PVE Progression

PVE Progression

in Suggestions

Posted by: Rallar.2986

Rallar.2986

Ok, so there were alot of great ideas implemented in guild wars 2 that re-designed the entire outlook on large scale group events/meta events that provide a way to have large group do a task.

I feel the approach needs a little tweaking at max level. Its great that there are statues that need to be taken over to get access to certain things. But I feel that it will give people more incentive to do them and have a “progression” feel if it is structured in a more linear way.

A great way to do this is to:

1. Provide a new map or upcoming map and design it in a way that forces a group of ppl (may it be guild organized or just random people entering the map) to start at the beginning of the map.

2. Be required to advance, as it advances upward towards the map the path traveled to get to the location is cut off, events begin to block the path traveled. If there is no one to hold off the invasion, it creates a break point were people are forced to traverse up again should they fail.

Overall the game has been designed superbly and it has the potential to reshape our ideas of how an MMO is played. I feel progression is a hot topic and one that can be achieved in this game in incredibly unique ways that can reshape the face of MMO.

The map could be Sectioned into major areas (or other accessible maps) that could even be “won” and reset on a weekly basis depending on the progression of the server on said map.

You could even have explorable type mindset were you have several paths that ppl have to choose to follow making the experience much more dynamic.

I feel the longevity of the game will be drastically increased if you provide an easily identifiable “progression” in a large group setting. WvW takes care of that in pvp side but pve needs it too.

Do people agree that guild wars 2 would benefit from having a well defined pve progression?

(edited by Rallar.2986)

PVE Progression

in Suggestions

Posted by: Rallar.2986

Rallar.2986

I think this idea bring a one up to the whole “raiding” mentality and add more depth.

PVE Progression

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

I’m sorry, but no. I do not want content that forces me to play with several other players to proceed. We already have dungeons and group events that needs a group of players, there’s no need to add more of that into the game than there already is.

PVE Progression

in Suggestions

Posted by: Rallar.2986

Rallar.2986

Content in Orr pretty much requires you to be more than yourself (not necesarrily in a group) already to do most if not all events.

Structuring it in a way that has a progression feel like lyssa has to be obtained before grenth so forth would give guilds stuff to do in pve imo.

This is an MMO, were largescale group effort is the whole point of playing it. And you don’t have to be forced to do it if the rewards are obtainable by other means.

The closest thing to a large group event in pve now is a zerg which has molded itself to a series of events along the same path already. And waiting for dragons to pop. This is ok but kind of all over the place were you have no clear sense of direction (why should I be doing it aside from getting karma).

Giving guilds stuff to do aside from WvW is a + in my book.

PVE Progression

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

I think this is what they could have done with Orr, to be honest:

  • You couldn’t get to Malchor’s Leap without taking and holding a point in the Straits of Devestation, and you couldn’t get to The Cursed Shore without taking and holding a point in Malchor’s Leap.
  • If a point in the previous zone gets taken back, then this would make travelling / events / mob spawn rates and such much more difficult to deal with.
Life is a journey.
Time is a river.
The door is ajar.

PVE Progression

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

Content in Orr pretty much requires you to be more than yourself (not necesarrily in a group) already to do most if not all events.

Structuring it in a way that has a progression feel like lyssa has to be obtained before grenth so forth would give guilds stuff to do in pve imo.

This is an MMO, were largescale group effort is the whole point of playing it. And you don’t have to be forced to do it if the rewards are obtainable by other means.

The closest thing to a large group event in pve now is a zerg which has molded itself to a series of events along the same path already. And waiting for dragons to pop. This is ok but kind of all over the place were you have no clear sense of direction (why should I be doing it aside from getting karma).

Giving guilds stuff to do aside from WvW is a + in my book.

Contrary to popular belief, MMOs are to have fun with people, whether many or few, and are a social platform too. Not to have content that must be done using large groups.

And guilds can easily go to any zone and do events in large groups, as events scale up with the number of people participating. With that option implemented, and the already designated large group events, there’s no need to create further content just for guilds, as guilds can readily group up and join in an event or an event chain. And events are supposed to be where guilds have fun. Fun is what the game is supposed to be about, and there are plenty of things to do, whether individually or in groups, whether pvp or pve.

If i am missing the point, please do say so and point out what it is exactly that im missing.

PVE Progression

in Suggestions

Posted by: Rallar.2986

Rallar.2986

The whole point is progression. Having a sense of progression for a group not just you striving to get that item you want or that awesome legendary.

WvW for example there is a sense of progression because we are trying to hold and take over stuff and every week we are ranked as such and placed in other competitive settings (ideally).

Essentially the same mentality but in a pve setting, were we have a reason to go and do a map for a server/guild/larger group benefit.

PVE Progression

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

Why not have story quests that are for guilds? Like think of your personal storyline quests but instead its built around guilds completing them.

for example, a human member of the guild can walk into the seraphs office (i use humans since i have 1 main and two alts and havent really tried other races yet) and ask if there’s any trouble. The seraph recruiter or whatever gives a few options that involves a story line that can be completed with a guild. like how current story events work, but instead the group can be larger than 5 and it scales depending on the number of members invited. Someone in another thread suggested a guild specific commander title, and i believe that it would fit well with this, set the requirements to minimal so that it’s easily attained and having more guild members completing the guild specific missions into more influence for the guild (is it influence?).

Does something like that more answer to what you’re looking for?

PVE Progression

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Posted by: Rallar.2986

Rallar.2986

That could work to add progression in the sense that guilds have a guild story line to work off of. But sounds like it is essentially would create a raid instance to achieve these tasks.

PVE Progression

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Posted by: castlemanic.3198

castlemanic.3198

that’s where i woud argue GW2’s already implemented scaling system would come in to place. It would be just as achievable whether it was two people or twenty people from the guild, removing most of the raid feeling from it. And it would also be more akin to a story run in a dungeon that runs across multiple instances in a zone instead of just in one immediate area. That’s the sort of thing i mean.

PVE Progression

in Suggestions

Posted by: Rallar.2986

Rallar.2986

I think this is what they could have done with Orr, to be honest:

  • You couldn’t get to Malchor’s Leap without taking and holding a point in the Straits of Devestation, and you couldn’t get to The Cursed Shore without taking and holding a point in Malchor’s Leap.
  • If a point in the previous zone gets taken back, then this would make travelling / events / mob spawn rates and such much more difficult to deal with.

I think that add more incentive to do the zones and even give some sort of progression.