Options to change mouseclick commands

Options to change mouseclick commands

in Suggestions

Posted by: Starfleck.8392

Starfleck.8392

I believe the most annoying little thing I’ve experienced so far (apart from gold-sellers) is the apparent lack of being able to re-bind the two most important mouse buttons. Of course in most cases players will probably leave it as is, but in three instances I can think of, gameplay is interrupted by this little nuisance:

  1. Left-click-drag to hastily move your camera, but you end up targeting the thing you clicked on, even though you have held the button the whole time while rotating. The targeting trigger needs to be on button release, and I think it ought to be only if the button was held for a short amount of time (or better yet, only if the click was performed without any dragging whatsoever).
  2. Left-click ground-targeted skills. I find that trying to spam my thief’s Clusterbomb often results in me losing my target because once I click to shoot, there’s another player or something else at that spot. While trying to aim these, the target should really be locked until after the click/activation.
  3. Right-click-drag, for me, is nearly all I use to move my camera normally, and it constantly results in misfiring on random enemies because of the autoattack associated with right-clicking to attack/interact. There should be an option to disable this altogether, just like how it was in GW1 where right-click didn’t do anything besides rotating the camera.

Number 3 has been the biggest adjustment for me personally. I would prefer the right mouse button be absolutely nothing more than camera rotation, as the rest of it’s current functions are replaceable with more precise keyboard commands. The same could be said of targeting with left-click in theory, although click-targeting is something that should definitely be preserved.

(Oh, and by the way, the option to doubleclick to attack/interact is currently fully redundant to the rightclick)

We are such flecks as stars are made of. . .