’ll just wait for the reset” to one of, “hey, that other server took our orbs, let’s go get them back!”
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.