Party Magic Find

Party Magic Find

in Suggestions

Posted by: mapokl.3167

mapokl.3167

I don’t know if it was suggested before but:

Magic Find was set so player would choose to have worse stats and gear and gain better chances for rare items and equipment. For solo let’s say it works like intended, but there is a huge problem with parties.

Mainly player with MF gear in party not only make it harder for himself, but for all players in the party becouse he lowers capability . We can’t check others MF directly when creating party, so it’s often that 3-4 players with no-MF gear need to do a lot more work, and only these 2-1 kitten with full-MF gear equipped gain profits.

Well i would like to see MF of other players so i can kick them before starting dungeons, but it’s impossible and probably will stay that way.

What i suggest is Party MF. If whole party need to work harder because of 1-2 players, so whole party should gain profits.

Example:
There are 4 players with 5 MF and 1 player with 180MF. System would take MF from all players – 200MF in total, and dividie it, let’s say by 5 = 40MF.

Ideal by me would be granting all 5 players 40MF(so the player with 180 would be kittened from 180 to 40). But i would welcome even giving it as additional MF so we will have 4 players with 45 MF and one with 220 MF.

Party Magic Find

in Suggestions

Posted by: yandere.9176

yandere.9176

Actually I did but I proposed a geometric mean because it is a percentage increas.
https://forum-en.gw2archive.eu/forum/game/dungeons/Magic-Find-in-Dungeons/first

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