-> Orr Events: The Zerg Fest
Really? No one agrees with this?
I’ll also tack on a few more ideas to this!
In the current state, you’ll notice Rangers laying their traps at spawn points and AoE-heavy professions pre-cast their stuff before they even appear. The mobs eventually die before they even show up on the map.
My suggestion is to put a lot more randomization on spawn areas for invasion-style events so it becomes less predictable, especially in the outposts like Pentinent, Shelter’s Gate, and Jofast in the Cursed Shore. Also include more Veteran and/or Champion mobs if there are more than 10 people participating in the event. The randomized spawn locations could also apply to escort events like Historian Fia towards the Risen Gorillas.
Another suggestion is to have the invading mobs have a temporary invulnerability until they get close enough to their target. Also introduce a few mobs that have high resistance to AoE, or ability to disable or walk through traps without taking damage.
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
Yes, I agree the spawns are much too static. There may be only 1-2 points they spawn from in a given area (sometimes people are split into two large groups if the spawn points are too far away). Spawns need to be 1. Smaller in number of foes 2. More spawns to even the number of overall foes out 3. HP Scale with people in the surrounding area.
I dont really like invulnerable mobs though, as I often waste an attack for nothing on them just trying to get a hit in. However thinking about it more, this wont be a problem if the darn things live long enough for a second try. So i do agree. lol
I literally can only get one attack off before they are all dead in large groups.