Passive cooldown visibility
Can’t they be set on to show when cooldowns are going to end with a countdown timer on the skill? Or are you talking about something else?
Can’t they be set on to show when cooldowns are going to end with a countdown timer on the skill? Or are you talking about something else?
The game uses a lot of internal, invisible timers. Such as “amount of time remaining until your [Nutrition]’s on-crit lifesteal effect can occur again.” Daendur would like to make some of these timers visible to the player, so that they can make effective decisions (e.g. “I’m not going to get any lifesteal healing in the next five seconds, so I should retreat”).
It’s theoretically possible to keep track of a few timers in your head, but I can’t think of any good reason why such information couldn’t be included in the UI.
It’s theoretically possible to keep track of a few timers in your head, but I can’t think of any good reason why such information couldn’t be included in the UI.
I can think of one. Not wanting to clutter the UI with half a dozen different timers for various traits / buffs.
It could be an option, I suppose. That way people who want them can have them and people who don’t care don’t have to put up with the extra clutter.
…along with the option to turn them off, or put them wherever you want in the UI. The UI is so clumsy and uncustomizable it boggles the mind.
Is it feasible to make the icons a little bit bigger and then have the cooldown show up on it just like on the skills? They shouldn’t take up too much room on the screen that way.
I think that this would be very helpful.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
maybe something selectable like the daily mission.
I think they should appear where boons do. But whoever doesn’t want it can have it removed.
I support that. Maybe on top of the endurance bar.