Orr Karma Vendors + End Game Participation

Orr Karma Vendors + End Game Participation

in Suggestions

Posted by: Caelib.2497

Caelib.2497

What is being planned to address the problem of Orr — specifically, the zone is designed for large amounts of players but there are rarely enough players around at any given moment to complete the major events.

This results in the Karma Vendors almost always being in an unavailable state.

My suggestion is to either adjust the difficulty scaling on Group Events to less than half of what it currently is or make the Karma Armor sets available in Lion’s Arch.

Thanks.

Orr Karma Vendors + End Game Participation

in Suggestions

Posted by: DeathMetal.8264

DeathMetal.8264

Team up with your guild, make new friends, or play during peak hours.

Also, FotM has pretty much gathered most old players from Orr, mainly because Orr drops are nerfed to the ground, and similar for DEs.

If Anet brings back the “old Orr”, it will be populated again like it used to be.

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

Orr Karma Vendors + End Game Participation

in Suggestions

Posted by: ASB.4295

ASB.4295

Pretty much: Get a guild.

Orr Karma Vendors + End Game Participation

in Suggestions

Posted by: Caelib.2497

Caelib.2497

Pretty much: Get a guild.

That’s not a solution to the DESIGN problem.