“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
Don’t get me wrong, there are some challenging events and dungeons in GW2, and people making mistakes will fail it. However, the difficulty factor seems to disipate after a certain number of people, and limiting challenges to only dungeons seems like a step away from the idea of, many people joining a fight and making it truly large scale and/or enjoyable. Dragon liutenents, definitly need restructure, but thats just the start.
From what I’ve read from Anet posts, some zones will be getting new events but will they just be another daisy walk through trash mobs or will they be truly test worthy? I really hope (in the future, not anytime soon) that future content or even some currently existing content has some open world encounters or even a dungeon or two that is just complete chaos. Not necessarily as large scale as the live Ancient Karka event, but along that lines of diffulcty (and less of just kill this many thousand waves… that part was dreadful).
Pvp can stay alive forever, they just need some better rewards for doing so and to keep doing what they’re doing already. Wvw is the same, it just needs some tweaks but I never see that battle go untouched. PVE seems to just end once you get all your gear and skins which happened a lot faster than anyone probably anticipated (short of releasing more legendaries so more people will work on them, it isn’t really exciting… and the current legendary system is just a dull grind).
If anyone here reading this played FFXI, you know what kind of encounters I’m talking about (unicorn, pandemonium warden, cerbereus, Dynamis, etc). They were extremely difficult took a long time to even unlock, but you felt satisfaction once your group finished it. Now to translate it to GW2 style, such things as these should and would offer no gear with better stats than what is already obtainable but skins are a possibility.
All I’m really asking for, is a few short story lines that lead up to a 1 time non-repeatable dungeon that is hard as kittens and allows a max of like 8 or 12 players to try and complete a ridiculously challenging instance with account bound skins or maybe even legendaries(if legendaries, they would have to really, REALLY make this dungeon hard and the story line leading up to it difficult). It would take time, and careful attention but I think it could really spice up the PVE world if we had more challenges that weren’t just based on number of people but also their ability to cooperate and work together, without just throwing 1 shot mechanics in.
(edited by NinjaEd.3946)
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