Orichalcum Fixing

Orichalcum Fixing

in Suggestions

Posted by: Einherjar.6709

Einherjar.6709

“There was an update a little while back that limited oricalcum farming via server and overflow swapping. This update was too harsh on normal players and we will try to increase the supply of these resources again soon.” via JonPeters.
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Also in the update in question the respawn time of Orichalcum nodes went from around every 5 hours to every 24 hours. Most players would agree that this was way to harsh.

Based on JonPeters’ statement, can we expect that Orichalcum nodes will go back to 5 hour respawn timers again? Honestly, taking the time to find all 12 nodes in all 3 maps is an onerous task in and of itself. Then making the circuit as many time per day as possible is also onerous. But considering that I need no less than 1000 Orichalcum ore, even before I can begin selling and making any profit aside from the gems that sometimes drop …. it was a lot better when they respawned every 5 hours.

I actually looked forward to the “Orichalcum runs” every 5 hours. Often I would make it even a social experience and drag some guildies along. Now, it’s once a day. Please consider fixing this like it seemed you meant to. Thanks for reading

Orichalcum Fixing

in Suggestions

Posted by: roqoco.4053

roqoco.4053

Does everyone really want to play a game, where the gameplay consists only of running around the same 12 locations every five hours, on the hour? That has to be just about as far away from the RPG part in MMORPG as it is possible to get.

For those who like to play the game as a virtual world, rather than a battery farming simulation a lot more needs to be done to balance resources and rewards across the world and over time. But this is at least a tentative step.