Optional keybinds for looting, reviving

Optional keybinds for looting, reviving

in Suggestions

Posted by: Voqar.2349

Voqar.2349

Please add optional specific keybinds for looting (only) and reviving (only).

The generic interact key is great most of the time, but there are also a lot of times when there’s a lot around to potentially interact with and you want more precise control over your actions.

Starting to rez a useless NPC or player in the thick of PvP/event, for ex, when you just want to spam looting while fighting so you don’t miss out on your loot, for ex, can be a disaster.

Optional keybinds for looting, reviving

in Suggestions

Posted by: Ctarl.3629

Ctarl.3629

This is a big issue for me because Anet decided it would be a good idea to make loot drops de-spawn after a few minutes. So in big fights which last a while you have to run around and try to snatch up all your drops before they vanish.
Various environmental weapons or banner buffs are problematic in that regard as well.

While you’re at it, please add a separate keybind to “end combat” / “stop attacking”.

My elementalist randomly starts attacking enemies when switching to air attunement (1) and pressing ESC to stop that often also makes the character stop walking. As air has all the speed buff traits it’s very annoying to waste said buff because my character enters “fight crawl” (a frustrating mechanic in itself) or stops moving at all.

(1) I don’t know if this is a bug of if I just overlooked some trait ability I selected. The character will start attacking if there are enemies nearby when switching to air. Even if I was not in combat before that. And even more confusing is the fact, that the first attack is obviously a fireball (the previous attunement) and not a lightning strike (which would fit the current air attunement).