Patch PvP and PvE separately

Patch PvP and PvE separately

in Suggestions

Posted by: Golgathoth.3967

Golgathoth.3967

Patching skills the same way for PvP and PvE has plagued games for years. However, it’s apparent that patching classes separately is possible – just look at the recent patch notes:

  • Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.

Why not do this more often? It can’t be more obvious that certain problems that exist in PvP do not exist in PvE and vice versa, and that fixing the problem for one often breaks something in the other. I realize that class changes are currently understaffed, but this method of patching would be a HUGE improvement to quality of life, and would make this game stand very much apart from other games on the market.

Sylvari: 7 Humans: 3 Charr: 2 Norn: 1 Asura: 0
“Tarnished Coast” since head start!

Patch PvP and PvE separately

in Suggestions

Posted by: tigirius.9014

tigirius.9014

They have begun to do that I can’t complain about it now that they’ve started doing what they promised. I hope it continues into the future, I personally do not want anymore content and want them to take those resources they have for the new content and put them to work to fixing the problems we’ve been experiencing since this game was in BWE3.

Like incessant misses on engineer kits, and imbalances between the scout classes and other classes (and I don’t mean nerfing scout classes more, what i mean is fixing Cond/healing damage and abilities so they are on par with other classes.)

Like having 4 abilities on the support engineer do the exact same regen buff with no initial heal. Or the vent smoke ability only blinding once then entire 6 seconds it takes for the smoke to clear instead of 3 times like on the other classes that use a similar type of ability.

Those kinds of problems. (And keep in mind, I don’t pvp so my complaints are all pve centric only)

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