Overwork dailies and monthlies again

Overwork dailies and monthlies again

in Suggestions

Posted by: Chris.6105

Chris.6105

I know there exists somwhere to this topiv (i am to lazy to search for it), but these many laurel threads will be merged anyway, soo…^^

I am really annoyed by the new dailies. Yes, they are more interesting, but they are not exciting. The best about the old dailies was the easy way to make them. 5 Events? easy. 60 kills? easy. 20 maty collected? easy. 15 different foes? easy. Especially events and different foes can be easy finished with different alts. Not only easy, but also fast. I don’t have to much time for gw2. The old dailies were a good way to reward players for playing only a bit, some of the new ones need a bit of time or even teamplay, a nightmare for some players. So here some suggestions:

1.: Give players a big amount of achievments each day and let players “choose” from these: There are things I don’t like to do. I could never finish the monthlies, cause i hate WvW and monthlies include WvW. Same goes for some of the new dailies. Instead of giving us randomely 4 tasks each day, which we may don’t like, give us 30 (each day the same) and let us finish ten of them to get the reward.

  • You can give more special tasks. Some of them are maybe annoying or pretty hard, but you don’t have to do all of them and maybe someone else loves them.
  • You don’t want to do them over and over again? You have 20 other ones to choose from.

2.: Keep not finished tasks. Players with limited time have a bit trouble with finishing the tasks, even the old dailies are often not finished in 30 minutes, so far you are not playing only to finish them. (I usually go online and make one or two dungeon runs or make my story, but after this the dailies often are not finished and i want to go offline but also want to get my dailie rewards…) Why not keep the points from the day before, that will speed up the finishing next day, but you still won’t get the reward you could get yesterday.

  • Tasks like WvW-kills are not my thing, but over a long time, i could finish them. That could encourage players like me to do at least sometimes the things they don’t like.
  • This is especially great for casual players in combinition with monthlie rewards. Even if i can get a monthly rewards only once and needed 5 month for it, actually I could never finish a monthlie.
  • You could make tasks harder. 60kills are fast finished, but 500 are too much (OK, bad example)? Finish another task and finish this one over two days.
    • If you could finish 12 tasks and started 17 other ones, the progress of the 17 remains the next day, but the 12 one are set back to zero.

3.: Special Tasks You could give additional 20 tasks each day (changing from day to day) to get the excitement to players. Theses are additional and can be a bit hilarious.

  • Some of these could be good for alts. 10 new waypoints? Reaching a new level? Finishing a story quest? Not makeable with only 80 charakters with world completion, … ? Whatever, these tasks are additional, so who cares?
  • Something funny like talking to a laurel merchent? hilarious, right?^^ But of course far to easy to be a regular one.
  • Could include stuff like finishing a not chooseable dungeon (story)

4.: Additional laurels as encouragement? These are a lot tasks, may to many? NO! Only use them in an intelligent way.

  • You could give one additional laurel, if players can finish all 30 tasks (like I said, some of them should be harder). This is to hard for casual players, but a good way to keep the extreme players a bit busy.
  • You could give one additional laurel for finishing 10 special tasks.
  • You could give special rewards for rarlely played tasks: If I as WvW hater finished 100 dailies without finishing the WvW task once, I will get 5 laurels the time i finally finish it.

5.: (alternativ to 4.) Laurels for each 10 rewards per day. Why not giving more reward chances? Only create an additional merchant with additional goods which cost more laurels^^. (I don’t think, you want to do this, but it woul be a great encouragement).

  • 20 regular and ordinary tasks (2 easy laurels each day instead of 1)
  • 10 regular and hard tasks (a 3rd laurel, but hard to achieve)
  • 10 special tasks makeable for anyone (one exciting laurel)
  • 10 special tasks, which can include hilarious hard tasks (kill 5 champions alone, earn 50g, finish a dungeon alone…) and for some players not even makeable tasks (complete a map).