Passive Guild Gold Generation
Much like EVE Online’s Corporation tax, I would assume.
or like WARHammer Online’s guild tax.
You didn’t have to reference WoW to find a working system.
I wholely support the idea of a guild tax.
Having a feature in which a guild may collect a small percentage of all coin earned by its members who have their guild support active is one thing, and a feature that may be viable in the future. That said, it would be up to the guild leadership to make that decision while dealing with the division that this can cause between its members.
Currently some guilds may ask their members to help donate a few silver each week (perhaps 5 silver per week) once they get past a certain level. While this may be a very modest request, some players will never feel comfortable giving a guild their hard earned coin, and should never be expected to.
In all, this comes down to guild policy / politics and having a supportive guild community that supports it. My suggestion, take some ideas to your guild leadership, discuss it, and then take it to your members. Creating a simple and realistic funding request is always best received with a sound plan and reasoning behind it.
Good Luck!
Currently some guilds may ask their members to help donate a few silver each week (perhaps 5 silver per week) once they get past a certain level. While this may be a very modest request, some players will never feel comfortable giving a guild their hard earned coin, and should never be expected to.
This I have been doing. Posting messages and such about people helping donate, taking contributions, etc etc. It’s a great idea, but some people fall into the vortex of, “Oh I helped already, that means I don’t have to again, or I get special treatment for donating 20+ silver.”
I’d love to avoid situations like that and just have the people who want to help and move forward do it on their own. Other than that, the passive system makes EVERYONE a contributor just by playing.
Much like EVE Online’s Corporation tax, I would assume.
or like WARHammer Online’s guild tax.
You didn’t have to reference WoW to find a working system.
Noted. But having never played those games, didn’t even know those taxing systems existed. A tax system would be great though. +Kudos.
I’ve thought about this myself. It could be something earned through the influence system—heck it could even be a temporary guild buff like “Guild members have (% money) directly deposited into the (guild bank/trove) for completing (events/dungeons/etc) for 24 hours.”
A R Y T O . S HA D E S T A L K E R
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I’ve thought about this myself. It could be something earned through the influence system—heck it could even be a temporary guild buff like “Guild members have (% money) directly deposited into the (guild bank/trove) for completing (events/dungeons/etc) for 24 hours.”
+1’d good sir.
I’ve thought about this myself. It could be something earned through the influence system—heck it could even be a temporary guild buff like “Guild members have (% money) directly deposited into the (guild bank/trove) for completing (events/dungeons/etc) for 24 hours.”
I was thinking it would just be a straight-up guild upgrade in the economy tab.
Guild leaders can specify the percentage, and can change it whenever after it has been researched.
I was thinking it would just be a straight-up guild upgrade in the economy tab.
Guild leaders can specify the percentage, and can change it whenever after it has been researched.
The Option to scale and edit the percentages would be a great addition as well.
Under no circumstances should gold just be generated from thin air.
Yet, even if you could set a guild tax, how exactly would it be collected since you cannot loot gold directly.
What they could do is: All the money generated by the sale of grey items goes to the guild or they could take a certain percentage from DE gold rewards.
Adding a percentage of money for completing events and such is alraeady in place as influence, but it can only be used on upgrades and such, i do think a percentage of looted money should go to the Bank/Trove but what about guild events? Like working as a team in WvWvW and claiming Towers or camps? You could have a Gold per Hour? Extra gold for defending?
Under no circumstances should gold just be generated from thin air.
Yet, even if you could set a guild tax, how exactly would it be collected since you cannot loot gold directly.
What they could do is: All the money generated by the sale of grey items goes to the guild or they could take a certain percentage from DE gold rewards.
Or take a certain percentage from ALL gold income, regardless of where it comes from.
Personally, this makes the most sense.
Under no circumstances should gold just be generated from thin air.
Yet, even if you could set a guild tax, how exactly would it be collected since you cannot loot gold directly.
What they could do is: All the money generated by the sale of grey items goes to the guild or they could take a certain percentage from DE gold rewards.
Or take a certain percentage from ALL gold income, regardless of where it comes from.
Personally, this makes the most sense.
That’s what I was thinking. Not thin air because I did bold face LOOTED. But the more I think about it, a small percentage tax does make the most sense. Nothing too drastic but enough to benefit everyone and such.
Under no circumstances should gold just be generated from thin air.
Yet, even if you could set a guild tax, how exactly would it be collected since you cannot loot gold directly.
What they could do is: All the money generated by the sale of grey items goes to the guild or they could take a certain percentage from DE gold rewards.
Or take a certain percentage from ALL gold income, regardless of where it comes from.
Personally, this makes the most sense.
That’s what I was thinking. Not thin air because I did bold face LOOTED. But the more I think about it, a small percentage tax does make the most sense. Nothing too drastic but enough to benefit everyone and such.
Exactly, but leave it up to guild leaders to specify the percentage.
a small group of friends in a guild might see fit to set a 100% guild tax. I know that’s what a friend of mine and I did in EVE in order to save up.
edit: implying that the only people in that guild ARE the friends. No screwing people over intended.
I take issue with the whole concept of a guild tax because you are FORCING someone to donate and that will turn a lot of people off. When people are ASKED to donate for/to something however they are more likely to do it and will feel good about it .And yes there will even be those who do it freely .
i like this idea would be a nice add to the game guild leaders could help players buy there 40,60 train books +1
I take issue with the whole concept of a guild tax because you are FORCING someone to donate and that will turn a lot of people off. When people are ASKED to donate for/to something however they are more likely to do it and will feel good about it .And yes there will even be those who do it freely .
theyre not FORCING anyone.
you don’t like the tax? leave the guild and join one that doesn’t have a tax. or make your own guild.
If something like this were to be implemented, it should be something in the economy tab that straight-out generates money as a percentage of everything players earn through anything (with the exception of income from other players – as this can be abused). There is no reason to force a tax on everyone – especially since all that does is discourage people from representing their guild. Since the generated money is collected only through players actually making money, it becomes tied to the input of time and effort.
Because it’s something you research – you should actually gain something for it – not take something away from people unwillingly. Also – instead of setting a set rate, you would spend influence to research a higher rate. (Alternative would be an activatable that lasts 24 hours).
But here’s the problem: Can you justify the guild-income? What is in the game, aside from the roster upgrade, that the guild itself benefits from that also requires gold instead of influence? EVE’s corporations need it because the corp can build and own stations that require ISK. Plus, they can own a seemingly limitless supply of them. With GW2, the roster just gets upgraded a few times and you’re done. What are you going to do with the money then that benefits the guild?
There are two potential solutions. ONE: Scrap this idea entirely and make the roster require influence.
TWO: Add a money-sink that benefits guilds as a whole, not unlike what you already spend influence on. (Potentially, should guild-halls ever be implemented, the money-sinks would end up there, for example.)
Well, guild money can be used for many things, but PURSHASING more influence is a good start, seeing as how that is already in the game. Our guild is small, so purchasing influence remains one of the primary ways our guild generates enough influence for our upgrades.
Ok, I can sort-of accept that answer. (My guild only has 4 people and we can usually keep something in the build queue, but I’ll accept that that is not true of everyone.) But you said ‘many things’, do you have any other examples? I can’t remember seeing that much.
Helping members buy their skill books.
Helping members with armor repairs.
Helping members buy armor sets.
Also: There are a lot of uses for Influence, and hence, a lot of uses for gold.
Members buying their skillbooks is what personal income is for.
Members repairing their armor is what personal income is for.
Members buying armor sets is what personal income is for.
Also: Repeating the same thing does not make it more important. Especially when it is only meant as a minor augment to an already existing primary acquisition method.
if a member doesent have the money for repairs there’s a problem….
Members buying their skillbooks is what personal income is for.
Members repairing their armor is what personal income is for.
Members buying armor sets is what personal income is for.Also: Repeating the same thing does not make it more important. Especially when it is only meant as a minor augment to an already existing primary acquisition method.
Those were examples. He asked what the guild could use the money for, not for REASONS why a guild would want money.
You can’t argue, those are all legitimate uses for guild gold.
And yes, since influence can be bought with gold, every use for influence is also a use for gold.
Members buying armor sets is what personal income is for.
Also: Repeating the same thing does not make it more important. Especially when it is only meant as a minor augment to an already existing primary acquisition method.
As far as armor goes you could make an argument for Elite armor sets but that’s about it .
There are plenty of uses for Guild Gold and there being an income such as this. Hell, if every time the Guild made 20g, they could purchase a Letter of Comm for 10k IP. Further increasing their perks and benefits. Not to mention like stated above, helping with books and gear.
Either way, I just think it would be a good idea if the Guilds of the game had this source of income. May it be just a random percentage of looted gold, or a tax on items etc. Still a thought worth looking into.
(edited by LoboKendo.8492)
Under no circumstances should gold just be generated from thin air.
And where do you think gold comes from?
Members buying their skillbooks is what personal income is for.
Members repairing their armor is what personal income is for.
Members buying armor sets is what personal income is for.Also: Repeating the same thing does not make it more important. Especially when it is only meant as a minor augment to an already existing primary acquisition method.
Those were examples. He asked what the guild could use the money for, not for REASONS why a guild would want money.
You can’t argue, those are all legitimate uses for guild gold.
And yes, since influence can be bought with gold, every use for influence is also a use for gold.
No, there is no “he” when you’re talking directly to the other person – I asked:
But here’s the problem: Can you justify the guild-income? What is in the game, aside from the roster upgrade, that the guild itself benefits from that also requires gold instead of influence? EVE’s corporations need it because the corp can build and own stations that require ISK. Plus, they can own a seemingly limitless supply of them. With GW2, the roster just gets upgraded a few times and you’re done. What are you going to do with the money then that benefits the guild?
The whole point I was getting at was that everything besides the roster is already covered by what players already make – that’s what gold sinks are for. If you want a new guild-centric source of income, then you need a new guild-centric gold-sink.
The purchase of influence exists as nothing more than a minor augment in addition to the earning of influence through events. It is meant to be done as a gift by individual players – just the fact that they have it as a merchant anyone can access shows that mentality.
Armor sets/repairs and skillbooks are all things an unguilded player can both afford and benefit from because they are character-specific, not guild-specific.
Right now they only guild-specific gold sink is the roster increase. This solitary item is not enough to justify a guild-specific income or a guild tax.
Let me just say, that this is the SUGGESTION forum. All ideas are fair game here and while I do appreciate a fellow player’s input, I would have to disagree.
Though a Guild Funding system may not be NEEDED for anything other than the Guild Roster, the idea is still worthwhile. It would both help the Guild as a whole, and give a constant social game with bonuses aside from IP to the Guild’s members.
As a Guild, the funding could be used for:
• Roster Upgrades
• Letters/Drinks that Boost IP (100, 400, 1000, 10000)
• Training Books for Leveling Players
• Gear Upgrades for Players (As Rewards or Sets)
• Crafting Materials for Leveling Professions
• Funding Legendaries/Mystic Weapons
Hell, even as player rewards and such. Giveaways and prizes to make the members feel more comfortable and take part in Guild events.
Just my thoughts.
There is a taxing system in the guild build options… BUT I dont see why any guild would do that to their members. I would leave I think if a % of my coin was going into guild storage without my consent… I already give plenty to guild and others are free to take or add to it… Just saying… I predict if anyone ever really starts using that guild tax upgrade they going to see people leaving…
You know what they may have taken it out.. I cant find it now and come to think of it when we discussed it during Beta I think it was almost universally disliked so they may have either just disabled the option or removed it.
Jade Quarry
www.hazteam.net
There is a taxing system in the guild build options… BUT I dont see why any guild would do that to their members. I would leave I think if a % of my coin was going into guild storage without my consent… I already give plenty to guild and others are free to take or add to it… Just saying… I predict if anyone ever really starts using that guild tax upgrade they going to see people leaving…
You know what they may have taken it out.. I cant find it now and come to think of it when we discussed it during Beta I think it was almost universally disliked so they may have either just disabled the option or removed it.
Just straight up taking money from players? That’s a huge No in my book as well. But, taking a percentage of the funds used to buy Guild Armor or Weapons as a “Tax” would be understandable. Like if you wanted to buy the Guild’s Shield for 5g, 1g would be sent to the Guild Bank. Something like that.
Other than that, back to my original idea of looting going to the Guild Bank. You loot 10s from a mob, an X% of that is sent to the Guild Bank. YOU still get the FULL 10s though. Just a Guild Reward for active players.
Even Guild rewards would be ideal. If 3/5 members in an AC group are Guild Members, upon completion of the Dungeon, the Guild is rewarded X amount.
i’ve played games with a tax system and in reality most people do not mind as its usually a minuscule amount that its basically unnoticeable, individually its not a lot but as a group it can help out a fair bit. If a guild wants to put a high tax in thats there problem as people can make there own decision whether to join or not, there would be plenty of guilds with low or no tax at all.
The tax should only come from rewards and not market transactions
Let me just say, that this is the SUGGESTION forum. All ideas are fair game here
Yes, I agree. All ideas are fair game.
fair game
Noun: A person or thing that is considered a reasonable target for criticism, exploitation, or attack.
I offer criticism because I believe that this would disrupt the game if it is simply thrown in there without adding a proper outlet for it. I’ve already explained why I do not consider that list sufficient (or even valid for the most part) to warrant adding this, and repeating the exact same things over and over do not make them more important.
As an MMO, this is a social game – if you’re having trouble getting people to donate, then maybe you need to try harder on the social part. Get them interested in the results of donating – tell them about the benefits, encourage them to encourage each other to donate, and actually follow through on those promises.
What has been proposed here will only end up as either a crutch that keeps getting fallen back on (because people don’t want to spend their own money – and since you’re handing this out for repairs and legendaries alike…) or a way for greedy guild leaders and officers to up themselves over their guild. This is why you need an actual guild-specific long-term gold-sink.
It’s not that this is a terrible idea, but that it will provide a disruptive factor if it’s not implemented along with other features that can support it.
Well now that ive read the actual idea, i like it.
However, I would change the title from “Generation” to “Accumulation” or “Collection”, because “Generation” makes it sound as if the guild would actually be making or producing money, (which would inflate the currency like a kitten) when in reality, it’s only collecting money from its members, like a tax.