PVE Players Are FiNALLY Getting Fed up

PVE Players Are FiNALLY Getting Fed up

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Posted by: Hamartia.3421

Hamartia.3421

I’ll make this quick. We want PVE content. More dungeons, especially a dungeon that comes “after” Fractals, or we are going to jump ship to an MMO that provides it.

Moreover, Fractals need to be looked at and tweaked.

Dredge is too long and miserable. The time commitment for Fractals is stupid for how unrewarding it is. Add something more to the Fractal daily chest. Give us more things to buy with Fractal or Pristine Fractal Relics. Make Dredge Fractal shorter, just cut the whole middle part out. Day when I run Fractals without Dredge, pretty fun time. When I get Dredge, I immediately want to leave my party and say to hell with it. It’s not even that hard— it is just long and tedious.

One idea is to make infusions, such as +5 Power, + 5 Agony Resist, to start dropping from Fractal level 30. That way people can start getting their +30 of a stat for a reasonable price if they run fractals.

Here’s all we want in new PVE content:

Something hard, that takes skilled players to do successfully. It is rewarding in terms of gold, skins, t6 mats— something players need— at a level that competes with grinding Orr or running COF. That’s it.

Ideally, you’ll give it interesting mechanics where we don’t just stack for half the fights, and where we can’t just glitch everything for months— and where we don’t have to, because the original fight is challenging not because it has a million HP and goes on forever.

The reason we’re sick of Fractals is because its a waste of time once you have all the gear and don’t want to gamble on skins. It is less profitable to run than almost any regular dungeon in the game due to the insane time commitment compared to the minimal rewards.

The most challenging content should be the most profitable when executed perfectly by a player group. That is not the case. In GW2, the easiest content is the most profitable. Fix the profitability of Fractals to make them more worth running, and add a new dungeon a tier above Fractals. Not necessarily in gear, but in skill and profitability. Rinse and repeat once per year.

Fractals would have lasted a long longer as enjoyable content if it weren’t so tedious, long, and unrewarding.

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Posted by: Rama.6439

Rama.6439

I totally agree, I love fractals but I have almost quit running them cause they just buff them and nerf drops, its all Anet knows how to do, nerf this and that, they need to quit it before they lose all their players except the kids that are playing with their parents, cause they wont stick around when something new comes out.

Hardcore players are the ones that stick around Anet, I thought you had Blizz employees working there, you should know this…

Arcubus Balefire – 80 Guardian
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…

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Posted by: Hamartia.3421

Hamartia.3421

I totally agree, I love fractals but I have almost quit running them cause they just buff them and nerf drops, its all Anet knows how to do, nerf this and that, they need to quit it before they lose all their players except the kids that are playing with their parents, cause they wont stick around when something new comes out.

Hardcore players are the ones that stick around Anet, I thought you had Blizz employees working there, you should know this…

Agreed completely.

To be honest, I think there would be a lot more outcry about lack of PVE except that ALL OF THE HARDCORE PLAYERS QUIT 2 months after hitting level 80 and want back to WoW and other MMOs with end-game.

It’s just those of us with patience, and love for this game left.

For a game that launched with such strong PVE, and followed up with Fractals so well… it’s been a kittenty seven months.

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Posted by: Bright.9160

Bright.9160

I’d love to see this too… I really do…

But imagine the QQ threads along the lines of “please nerf this, it’s too hard for me! I don’t get why, I’m a warrior in Cleric’s gear with a totally awesome heal shout/signet build and I’m super good at this game!” matched up with the “hey, those people over there can do this content super easy and I can’t, can you please nerf their builds, because they make mine look like trash, and I don’t want to change my build, because my build is obviously awesome” threads.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: sorudo.9054

sorudo.9054

actually, because of the hardcore player PVE has bit ruined for casuals, it’s ether really hard or time consuming.
improvements in the game engine for one would be a good start, QoL stuff is another thing that needs to be done before adding anything and break half the game.

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Posted by: Hamartia.3421

Hamartia.3421

actually, because of the hardcore player PVE has bit ruined for casuals, it’s ether really hard or time consuming.
improvements in the game engine for one would be a good start, QoL stuff is another thing that needs to be done before adding anything and break half the game.

Anet needs to do more at both ends— easy content and hard content.

I really think there should be easy modes of dungeons that have less rewards, but, for example, the trash becomes yellow so you dont have to fight it.

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Posted by: Kaaboose.3897

Kaaboose.3897

There is no point asking for more a challenging and rewarding dungeon/PvE content with the META in it’s current state.
You’re just going to end up with more of the same. Details as to why in this post:
https://forum-en.gw2archive.eu/forum/game/suggestions/Fix-the-Guild-Wars-2-Un-Holy-Trinity/
Also, to the casuals that do not want challenging content we’re not asking for a manditory grind like in WoW to stay comeptative. We’re asking for some optional challenging content that will take us time to learn and master.
And if this was done like the UW/FoW/DoA in GW1 you wouldn’t even be locked out from the rewards that come from it (Minus a title I guess.)
More details on THAT here:
https://forum-en.gw2archive.eu/forum/game/suggestions/Risk-Vs-Reward-in-GW2-The-Underworld/
Risk Vs. Reward in GW2 needs some going over badly.

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Posted by: Hamartia.3421

Hamartia.3421

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

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Posted by: SSalp.6423

SSalp.6423

They just need to make Arah and Fractals more rewarding. Those dungeons are very unrewarding and take higher skill (compared to other dungeons).

Immotal Kingdom[KING] – Desolation

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Posted by: Kaaboose.3897

Kaaboose.3897

They just need to make Arah and Fractals more rewarding. Those dungeons are very unrewarding and take higher skill (compared to other dungeons).

When fractals was first relased I was stoked.
They’ll add more to the fratals over time to stop it getting repetative. This could be the endgame content we’ve been looking for.
Yeah, that worked out well.

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Posted by: SSalp.6423

SSalp.6423

They just need to make Arah and Fractals more rewarding. Those dungeons are very unrewarding and take higher skill (compared to other dungeons).

When fractals was first relased I was stoked.
They’ll add more to the fratals over time to stop it getting repetative. This could be the endgame content we’ve been looking for.
Yeah, that worked out well.

Instead they’re doing a lot of living story crap

Immotal Kingdom[KING] – Desolation

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I agree the game needs more permanent dungeons and improve on existing ones. Anet should make Living story dungeons so that new enemies move into them after the event.

You post does not address the open world. I think Anet need the add more completely to the DE system. Multiple versions of how DE’s can play out. Random Hard DE’s that are unique, rare and can happen anywhere.

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Posted by: Daecollo.9578

Daecollo.9578

Buffing other classes in damage, then nerfing the main one will just do exactly what you wanted to fix, making one exclusive over the others…

Just nerf Hundred Blades.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Pew Pew Dont Q Q.5168

Pew Pew Dont Q Q.5168

im so discusted with dragon loot dropping blue crap all the time. Ive gotten blue drops from the chest 5 times in a row and 1 green. This needs to stop, for how long it takes, and the amount of times most people die during the events it should be profitable in some way. The new gold loot once a day is a nice bonus but still, the chest shouldnt drop anything less than green loot. Specialy WVW World Bosses, those need nerfed soo hardcore like yesterday. No one even does them anymore cuz the loot is so crap.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Once more someone speaks for everyone without actually discussing it with everyone. I’m a PvE player, I’m not fed up. Would having more Dungeons and more Fractals be good, sure, I won’t deny that, but I really couldn’t care less. I get more than enough content without ever even entering either of those places.

You don’t want content, because you don’t actually know what that word means. There is an infinite supply of content throughout the game because at no point does any of it become trivial. The game is specifically designed to prevent it from doing just that.

You are a subset of the PvE community that demands a very specific kind of content. Please stop trying to talk for the rest of us and be a bit more precise in your labeling. Thanks.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

One developer said they are working on new original fun and challenging raids (different than other MMOs), and we can also assume they will rework/add new dungeons.

However, no ETA on this yet, though we know it will happen someday.

Now they just need to fix current dungeons/fractals when this raid will be added and we’ll have a new fun PvE experience that we can actually enjoy (I hope).

I’d say we might see this late 2013. Maybe in the next expansion?

I can’t wait for this.

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Posted by: Hamfast.8719

Hamfast.8719

im so discusted with dragon loot dropping blue crap all the time. Ive gotten blue drops from the chest 5 times in a row and 1 green. This needs to stop, for how long it takes, and the amount of times most people die during the events it should be profitable in some way. The new gold loot once a day is a nice bonus but still, the chest shouldnt drop anything less than green loot. Specialy WVW World Bosses, those need nerfed soo hardcore like yesterday. No one even does them anymore cuz the loot is so crap.

Pew Pew, Don’t QQ (sorry… couldn’t resist the irony).

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Redbear.5910

Redbear.5910

Once more someone speaks for everyone without actually discussing it with everyone. I’m a PvE player, I’m not fed up. Would having more Dungeons and more Fractals be good, sure, I won’t deny that, but I really couldn’t care less. I get more than enough content without ever even entering either of those places.

You don’t want content, because you don’t actually know what that word means. There is an infinite supply of content throughout the game because at no point does any of it become trivial. The game is specifically designed to prevent it from doing just that.

You are a subset of the PvE community that demands a very specific kind of content. Please stop trying to talk for the rest of us and be a bit more precise in your labeling. Thanks.

Well iam also a PVE player and i compleetly disagree with you.
The content is way to easy.
I let my little nephew play and he hasnt any problems with whatever he is doing in gw2. There should be a little challange.
I do agree they should put in more content for the people who like more challanges and beter rewards like mr kaboose was saying. also the personal story is not personal at all. the lore didnt pull me in like in the first GW1. they should put more cutscenes in wich are telling you the story instead of reading WoT. Living story should not be the MAIN thing to do but something you can also do. now it seems its the temporary endgame you have in this game wich it should not be to be honest. I would want to see the Worldbosses and the Zaithan to be way harder and much more rewarding to drop something good for you. even if it is only a chance on this drop it would be worth to do it more often. Every build you make should be usefull atm its mostly dps build and tank.. yes you can make a healing build i know. but no use for the CC build. see kaboose his post on youtube. To be short i need another carrot. in form of another skin or other rewards. no more RNG drops like a few rares and a silver and copper..
I wish they did all they have promised it would be more then fine today. IF you need a reminder you might want to look this also up on youtube. if it still is there

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Posted by: Gnat.9405

Gnat.9405

You should avoid speaking for the entire PvE community about your elitist problems.

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Posted by: Redbear.5910

Redbear.5910

elite? pardon me? you have problems with the current content?
Maybe you should read trough the most of this forum you will conclude your a minority. and i am with the growing population of people who need a little more challange. I want to do more then autoattack at a worlddragon please. thank you. And where is the personal story then in this? for me its all the same. and i dont like the plantman in this one either. if you think iam a elitist you dont know me very well i play max 2 hours a day and have no problem to get all the archievements. iam a how most people say a casual player. nowhere near elitist. if you want to see elite players you might go play wow for a bit and see how awefull they are. I could go on but i guess i made my point here. mr hyper casual.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Absolutely agree OP, well written.

It cannot be emphasized enough how important it is that any new content (and also preferably the existing content) is balanced for reward vs difficulty. This is one of the current major issues with the game.

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Posted by: Mejo.3198

Mejo.3198

You should avoid speaking for the entire PvE community about your elitist problems.

Elitist? Just because I don’t like blipping around with way too many waypoints all over the Gw2-world and buttonmash my keyboard or pressing “F” 400 times to “repair” (or whatever “F” does/do), doesn’t make me an elitist.

I just don’t think GW2 is challenging enough. You should at least be forced to make up some kind of plan in your head before rushing into battle = think of which buttons to press in which order cause I rarely do it right now.

And yes, I am talking mostly about normal quests, which shouldn’t be supereasy just because there’s dungeons available too. I think it’s fun to play alone and do normal quests and by making many quests too easy they kind of waste alot of content.

Think of it as raising the volume on the mp3-player. I am not saying I want max volume, I am saying I want the volume raised a little. And I don’t want to just press “F” when interacting with something, cause that’s just braindead to me.

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Posted by: Gnat.9405

Gnat.9405

I understand, but coming from 6 years of GW1 I see posts like this and it doesn’t have a huge impact on me, so I apologize for my bias. At the end of the day you’re playing a glorified hack and slakitten

hink the problem is that Arenanet sacrificed skill rotation for mobility mechanics, but those mechanics are not equal to the sacrifice considering difficulty = hit points.

We can probably complain about a lot of the same things, but you have to be careful with the generalizations. It’s a good thread if you read it while trying to ignore the plurality but most of the time when people see “we” and “all of us” and “everyone” it’s a huge turnoff.

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Posted by: Mejo.3198

Mejo.3198

I know what you mean, like the guy posting is speaking for everyone or something…

But even if it’s a hack-n-slash game, it doesn’t mean it couldn’t be more difficult. Like I said, a little tweak here and there and it might actually be more challenging and fun to play.

I think it’s too many waypoints right now which makes you don’t care if you die or not. Dieing (or being defeated) should “hurt” a little so that you’ll be more careful and THINK the next time around.

Also, the mobs could in general be a little tougher and use a wider variety of attacks including spell interupts and dodges for example. Wouldn’t hurt, would it?
There isn’t that bad atm, but making them a little harder would improve the game for me.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Once more someone speaks for everyone without actually discussing it with everyone. I’m a PvE player, I’m not fed up. Would having more Dungeons and more Fractals be good, sure, I won’t deny that, but I really couldn’t care less. I get more than enough content without ever even entering either of those places.

You don’t want content, because you don’t actually know what that word means. There is an infinite supply of content throughout the game because at no point does any of it become trivial. The game is specifically designed to prevent it from doing just that.

You are a subset of the PvE community that demands a very specific kind of content. Please stop trying to talk for the rest of us and be a bit more precise in your labeling. Thanks.

Well iam also a PVE player and i compleetly disagree with you.
The content is way to easy.

Thereofre you don’t disagree with me. You agree the content exists. You just want it to be harder. You’re not discontent with the quantity of content, you’re discontent with the challange of it. Say that rather than that there’s no content which is a blatant falicy.

elite? pardon me? you have problems with the current content?
Maybe you should read trough the most of this forum you will conclude your a minority.

Yup, the minority of a minority… what does that mean exactly? Oh right, not a thing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

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Posted by: Kaaboose.3897

Kaaboose.3897

You should avoid speaking for the entire PvE community about your elitist problems.

Elitist? Just because I don’t like blipping around with way too many waypoints all over the Gw2-world and buttonmash my keyboard or pressing “F” 400 times to “repair” (or whatever “F” does/do), doesn’t make me an elitist.

I just don’t think GW2 is challenging enough. You should at least be forced to make up some kind of plan in your head before rushing into battle = think of which buttons to press in which order cause I rarely do it right now.

And yes, I am talking mostly about normal quests, which shouldn’t be supereasy just because there’s dungeons available too. I think it’s fun to play alone and do normal quests and by making many quests too easy they kind of waste alot of content.

Think of it as raising the volume on the mp3-player. I am not saying I want max volume, I am saying I want the volume raised a little. And I don’t want to just press “F” when interacting with something, cause that’s just braindead to me.

Labeling someone an elitest becuase they ask for more challenging and involved content in GW2 is just ludicrus.
The challenge in GW2 PvE, especially in the open world, is fast reaching Cow Clicking levels of challenge.

You might be happy the majority of Open World content is a mindless zerk, or a spam your attacks until your foe dies but some of us want something a bit more involved, like what was promised to us throughout development.

We’re not asking for the game to become inaccessable to people who want to play with no challenge whatsoever, we’re asking for some content we can do that requires more then one hand to complete.

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Posted by: tigirius.9014

tigirius.9014

I was actually fed up long ago. The open world needs just as much attention as the Dungeons and to be fair the game was to be all about the open world long before November. (7 years before Nov 2012) so It’s not all about the dungeoneers folks, that’s what got them into hot water in the first place with the community.

This whole temporary content thing is for the birds. I don’t count the newest one Dragon Bash because as I’ve been informed by the GW1 players it’s an actual respin of one of the holidays in the games original lore so I don’t mind this much. I just would like more DEs and metas in the open world, I want metas to not take an extra 1hr for the boss to decide to show, I want them to have better rewards for players doing them, I want them to auto team people if they aren’t already in a party when people get into a zone where there’s an event (for all events) like Rift does, and I want there to be rewards that can be used in other venues for when people aren’t online to help you because let’s face it, not everyone in guilds get along and people often don’t team in guilds so you might as well allow a player who can’t get help to actually do things himself with some sortof LFG system for open world stuff.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: NinjaEd.3946

NinjaEd.3946

1 phrase to sum it all up.

Time to complete = appropriate rewards.

P.S. CoF path 1 is easier than Shadow Behemoth. Also, people usually cry with baby tears for zerker warrior in cof p1 no matter how many times they die. I think pve atm is quite usekitten th dungeons and open pve need to be adjusted to reward players appropriately.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: Pew Pew Dont Q Q.5168

Pew Pew Dont Q Q.5168

im so discusted with dragon loot dropping blue crap all the time. Ive gotten blue drops from the chest 5 times in a row and 1 green. This needs to stop, for how long it takes, and the amount of times most people die during the events it should be profitable in some way. The new gold loot once a day is a nice bonus but still, the chest shouldnt drop anything less than green loot. Specialy WVW World Bosses, those need nerfed soo hardcore like yesterday. No one even does them anymore cuz the loot is so crap.

Pew Pew, Don’t QQ (sorry… couldn’t resist the irony).

lol =P I get that all the time hahaha! No worries. The name has a hidden meaning actualy and wasnt ment to convey the message “I dont Q Q” Infact I Q Q alot! lol XD

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Posted by: Kaaboose.3897

Kaaboose.3897

1 phrase to sum it all up.

Time to complete = appropriate rewards.

P.S. CoF path 1 is easier than Shadow Behemoth. Also, people usually cry with baby tears for zerker warrior in cof p1 no matter how many times they die. I think pve atm is quite usekitten th dungeons and open pve need to be adjusted to reward players appropriately.

Risk Vs. Reward is shot to hell.

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Posted by: NinjaEd.3946

NinjaEd.3946

They should just rework the loot tables on all events to match thier difficulty/time required. If someting is not at all possible in a short time, the loot table should be higher than something that can be spammed like cof. I can probably do 1.5 runs of cof path 1 before The Claw of Jormag falls. With the current loot tabel, I’m probably going to get more from cof than the claw.

The dragons are pathetically easy to kill, they just take time. Considering dragon bash is in full swing they should shut the dragon events down and rework their mechanics and spawn time. They should be harder with a longer respawn yet more rewarding. No sense in spamming dragon events when they hardly change anything in the zone (they should be called “world events” for a reason."

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Player Character.9467

Player Character.9467

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

(edited by Player Character.9467)

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Posted by: tigirius.9014

tigirius.9014

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.

And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Player Character.9467

Player Character.9467

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.

And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.

Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.

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Posted by: tigirius.9014

tigirius.9014

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.

And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.

Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.

Your statement proves to me you haven’t played the other classes. Five minutes in the skin of a level 80 engineer, a level 80 necromancer, a level 80 ranger with exotics specced into condition damage or pet heavy builds in PVE shows anyone paying attention long enough that there are serious problems. Also, Warriors were the very first class ever to run dungeons solo and the very first video of warriors running in live game was Arah solo. I know I posted it.

So seriously, try not to pull the wool over the eyes of the people next time you post. It’s old. Others have done it for months now. Everyone knows warriors do way too much damage in PVE and have yet to receive more then a slap on the wrist when it comes to nerfs. It’s time.

In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.

Balance Team: Please Fix Mine Toolbelt Positioning!

PVE Players Are FiNALLY Getting Fed up

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Posted by: Player Character.9467

Player Character.9467

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.

And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.

Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.

Your statement proves to me you haven’t played the other classes. Five minutes in the skin of a level 80 engineer, a level 80 necromancer, a level 80 ranger with exotics specced into condition damage or pet heavy builds in PVE shows anyone paying attention long enough that there are serious problems. Also, Warriors were the very first class ever to run dungeons solo and the very first video of warriors running in live game was Arah solo. I know I posted it.

So seriously, try not to pull the wool over the eyes of the people next time you post. It’s old. Others have done it for months now. Everyone knows warriors do way too much damage in PVE and have yet to receive more then a slap on the wrist when it comes to nerfs. It’s time.

In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.

Go to pvp, the warrior is far from OP but none of their skills function differently there. Guess why.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Balance wise, the condition cap needs to be fixed. It was mentioned months ago that some sort of change was in the works, yet this is obviously a complicated problem (the cap exists to preserve server performance or some such thing, it is not a balance measure, clearly).

As far as PvE goes this video does a pretty good job of explaining reasons why PvE isn’t any good in this game. It’s not really a class issue, it’s a content design issue.

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Posted by: digiowl.9620

digiowl.9620

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.

And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.

Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.

Your statement proves to me you haven’t played the other classes. Five minutes in the skin of a level 80 engineer, a level 80 necromancer, a level 80 ranger with exotics specced into condition damage or pet heavy builds in PVE shows anyone paying attention long enough that there are serious problems. Also, Warriors were the very first class ever to run dungeons solo and the very first video of warriors running in live game was Arah solo. I know I posted it.

So seriously, try not to pull the wool over the eyes of the people next time you post. It’s old. Others have done it for months now. Everyone knows warriors do way too much damage in PVE and have yet to receive more then a slap on the wrist when it comes to nerfs. It’s time.

In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.

Go to pvp, the warrior is far from OP but none of their skills function differently there. Guess why.

Mobs don’t dodge, toons do. This to the point that vigor assisted dodge/evade seems to have become something of a SPVP meta.

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Posted by: Vayne.8563

Vayne.8563

I think this game could do with some harder content. By the same token, I don’t believe that everyone who PvE’s or even most people who PvE are looking for harder content.

There are a lot of people who PvE who think the existing content is too hard. I know it’s hard to believe, but I’ve seen the posts myself.

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Posted by: Bright.9160

Bright.9160

In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.

You obviously have absolutely no idea how balance works….

It’s funny to see the Warrior hate crowd scream to nerf Warriors so they deal no more damage and buff all the other classes…

Because that would solve so many issues. Oh no, it won’t, Warriors will just be replaced by the next best DPS class.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Spencer.1386

Spencer.1386

They could just make all dungeon tokens one token, or preferably a currency. Then you could buy the various dungeon armors with currency earned by doing any of the dungeons. Farm AC for fractal backpacks or farm fractals for Arah gear etc.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

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Posted by: Bright.9160

Bright.9160

They could just make all dungeon tokens one token, or preferably a currency. Then you could buy the various dungeon armors with currency earned by doing any of the dungeons. Farm AC for fractal backpacks or farm fractals for Arah gear etc.

Are you high?

PvE people are getting mad because there is no Risk vs Reward in this game, and your suggestion is to make it even worse?

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

PVE Players Are FiNALLY Getting Fed up

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Posted by: Spencer.1386

Spencer.1386

Is the challenge of beating a hard dungeon not reward enough, why punish casuals and bads who just want to look pretty?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

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Posted by: Spencer.1386

Spencer.1386

Are you high?

PvE people are getting mad because there is no Risk vs Reward in this game, and your suggestion is to make it even worse?

Is the challenge of beating a hard dungeon not reward enough, why punish casuals and bads who just want to look pretty?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

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Posted by: Mejo.3198

Mejo.3198

Are you high?

PvE people are getting mad because there is no Risk vs Reward in this game, and your suggestion is to make it even worse?

Is the challenge of beating a hard dungeon not reward enough, why punish casuals and bads who just want to look pretty?

What are you talking about? There is no hard dungeons in GW2, some are harder then others but none of them are particulary hard.

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Posted by: Bright.9160

Bright.9160

Are you high?

PvE people are getting mad because there is no Risk vs Reward in this game, and your suggestion is to make it even worse?

Is the challenge of beating a hard dungeon not reward enough, why punish casuals and bads who just want to look pretty?

I’m starting to feel you’re being sarcastic, or you’re just a really, really good troll…

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Zeefa.3915

Zeefa.3915

I am not gonna call you elitist, I am not gonna disregard your opinion, because sure more content is welcome… a little challenge would be nice too… as long as it doesn’t end up excluding any classes… If anything it would be nice if some classes got a bit of love so those that are elitist don’t deny them a place all the time.

But… you cannot speak for all PvE’ers. Even if you are right in some of the things you say, you simply cannot speak for all PvE’ers… you are not our voice.

You speak for a group of PvE’ers that should surely not be disregarded though. I don’t care for fractals, I haven’t done all dungeons yet. But I love the game… sure generel PvE is easy… its alright with me most of the time however. I am not fed up. I am not gonna leave.

Oh and I absolutely love the Living Story, much better than Fractals imo. We are all different like that.

Life doesn’t stop being funny just because the dead can’t laugh.

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Posted by: tigirius.9014

tigirius.9014

In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.

You obviously have absolutely no idea how balance works….

It’s funny to see the Warrior hate crowd scream to nerf Warriors so they deal no more damage and buff all the other classes…

Because that would solve so many issues. Oh no, it won’t, Warriors will just be replaced by the next best DPS class.

No no no I’ve never ever played anything in my life, I’ve not seen what all of these other developers have done with their games or made mental notes as to why those things were done. I haven’t ever seen companies change all of the classes from an all burst DPS system to an all DoT system or any of the other plethora of things that they’ve done over the 14 years of playing 15 mmos. I couldn’t possibly know anything from experience about what works best and what doesn’t.

Buffing all other classes to be up on the warrior’s OP status would mean that every class would be able to run all 5 man content solo. That’s exactly how bad it is. Denying it won’t change it.

Balance Team: Please Fix Mine Toolbelt Positioning!

PVE Players Are FiNALLY Getting Fed up

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Posted by: tigirius.9014

tigirius.9014

I don’t think the war/guard/mesmer meta is that hard to fix.

Buff Ranger, Necro, Engineer PVE damage.

Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.

Give another class (engie probably) time warp/portal.

That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?

“This toxic waste is too toxic in my backyard! Put it in another backyard!”

Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.

And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.

Fairly certain I’ve seen every class solo lupi so no, that doesn’t prove anything. Your suggestions even prove what I said. The solution isn’t to just make some other class better than warrior at running full zerker and sitting at point blank running their max dps rotations. If they did just buff raw damage output of some classes and nerf the damage output of the warrior class enough then speed run groups would just run a different class, that’s all that would change. The classes don’t need much of a change in pve, the game itself does.

Your statement proves to me you haven’t played the other classes. Five minutes in the skin of a level 80 engineer, a level 80 necromancer, a level 80 ranger with exotics specced into condition damage or pet heavy builds in PVE shows anyone paying attention long enough that there are serious problems. Also, Warriors were the very first class ever to run dungeons solo and the very first video of warriors running in live game was Arah solo. I know I posted it.

So seriously, try not to pull the wool over the eyes of the people next time you post. It’s old. Others have done it for months now. Everyone knows warriors do way too much damage in PVE and have yet to receive more then a slap on the wrist when it comes to nerfs. It’s time.

In order for balance to be restored those that are OP need to be nerfed while those who are weaker need to be buffed, that’s how balance works. You can’t simply make all classes burst DPS zerker builds doing the same damage the warrior puts out now with the same hp and defenses because guess what, every class would be able to solo Arah if that were done.

Go to pvp, the warrior is far from OP but none of their skills function differently there. Guess why.

This argument is invalid now that they are successfully separating the DPS adjustments between PVE PVP WVW with every new patch.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Bright.9160

Bright.9160

Buffing all other classes to be up on the warrior’s OP status would mean that every class would be able to run all 5 man content solo. That’s exactly how bad it is. Denying it won’t change it.

Although what you’re saying is true: buffing all other classes would make it possible for them to run the soloable content solo (because fyi, no all paths can be solo’ed, CoF p1, Arah p1, CoE p3 etc), it still doesn’t validate your request for nerfing warrior and buffing the rest so they surpass warrior.

You fail to see the bigger picture. The warrior was designed to be the class that could do the most damage in melee range. They are a damage class that has terrible utilities outside of Fury and Might. It just happens to be the case Fury and Might are the most wanted boons in PvE.

The problem with warriors does not lie with the class. It lies with the lack of depth and mechanics in the PvE.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu