Other player/mob special effect reduction

Other player/mob special effect reduction

in Suggestions

Posted by: iSmack.1768

iSmack.1768

As we all know, during large WvW battles or some Dynamic Events, the special effects from players creates a clusterf—- and pretty much most people ask: “wtf is going on, i can’t see anyhting”. I’m not sure if others would agree with me, but I’d personally like to have the option to severely reduce player/mob special effects yet keep it identifiable enough to be recognized.

I know reducing the Shader and Animation reduces the quality of the effects, but those also impact the environment as well. I’d rather keep environmental fidelity intact while reducing player/mob special effects.

Not only does it aid in understanding what’s happening (relative to current amount of special effects) during large battles/boss fights/etc… but it also reduces load on our hardware. It would be nice to also have the option to keep our effects normal in order to emphasize it on our screen.

Hope this made sense.

Edit: Guess I’m the only one that would like this option :/

(edited by iSmack.1768)

Other player/mob special effect reduction

in Suggestions

Posted by: iSmack.1768

iSmack.1768

Really? No one else finds the special effects from other players during large scale battles bothersome?

OK…

Other player/mob special effect reduction

in Suggestions

Posted by: Oglaf.1074

Oglaf.1074

The only one I can’t stand is when Guardians set people on fire.

That blue/yellow light obscures any action the target is taking, and it burns with the light of a thousand suns!

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?