(edited by Rump Buffalo.2594)
PTR and why it should be a thing
There are plenty of reasons to not have a PTR.
1/ PTR is primarily about testing out new, max level characters. Most of the test server load has nothing to do with testing.
2/ people finding bugs do so to exploit them in the live game. Exploits are found, kept hidden and then used for either world firsts or massive gold gains.
3/ Yet another part only wants practice in the new content, again so they have a head start in the live game by having the correct materials already in their bank.
In the end, it costs a lot, and achieves virtually nothing but grief.
Lastly … GW2 does have a test realm. It’s just not public. It is a public secret to not talk about the alpha server…
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
What the kitten are you talking about?
Physical Readiness Test?
Polish Radio and Television?
Power Rangers Turbo?
Title for clarification: ’Public Test Servers and why it should be a thing."
I’m baffled at why this suggestion keeps coming up, and nobody realizes that ‘PTR’ is not a universally understood acronym. You want support for an idea, spell the idea out.
I assume it’s a cost/bandwidth thing, by the way. If they think extending condition caps takes too much bandwidth, then I can only imagine they feel like having a public test server costs them too much. There’s a lot of much-desired, simple quality-of-life things the game doesn’t have just as a result of being non-subscription-based.
Oh, I’m still drinking my morning coffee…I swapped PTR to PRT :P
I guess it brought back memories…
There are plenty of reasons to not have a PTR.
1/ PTR is primarily about testing out new, max level characters. Most of the test server load has nothing to do with testing.
2/ people finding bugs do so to exploit them in the live game. Exploits are found, kept hidden and then used for either world firsts or massive gold gains.
3/ Yet another part only wants practice in the new content, again so they have a head start in the live game by having the correct materials already in their bank.In the end, it costs a lot, and achieves virtually nothing but grief.
Lastly … GW2 does have a test realm. It’s just not public. It is a public secret to not talk about the alpha server…
ok wow
1) Everything in PvP has to due to a PTR and every new piece of content regardless of level can be tested on a PTR, your statement is just plainly false.
2) Ok how is that different than people finding bugs in the normal game and doing the same? SOMEONE will report it and there is more a chance of finding it early in a PTR. As an aside who cares if someone gets a “world first” or “massive amount of gold” to be honest? There are no progression raids or anything like that so neither of these things would be hugely beneficial or meaningful.
3) I’m not sure exactly what you mean but I’m assuming you think people can carry over items and progression from the PTR… this just isn’t even factual. PTR characters are usually empty husks or carbon copies that do not share inventory or anything else between PTR and normal game worlds. Seeing as how the builds are different most of the time for larger patches this is simply impossible.
Nothing about what you’ve said is even close to being true about any active PTR in any game ever. I’m really not sure where you are getting your information from but there is a reason that all games, especially ones seeking to be a competitive Esport HAVE a PTR.