Party Buff - An Incentive to Group Up

Party Buff - An Incentive to Group Up

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Posted by: nastyjman.8207

nastyjman.8207

I think an incentive to group with random strangers would help this game in the open world and also WvW. So the buff would look like this:

Adventurer’s Boon

  • + 2% Experience (on kill and event completion)
  • + 2% Karma (on event completion)

That’s it. And you gain a stack of the boon for each person in the party. Having a two man party would benefit you with a 4% buff. Having a complete party would give you 10%.

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

Party Buff - An Incentive to Group Up

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Posted by: Marche.8123

Marche.8123

Some people like playing solo and this game has done quite well to make it fair for solo gamers as well as group players. This would quite ruin it.

Party Buff - An Incentive to Group Up

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I doubt this will solve anything. Most people will group up for the buff and not bother talking.

Given the lack of need to group in the open world as well…

Not neccesarily a bad thing though. People who want to group will.

Life is a journey.
Time is a river.
The door is ajar.

Party Buff - An Incentive to Group Up

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Posted by: SSalp.6423

SSalp.6423

I doubt this will solve anything. Most people will group up for the buff and not bother talking.

Given the lack of need to group in the open world as well…

Not neccesarily a bad thing though. People who want to group will.

True. I don’t like OP’s idea.

Immotal Kingdom[KING] – Desolation

Party Buff - An Incentive to Group Up

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Posted by: AstralDusk.1670

AstralDusk.1670

I do like the general sentiment of the idea. That was one of the strongest points of City of Heroes. The game was highly soloable, but teaming was still widely done because each teammate increased the amount of enemies while exponentially increasing killspeed. Nobody was really penalized for soloing, but teaming ended up being too fun and easy to pass up on.

I don’t think that can be directly translatable into the way this game works, but I would appreciate some benefits to teaming outside of dungeons, like at the very least sharing heart quest progress while in range.

Party Buff - An Incentive to Group Up

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Posted by: Kilger.5490

Kilger.5490

Clearly GW2 is not based on forced grouping, and that, IMO, is why it has found success.

It is not essential to “group” in order to play as a group. The encouragement to do things socially is found in other ways besides forced mechanics. To me, thats the genius of this game.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry