Is there a way to further decrease the amount of particle effects ?
if not, may I suggest a form of adaptive particle effects is in order, the more people around the less particle effects per person, melee have a hard time as it is already and you can’t really make out what the F is going on at all, makes the game more zerg prone and less strategic. 70% of the time you can’t even be sure where you’re facing and what positioning you have in melee range.
My other issue is with buffs, you see when you travel through let’s say an Asura gate from kessex hills to fort trinity for example why is my 30 second speed buff gone ? the cooldowns don’t reset so why are my buffs gone after 3 second travel ? shouldn’t they be still on.
Yes, yes I could activate the buffs after travel, but if I already did activate, say, my speed buff to get there faster have 20sec left I should arrive at the other side with the remaining time minus the travel time of course.
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