Open letter to A.net. Many people included me find this game boring ... That's are my points.
in Suggestions
Posted by: Karthus.9841
(edited by Karthus.9841)
in Suggestions
Posted by: Karthus.9841
There are some points to re-work:
improve loots in dungeons
more variety of mobs
less farming
remove the annoying spell when someone is down
upgrade the story script, give at the game a bit of introspection
upgrade the AI of mobs
Add some wp around the www
Reduce the number of the bugs around the game
Fix Orr
Introduce other spvp maps and remove the underwater fights till are not balanced
Add more story behind the events and hearts around the maps
Add more parallel stories in the game
More events and more Huge and more difficult and with more consequences for the word.
Make the melee classes able to fight in www without implode under the aoe
Fix if it’s possible that the starting areas are already very low populated and in the last zones 70-80 is exactly the same situation.(Orr in primis).
Less money farm
More clear, readable, understandable crafting station
Give more reasons why someone should max professions, farm dungeons(70 TIMES).
Reduce the dungeons farming tokens system.
Re-work the farming fest of www.
Possibility to zoom the camera in first person.
Reduce the travel expenditures
Introduce the possibility to inspect other players
Introduce duels
Option to see normal player lvl in scaled location.
In-game PING meter.
Cash on Delivery Mail /Trade.
More and more fun minigames.
Now during the loading screen of an area, a text will appear describing the history and situation of that area.
Added a “Sit on chair” animation. Press the action button in frond of a chair to sit on it.
join as group for SPvP.
Balance some professions.
Previewing items in the auction house
Reduce the combat area
more filters in the auction house
Upgrade the skills audio and animation
More weapons for every class and more kind of weapons in general
Barber shop
Dungeon finder
More visible consequences of your actions
Add the possibility to use addon
Dyes Account Bound
Set another key to talk with npg in order to avoid some annoying dialogue windows during events when you try to loot or during some hearts where you have to interact with some objects.
Implement the possibility to form raids in www or just add an auto-join for one big single raid.
Add to the Day and Night Cycle more differences between each other such as less light, less visibility, different mobs, different sounds, different npg, different heart, and synchronize all maps in a unique single cycle.
(edited by Karthus.9841)
in Suggestions
Posted by: GOSU.9574
Whenever you say something like you represent a group of players, back it up. Who do you represent? Who are these “many people”?
Not that any points you make or valid or invalid, just refrain from invalidating them from the get go with lofty statements such as the thread title.
in Suggestions
Posted by: Karthus.9841
Whenever you say something like you represent a group of players, back it up. Who do you represent? Who are these “many people”?
Not that any points you make or valid or invalid, just refrain from invalidating them from the get go with lofty statements such as the thread title.
Well, just search on google and you can find them in many different forums beside that many points are from other posts in this section and I just summed up here.
in Suggestions
Posted by: zamarren.1472
A lot of these “suggestions” are far too vague to be taken seriously. If you want Anet to improve class mechanics, you have to say which ones, specifically. This list is basically just asking them to change the whole game, which is far from being a popular opinion.
in Suggestions
Posted by: Karthus.9841
A lot of these “suggestions” are far too vague to be taken seriously. If you want Anet to improve class mechanics, you have to say which ones, specifically. This list is basically just asking them to change the whole game, which is far from being a popular opinion.
I don’t agree with you about the “vague” on the points above. Furthermore, that is is an upgrade or an implement of some features of the game, that the meaning of the whole post is very far from ask to change the whole game.
In short, here nobody is asking to introduce super mario as new playable profession
(edited by Karthus.9841)
in Suggestions
Posted by: daemonlama.5413
I just wish people would stop trying to summarize their thread in the title.
in Suggestions
Posted by: Derpinator.2894
In OP’s defense, this list is just a (very small) sampling of the suggestions/complaints found in hundreds of threads in these very forums, not to mention dozens and dozens of other places on the web.
I’ll give anet credit for an amazing game. Maybe even the best ever MMO-to-be, but this game is far from finished and the details about these requests are here for the taking if they choose to.
From my perspective, and maybe what’s beginning to bother so many others, is the silence from ANet about most of these issues.
Not even a “Hmmm. We’ll look into that one.” for most of these.
Does that mean they’re off the table completely? Cool. Just let us know.
They’re all in the works? Cool. Let us know.
Some combination thereof? Cool. Let us know.
I feel like there’s already been more feedback from anet since launch than all of that provided for Diablo3 by that dev team (just to put this in perspective), so kudos guys. Seriously. Way to be!
But more is better in this case. Overwhelm us with communication, even if it’s only to say, “No. That’s not how we do things here.”
in Suggestions
Posted by: Einherjar.4132
While some good points are amidst the list I would like to say that the game is still out for less than a month. Currently it seems like the entire staff are franticly working on more important things like bug fixes and dealing with scammers/hackers and gold sellers.
Give them a while and im sure they’ll naturally start developing and expanding on new things to improve the game such as some of the stuff you have listed and other things that they notice that the community wants the most (so long as it doesn’t break the game of course).
Anyway my point is that people should be a bit more patient, once anet manage to fix the current issues they’ll get to the rest of the stuff
in Suggestions
Posted by: Karthus.9841
While some good points are amidst the list I would like to say that the game is still out for less than a month. Currently it seems like the entire staff are franticly working on more important things like bug fixes and dealing with scammers/hackers and gold sellers.
Give them a while and im sure they’ll naturally start developing and expanding on new things to improve the game such as some of the stuff you have listed and other things that they notice that the community wants the most (so long as it doesn’t break the game of course).
Anyway my point is that people should be a bit more patient, once anet manage to fix the current issues they’ll get to the rest of the stuff
Indeed I agree with you, but better to start early in the time to hit the anvil till is warm.
in Suggestions
Posted by: Wanko.8103
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
in Suggestions
Posted by: Karthus.9841
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
70 time an instance of 2 hours mean 140 hours, mean 6 days 24/24 of gaming that for a casual gamer alias anyone work it means 17+ weeks minimum just for a skin, a lot of people don’t feel necessary these kind of time sink, especially when a.net has declared in many interview that the grinding system was out of the game.
(edited by Karthus.9841)
in Suggestions
Posted by: Wanko.8103
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
70 time an instance of 2 hours mean 140 hours, mean 6 days 24/24 of gaming that for a casual gamer alias anyone work it means 17 weeks just for a skin.
Casual gamer isn’t supposed to get this skin. This kind of challenge made specifically for those, who like grind.
in Suggestions
Posted by: Karthus.9841
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
70 time an instance of 2 hours mean 140 hours, mean 6 days 24/24 of gaming that for a casual gamer alias anyone work it means 17 weeks just for a skin.
Casual gamer isn’t supposed to get this skin. This kind of challenge made specifically for those, who like grind.
Well, developers were speaking differently before the release and these game was supposed to be without grind fest to draw the line between gw2 and other mmo games.
Don’t you remember the sentence "if you on’t like mmo … and if you like … check gw2 out "?
in Suggestions
Posted by: Derpinator.2894
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
I want a game where clicking “log in” feels like a win button, and a lot of the things that people are complaining about amount to penalties just for spending your time in the game world.
I’m sure most will be addressed in time, and some never will because the developers will disagree that they’re a punishment. To each his own.
But I’ll say it again:
They should communicate more than they are.
Games should always be about rewards; never about punishment. This is a fine line because “having to choose A or B” can be just that: a challenging, difficult choice.
But things like “Here are waypoints. You can use them, but whether you do or don’t, you’re going to spend your time doing SOMETHING that you clearly don’t want to do. Either farming to pay for the trip, or running through territory you’d just as soon skip for whatever reason.”
That’s a punishment and needs to be addressed.
My suggestion (off the top of my head): Pick your destination (it’s where you want to get to eventually) and click the waypoint.
You get two options:
a) deliver a message for the Asura. The waypoint travel is free, so long as you stop and talk to the NPC at the other end and deliver the message, and you actually get a few copper pieces for the trip. (reward, reward)
Or deliver a package. Item drops into your inventory for delivery to the NPC and it prevents you from using that waypoint until delivered or destroyed. If you deliver it intact, not only do you not have to pay for the waypoint (reward) but you keep anythying you gather on the way (reward) and get a nice little chunk of change or something from the NPC at the other end (reward).
This way I have a choice of rewarding options. If I have time, I’ll take the run and make some cash. If I don’t (like I’m just trying to get to my guildies at the dungeon entrance) I take option B and don’t feel penalized for taking the time to endure the loading screens (and yes, that is a price that players pay in real life minutes just for being in the game world and it needs to be taken into account.)
It’s not a perfect system, but imo it’s a LOT more fun than the current one.
And it’s just one way that always focusing on rewards can improve games like this.
in Suggestions
Posted by: Karthus.9841
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
I want a game where clicking “log in” feels like a win button, and a lot of the things that people are complaining about amount to penalties just for spending your time in the game world.
I’m sure most will be addressed in time, and some never will because the developers will disagree that they’re a punishment. To each his own.
But I’ll say it again:
They should communicate more than they are.
Games should always be about rewards; never about punishment. This is a fine line because “having to choose A or B” can be just that: a challenging, difficult choice.But things like “Here are waypoints. You can use them, but whether you do or don’t, you’re going to spend your time doing SOMETHING that you clearly don’t want to do. Either farming to pay for the trip, or running through territory you’d just as soon skip for whatever reason.”
That’s a punishment and needs to be addressed.
My suggestion (off the top of my head): Pick your destination (it’s where you want to get to eventually) and click the waypoint.
You get two options:
a) deliver a message for the Asura. The waypoint travel is free, so long as you stop and talk to the NPC at the other end and deliver the message, and you actually get a few copper pieces for the trip. (reward, reward)
Or deliver a package. Item drops into your inventory for delivery to the NPC and it prevents you from using that waypoint until delivered or destroyed. If you deliver it intact, not only do you not have to pay for the waypoint (reward) but you keep anythying you gather on the way (reward) and get a nice little chunk of change or something from the NPC at the other end (reward).
This way I have a choice of rewarding options. If I have time, I’ll take the run and make some cash. If I don’t (like I’m just trying to get to my guildies at the dungeon entrance) I take option B and don’t feel penalized for taking the time to endure the loading screens (and yes, that is a price that players pay in real life minutes just for being in the game world and it needs to be taken into account.)
It’s not a perfect system, but imo it’s a LOT more fun than the current one.
And it’s just one way that always focusing on rewards can improve games like this.
I agree.
in Suggestions
Posted by: Derpinator.2894
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
70 time an instance of 2 hours mean 140 hours, mean 6 days 24/24 of gaming that for a casual gamer alias anyone work it means 17 weeks just for a skin.
Casual gamer isn’t supposed to get this skin. This kind of challenge made specifically for those, who like grind.
And why make it a “time spent = reward” thing?
Why not one seriously challenging jumping puzzle for people who have that kind of skill?
Or recruiting x number of players for your guild = cool lewts?
Or exploring 100% of the game world = skins?
Or crafting x number of pieces = skins?
Or making x number of item sales on TP = skins?
I think the problem a lot of people have with these things is that the ways to get them are essentially ALL time based, but the number of avenues for achieving them is limited to activities that not everyone enjoys.
What about other kinds of skill? Real challenges based on the timed-skill events in the world for example (gather 1 lightning bug and feed it to the cow in under 15 seconds = skin)?
“Grind” just means “doing the same thing over and over again”.
For some people (maybe even a lot or most) that’s a form of entertainment.
But for a LOT of us, it isn’t enjoyable at all.
But a few other things that people can do that are enjoyable and SHOULD be rewarded:
testing myself repeatedly against a jump puzzle might be (if they fix the freaking cameras in this game),
or doing a real old fashioned treasure hunt through multiple zones,
or winning pvp battles with other classes skill sets or strange weapons that are single use and spawn at random,
or going x number of hours without dying,
or getting “assist credit” by helping other players in chat, or… my lord there are THOUSANDS of things people enjoy doing with their time.
Is it hard to implement each and every one of these, not to mention all of them? Yes. But I think anet cares deeply about making the time we spend in the world feel worthwhile, so it wouldn’t surprise me to see any or all of these and hundreds more in the world eventually.
in Suggestions
Posted by: milkanomics.5437
Added a “Sit on chair” animation. Press the action button in frond of a chair to sit on it.
This is what really matters to me guys.
in Suggestions
Posted by: Wanko.8103
>less farming
Less how? I hit 80 and got best armor possible after playing like 5 days or something. Do you want an “I WIN” button or what?
70 time an instance of 2 hours mean 140 hours, mean 6 days 24/24 of gaming that for a casual gamer alias anyone work it means 17 weeks just for a skin.
Casual gamer isn’t supposed to get this skin. This kind of challenge made specifically for those, who like grind.
Well, developers were speaking differently before the release and these game was supposed to be without grind fest to draw the line between gw2 and other mmo games.
Don’t you remember the sentence "if you on’t like mmo … and if you like … check gw2 out "?
They were talking about gear treadmill. You can get best gear possible easily, unlike in other games. You simply misunderstood them, that’s all.
in Suggestions
Posted by: Maddeth.5893
- IN MY AND OTHERS OPINIONS … #############################
There are some points to re-work:
improve loots in dungeons – agree
more variety of mobs – There is plenty of variety…
less farming – farming is choice- also, define farming
remove the annoying spell when someone is down what annoying spell? please elaborate
upgrade the story script, give at the game a bit of introspection good idea
upgrade the AI of mobs have you been to the higher areas?!?
Add some wp around the www Waypoints are added when you upgrade keeps
Reduce the number of the bugs around the game I believe that is the intention, the game has been out for 3 weeks and is more polished than most
Fix Orr please be more constructive here, how?
Introduce other spvp maps and remove the underwater fights till are not balanced they have already stated they will be adding more maps, please see previous point, game has been out for 3 weeks – agreed on underwater combat
Add more story behind the events and hearts around the maps try actually talking to the NPC’s…
Add more parallel stories in the game please elaborate
More events and more Huge and more difficult and with more consequences for the word. please explore more maps
Make the melee classes able to fight in www without implode under the aoe this is doable, just harder, as it should be
Fix if it’s possible that the starting areas are already very low populated and in the last zones 70-80 is exactly the same situation.(Orr in primis). previous statement game has been out 3 weeks…
Less money farm not had to farm any money myself so cant comment
More clear, readable, understandable crafting station It is easy enough for me, can’t comment
Give more reasons why someone should max professions, farm dungeons(70 TIMES). Dungeon gear is for people that want the looks, if you don’t don’t do it. Maxing professions allows you to craft top tier gear, what more do you want?
Reduce the dungeons farming tokens system. you already made this point
Re-work the farming fest of www. I don’t understand how it is a farm, you need to elaborate on what you mean by farming
Possibility to zoom the camera in first person. agreed, much needed feature
Reduce the travel expenditures agreed
Introduce the possibility to inspect other players Do NOT want this in game.
Introduce duels agreed
Option to see normal player lvl in scaled location. agreed
In-game PING meter. agreed
Cash on Delivery Mail /Trade. agreed – much needed
More and more fun minigames. previous statement about how long the game has been out
Now during the loading screen of an area, a text will appear describing the history and situation of that area. again, try just talking to NPC’s
Added a “Sit on chair” animation. Press the action button in frond of a chair to sit on it. Agreed – I would like this added
join as group for SPvP. this is for tournaments otherwise it becomes imbalanced. there is a reason you cant
Balance some professions. ongoing and always will be – moot point
Previewing items in the auction house needed – agreed
Reduce the combat area please explain, this makes no sense
more filters in the auction house much needed
Upgrade the skills audio and animation please elaborate, this game has some of the best animations and sounds I have ever had in game
More weapons for every class and more kind of weapons in general they have already stated they will be doing this
Barber shop already said this will be implemented in future
Dungeon finder there is already a LFG tool
More visible consequences of your actions repeated from above
Add the possibility to use addon No this would ruin the game for many
Dyes Account Bound agreed
Set another key to talk with npg in order to avoid some annoying dialogue windows during events when you try to loot or during some hearts where you have to interact with some objects. this is a good idea
Implement the possibility to form raids in www or just add an auto-join for one big single raid. there are options for squads, you need a commander though
Add to the Day and Night Cycle more differences between each other such as less light, less visibility, different mobs, different sounds, different npg, different heart, and synchronize all maps in a unique single cycle. this would be good but not necasary
(edited by Maddeth.5893)
in Suggestions
Posted by: Newbzzz.9320
I don’t find Guild Wars 2 to be boring at all. ArenaNet is using metrics to determine how many players are playing at any given time. If the game were truly boring, the metrics would show ArenaNet just that. “Actions speak louder than words,” as the saying goes.
By the way, Guild Wars 2 is the highest-ranked MMORPG on mmorpg.com with a score of 9+.
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