Overall Game Improvements
I just wanted to add something here.
Due to the fact that the risk vs reward is lacking in dungeons, veteran mobs, and Orr players will stop playing. This is not a good thing.
“Well its a b2p game so who cares?” That"s wrong because A net just lost potential gem store customers.
Up the variety of drops from Orr temple bosses, Vet Mobs, Dragons and Dungeons and the players will stick around. Add weapon skins to the mix, along with rares and exotics. Leave the DR for low level area’s and regular mobs.
What it boils down to is if a player is going to go through the trouble of playing the “harder” content we should be rewarded, and if we are we will stick around and happily pay a little money to the Gem store to buy town clothes, dyes or minis. Or even to exchange the Gems into gold. There just needs to be a balance between the store and the game. Most players might be able to afford 10-20 dollars a month on the store, that should be the sweet spot that A net needs to concentrate on. With that amount of money a month there is no way some one could afford to buy their exotics, weapons and sigils from the TP along with any thing a player may want from the gem store.
This will lead to playing the “harder” content for the gear that there 10-20 bucks converted into gold cannot cover. If Anet ups the drops like i said earlier you have a perfect circle happening.
Keep the players playing the game, the gem store will fall into place naturally.
(edited by pencapchew.5432)