He might start thinking he knows what’s right for you.
—Paul Williams
I’ve found that once I got my gear in order, the lower level areas were too easy. I would like to have the ability to increase the amount I’m down scaled to make the areas a little more challenging and get a little boost in karma/xp/money to compensate for slowing down my killing speed.
I liked the way City of Heroes did this – you talked to a reputation NPC, and for a small fee you could choose from among several levels of difficulty. I would keep the normal down scaling where it is now, and maybe add two steps of increased challenge.
It would be nice if the NPCs outside of each dungeon could adjust your challenge level, and if the fee was comparable with taking a waypoint; high enough that you don’t want to change it every 15 minutes, but not so expensive that you’re reluctant to adjust it for a personal story step or dungeon. I think it shouldn’t apply at all in situations where you aren’t down scaled.
i would like to see something similar too. since you can improve your challenge while leveling, once you hit level 80 this possibility is gone.
on the other hand i often had the problem while leveling in areas above my level that i engaged more mobs than i could handle since i pulled everything in the area around me. so its a fine line between getting a proper challenge and being overwhelmed by unintentional mobpulls.
but an option to get downleveled beyond the normal downscaling but keeping the normal aggroradius would be nice
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