Outnumbered

Outnumbered

in Suggestions

Posted by: JetLu.1874

JetLu.1874

I should have posted the below in the suggestion area. I posted it in the WvW area. My bad.

There is definitely something wrong with the WvW when on your own Borderlands you are outnumbered. You go to another Borderland and there are tons of people there. Then you go to yet another one and the same thing. So in retrospect, you are fighting a losing battle. I have a suggestion, when a tower, keep, camp is taken there is a block on that for, lets say, at least 1/2 hour. No enemy can take it away. If you want to zerg on the land then zerg away, but not on the towers, keeps, camps, castles for at least 1/2 hour. Also the Yaks, within that 1/2 hour time frame, they are protected. I am not whining as I am sure a lot of you are going to say, but being logical. This is the only logical solution, so that a Borderland that is outnumbered at least has a chance.

Crappy WvW player, but I try. SBI

Outnumbered

in Suggestions

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

…. No. If they do it for the Outnumbered. then everyone ELSE will raise a fuss. Especially since 30 minutes is a fairly liberal immunity, there. In a standard, evenly-matched WvW battle, a LOT can happen in thirty minutes. (Imagine that, next week, you get pitted against a server that, itself, is Outnumbered by your own. And let’s say they take a very well-placed camp. And you can’t do a dang thing about it for half an hour?)

The situation is NOT perfect, for unequal matchups. But I do not see any fair way to address it.

In the end, you and the other teams are fighting over land. Whoever can bring the most people to bear will win, assuming they have any decent amount of skill. And in this way, it’s a lot like real life.

It IS possible to win against superior numbers – to a point. When you are officially Outnumbered, and the game is telling you so,…. yeah. As I said, when it gets that unequal, the situation, as it stands, is not ideal. The Outnumbered server stands nearly no chance, barring sheer luck. But I cannot think of any fair way to handle it.

ESPECIALLY when you consider there are three teams in a match.

If A and B are both Outnumbered by C, then is it fair to B if A gets 30 free minutes holding something they took from C? What if they took it from B, fair and square – do they still get the 30 minute lockout? After all, the Outnumbered effect is on them, isn’t it? Because of C’s presence? Or do we tweak the system so that the game recognizes we took it from someone we were not outclassed by, so there’s no time lockout — and then C sweeps in and eats it whole?

This… The fact that there are THREE teams… is why the solution won’t work. The game cannot track the varying degrees of comparative strengths between three servers, on a round by round basis, and even if it could, there is no good way to handle it.

Outnumbered

in Suggestions

Posted by: JetLu.1874

JetLu.1874

…. No. If they do it for the Outnumbered. then everyone ELSE will raise a fuss. Especially since 30 minutes is a fairly liberal immunity, there. In a standard, evenly-matched WvW battle, a LOT can happen in thirty minutes. (Imagine that, next week, you get pitted against a server that, itself, is Outnumbered by your own. And let’s say they take a very well-placed camp. And you can’t do a dang thing about it for half an hour?)

The situation is NOT perfect, for unequal matchups. But I do not see any fair way to address it.

In the end, you and the other teams are fighting over land. Whoever can bring the most people to bear will win, assuming they have any decent amount of skill. And in this way, it’s a lot like real life.

It IS possible to win against superior numbers – to a point. When you are officially Outnumbered, and the game is telling you so,…. yeah. As I said, when it gets that unequal, the situation, as it stands, is not ideal. The Outnumbered server stands nearly no chance, barring sheer luck. But I cannot think of any fair way to handle it.

ESPECIALLY when you consider there are three teams in a match.

If A and B are both Outnumbered by C, then is it fair to B if A gets 30 free minutes holding something they took from C? What if they took it from B, fair and square – do they still get the 30 minute lockout? After all, the Outnumbered effect is on them, isn’t it? Because of C’s presence? Or do we tweak the system so that the game recognizes we took it from someone we were not outclassed by, so there’s no time lockout — and then C sweeps in and eats it whole?

This… The fact that there are THREE teams… is why the solution won’t work. The game cannot track the varying degrees of comparative strengths between three servers, on a round by round basis, and even if it could, there is no good way to handle it.

I didn’t just mean the outnumbered server. I mean to implement the 1/2 hour downtown for taking things away for everyone, anyone, any server outnumbered or not.

Crappy WvW player, but I try. SBI

Outnumbered

in Suggestions

Posted by: Olba.5376

Olba.5376

…. No. If they do it for the Outnumbered. then everyone ELSE will raise a fuss. Especially since 30 minutes is a fairly liberal immunity, there. In a standard, evenly-matched WvW battle, a LOT can happen in thirty minutes. (Imagine that, next week, you get pitted against a server that, itself, is Outnumbered by your own. And let’s say they take a very well-placed camp. And you can’t do a dang thing about it for half an hour?)

The situation is NOT perfect, for unequal matchups. But I do not see any fair way to address it.

In the end, you and the other teams are fighting over land. Whoever can bring the most people to bear will win, assuming they have any decent amount of skill. And in this way, it’s a lot like real life.

It IS possible to win against superior numbers – to a point. When you are officially Outnumbered, and the game is telling you so,…. yeah. As I said, when it gets that unequal, the situation, as it stands, is not ideal. The Outnumbered server stands nearly no chance, barring sheer luck. But I cannot think of any fair way to handle it.

ESPECIALLY when you consider there are three teams in a match.

If A and B are both Outnumbered by C, then is it fair to B if A gets 30 free minutes holding something they took from C? What if they took it from B, fair and square – do they still get the 30 minute lockout? After all, the Outnumbered effect is on them, isn’t it? Because of C’s presence? Or do we tweak the system so that the game recognizes we took it from someone we were not outclassed by, so there’s no time lockout — and then C sweeps in and eats it whole?

This… The fact that there are THREE teams… is why the solution won’t work. The game cannot track the varying degrees of comparative strengths between three servers, on a round by round basis, and even if it could, there is no good way to handle it.

I didn’t just mean the outnumbered server. I mean to implement the 1/2 hour downtown for taking things away for everyone, anyone, any server outnumbered or not.

But that’s not a good idea. You get points every 5 minutes for holding things. Your suggestion would basically give people free points whenever they take anything.

And considering how easy it is to take supply camps, that wouldn’t work there.

If anything, I could agree on some kind of immunity for Stonemist. But that’s just because it’s silly that you spend a ton of time capturing it, only for some rogue mesmer(s) to enable either of the opposition to take it away 5 minutes later with a portion of the effort. And honestly, the Mesmer issue could just be fixed by tweaking the way Portal works.