PVE deposit Collectible version pls !
If GW2 is to be skin based, skins should be separated from gear and unlocked, like sort of an achievement system. Once unlocked, the skin could be replicated as many times as you wish by using a transmutation copy stone. Dropped items could remain the same and given an option to break it down into a skin format, causing the item to be destroyed, but allowing you to create and unlock the skin.
Gem store skins at the very least should be treated as an unlock, similar to how HoM skins work.
Also, dyes should be reverted to being account bound. The reasoning that they’re character progression doesn’t really hold up. The same excuse could be made for achievements being character bound, since for example, you didn’t earn that dungeon achievement on <insert class>. Achievements don’t sell gems though.