Party Buff - An Incentive to Group Up
Some people like playing solo and this game has done quite well to make it fair for solo gamers as well as group players. This would quite ruin it.
I doubt this will solve anything. Most people will group up for the buff and not bother talking.
Given the lack of need to group in the open world as well…
Not neccesarily a bad thing though. People who want to group will.
Time is a river.
The door is ajar.
I doubt this will solve anything. Most people will group up for the buff and not bother talking.
Given the lack of need to group in the open world as well…
Not neccesarily a bad thing though. People who want to group will.
True. I don’t like OP’s idea.
I do like the general sentiment of the idea. That was one of the strongest points of City of Heroes. The game was highly soloable, but teaming was still widely done because each teammate increased the amount of enemies while exponentially increasing killspeed. Nobody was really penalized for soloing, but teaming ended up being too fun and easy to pass up on.
I don’t think that can be directly translatable into the way this game works, but I would appreciate some benefits to teaming outside of dungeons, like at the very least sharing heart quest progress while in range.
Clearly GW2 is not based on forced grouping, and that, IMO, is why it has found success.
It is not essential to “group” in order to play as a group. The encouragement to do things socially is found in other ways besides forced mechanics. To me, thats the genius of this game.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry